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436
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Player / Games / Re: How is VVVVVV experimental?
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on: December 19, 2011, 09:49:10 PM
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I agree with Paul Eres, the level design and the soundtrack both really stood out to me when I played it, especially the level design, as it made it go from being an average platformer with a gimmick to a memorable experience.
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437
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Player / General / Re: Piracy experiences?
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on: December 19, 2011, 07:55:22 PM
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Remember that not every pirated copy is a lost sale, and there is a good chance that the pirates may attract new sales.
Piracy still sucks, but at least there's a silver lining.
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438
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Developer / DevLogs / Re: Octodad 2
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on: December 19, 2011, 02:48:52 PM
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I really like "I love you, Octodad", it just screams for an amusing trailer.
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440
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Player / General / Re: If you make games you can get with this girl
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on: December 19, 2011, 02:30:09 PM
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Someone's been reading their cracked.
OT: These schools really are a problem, as it is so easy for them to snare high school students with the mindset of "I want to be a game designer, therefore I should get a game design degree".
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450
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Player / General / Re: What are you listening to at the moment?
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on: December 15, 2011, 04:21:10 AM
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@C.A. Sinclair: Fuck yeah Pixies!
OT: Sunset Rubdown - Shut Up I Am Dreaming Of Places Where Lovers Have Wings.
It's pretty good but I think I prefer Krug's voice being used in Wolf Parade.
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