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878876 Posts in 32942 Topics- by 24350 Members - Latest Member: yodonome

May 22, 2013, 09:52:27 PM
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Pages: [1] 2 3 ... 16
1  Developer / DevLogs / Re: Calling from the Wilds on: May 20, 2013, 02:06:35 PM
Your transluscent...
YOUR...
 Crazy
2  Developer / DevLogs / Re: HACKSHOOTKILLTHINGS on: May 20, 2013, 09:07:00 AM
Maybe make the pools look more like the pixelly blood trails?
3  Developer / DevLogs / Re: HACKSHOOTKILLTHINGS on: May 19, 2013, 06:15:33 PM
It looks great! But the blood... eh...
4  Developer / DevLogs / Re: EmoMcGothington Misunderstood Rebel on: May 19, 2013, 06:13:27 PM
So nice!
5  Developer / DevLogs / Re: Human Passage (First alpha up!) on: May 19, 2013, 06:07:51 PM
No news really, getting an auto-updater working which will also be able to download items, which could result in sending items? So many possibilities!
6  Developer / Creative / Re: So what are you working on? on: May 19, 2013, 06:07:07 PM
I'm making a bunch of small programs demonstrating technical knowledge to add to my portfolio and I'm calling them "Toys".

Here they are as a collection.

Contents:

Clock Toy: Don't just tell time, spin it.
Color Toy: Make a colorful image.
Milk Toy: particle simulation with gravity.
Milk Toy II: better Milk Toy. More particles plus more FPS.
Life Toy: Mr. Conway had it right.
Rope Toy: Rope is almost as good a child's toy as box.
Fish Toy: Go Fish with a computer who hates you.


They're so simple but they look so nice!
7  Developer / DevLogs / Re: PRMCA (placeholder title) on: May 19, 2013, 05:59:08 PM
made some fanart for ur game. i hope u lyke.

8  Developer / DevLogs / Re: moonman (v0.3 win+osx 01/02/13) on: May 18, 2013, 05:13:31 PM
I'll only be happy if the metal ball of the flail swings and has gravity.
9  Developer / DevLogs / Re: Human Passage (First alpha up!) on: May 17, 2013, 12:26:44 PM


Turning?
10  Developer / Technical / In which order should I do these following transformations? on: May 12, 2013, 12:13:08 PM
So I draw images using vertexes and the like in OpenGL (LWJGL specifically.)

I currently, in this order:

Translate
Rotate
Scale
Draw

Is this the right order? I'm only using 2D coordinates if that changes anything. My code is as follows:

Code:
GL11.glPushMatrix();
tex.bind();
enableTexturing();
GL11.glTranslatef(x + (xflip ? tex.getImageWidth() : 0), y + (yflip ? tex.getImageHeight() : 0), 0);
if(rot != 0){
GL11.glTranslatef((tex.getImageWidth() / 2) * xScale, (tex.getImageHeight() / 2) * yScale, 0);
GL11.glRotatef(rot, 0, 0, 1);
GL11.glTranslatef(-(tex.getImageWidth() / 2) * xScale, -(tex.getImageHeight() / 2) * yScale, 0);
}
if(xflip) GL11.glScalef(-1, 1, 1);
if(yflip) GL11.glScalef(1, -1, 1);
if(xScale != 1 || yScale != 1){
if(xScale != 1) GL11.glTranslatef(-tex.getImageWidth() * xScale / 2, 0, 0);
if(yScale != 1) GL11.glTranslatef(0, -tex.getImageHeight() * yScale / 2, 0);
GL11.glScalef(xScale, yScale, 0);
}
GL11.glBegin(GL11.GL_QUADS);
GL11.glTexCoord2f(0f, 0f);
GL11.glVertex2f(0, 0);
GL11.glTexCoord2f(tex.getWidth(), 0f);
GL11.glVertex2f(tex.getImageWidth(), 0);
GL11.glTexCoord2f(tex.getWidth(), tex.getHeight());
GL11.glVertex2f(tex.getImageWidth(), tex.getImageHeight());
GL11.glTexCoord2f(0f, tex.getHeight());
GL11.glVertex2f(0, tex.getImageHeight());
GL11.glEnd();
disableTexturing();
GL11.glPopMatrix();
11  Developer / DevLogs / Re: Human Passage (First alpha up!) on: May 11, 2013, 06:43:50 AM
I don't like how it rocks from the corner, but w.e

Oh god yeah I noticed that right after I posted it. Just something wrong with my rendering code, fixed it right after.
12  Developer / DevLogs / Re: Human Passage (First alpha up!) on: May 10, 2013, 01:23:43 PM


Dammit Windows 8, stop antialiasing stuff when I rotate it!
13  Developer / DevLogs / Re: Human Passage (First alpha up!) on: May 08, 2013, 06:34:53 PM
Kurtss, you have inspired me to start using Java and Java2D (even though you're using LWJGL now).

EDIT:

You should also probably obfuscate somehow if you want to be closed source, anyone with JD-GUI can just trawl through the source. (It's a nice learning experience, however!)

Yeah I'll obfuscate eventually, besides none of my code is commented so you'd have to do some deep digging. And I'm glad I've inspired you!

-----------------------------------

I've gotten into hockey ("what are you, Canadian? hurr hurr") and now I'm tempted to implement some fake sports that the jocky people might talk about and wear gear for. Like beehiveball or something, I don't know. Also squashed a few bugs if you look at the issue tracker.
14  Developer / DevLogs / Re: Cowboy RTS game on: May 06, 2013, 04:33:59 PM
This looks great so far!
15  Developer / DevLogs / Re: Human Passage on: May 04, 2013, 04:21:22 PM
Put up the first alpha on the first post.
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