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481
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Feedback / DevLogs / Re: Piq
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on: January 14, 2012, 10:50:21 PM
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A game made with Ninto's awesome artwork?
Hnnnnnnnnngh!
As for the partner thing, it's tempting but I don't think my programming skills would be good enough, even though I want to see this game through.
EDIT: On second thought, screw that modest bullshit, I could do it.
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483
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Developer / Design / Re: Stealth Design Concepts. How would you break the mold?
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on: January 14, 2012, 01:47:07 AM
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I would like to see a stealth game where you psychologically manipulate the enemies, by default they don't have much awareness of their surroundings but aren't easily tricked and act cautious when alerted to your presence but they can become more paranoid which makes them more likely to make mistakes but will become alerted to the smallest noise.
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484
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Player / Games / Re: Games you would KILL to play
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on: January 14, 2012, 12:53:31 AM
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So many PS2 games that I missed out on, like Killer7, Shadow of the Colossus, Ico, Metal Gear 3, Persona 3/4, Katamari Damacy, the list goes on...
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486
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Feedback / DevLogs / Re: Mech game
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on: January 13, 2012, 11:37:15 PM
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I approve of your choice of place holder art.
I also really dig the mech design, it reminds me of the jet-like mechs from Macross Frontier but with a more organic shape.
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489
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Player / General / Re: Ron paul
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on: January 13, 2012, 05:20:35 AM
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The only anarchist political philosophy that I've seen that looked that it could work, is anarcho-capitalism, and even that has some pretty frightening implications.
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492
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Player / General / Re: What are you reading?
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on: January 11, 2012, 08:37:18 PM
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Well I finished reading Crime and Punishment, so I think I'll either get started on a posthumous collection of Kurt Vonnegut short stories that I impulse bought at a store or "The Man Who Mistook His Wife For A Hat".
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494
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Feedback / Playtesting / Re: Altitude 0 - plane racing at height 0
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on: January 07, 2012, 06:44:42 AM
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Those are some very impressive looking graphics I must say, and the I like that this is a game whose concept is based on what I inevitably start doing in any flying game.
I'm looking forward to more information.
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496
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Developer / Business / Re: Indie Game Club at my university.
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on: January 07, 2012, 01:29:01 AM
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Maybe you could do something like the creators of 2D Boy did when they were at uni. Have everyone create a weekly or bi-weekly prototype that each person works on individually but uses the group as an audience/ source of criticism or help.
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