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323
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Developer / Design / Re: Pitch your game topic
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on: August 23, 2011, 08:14:42 AM
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match-3 sokoban snake-like pacman-like roguelike-like.
The world is made of tiles as in basically all of these games, and everything (just about -- not including world boundaries probably... oh god holy shit you can push the 'screen' and everything just slides with it once you get strong enough)
Okay, everything is a block and follows rules of pushing including enemies, and you (but you should be more worried about being eaten alive, probably).
There are 'items' that you walk over to 'pick up', but you have no inventory; they simply follow you like a tail (but they are still physical objects and can still be pushed around e.g. if there's a block between you and an item and you push the block it'll push the item (or squish it))
Every object in the world has a colour, and any time three (or more) like-coloured objects line up, they vanish and turn into collectible foodstuffs (probably pellets and fruit).
Other things like fire + bomb = the bomb is lit, will explode in X turns
levels will be proc genned, there will be some kind of leveling up, there will be permadeath, the whole thing is 'turn-based'.
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327
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Feedback / DevLogs / Re: FISHBANE, AQAIN.
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on: August 22, 2011, 07:34:08 AM
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It saves files from the browser already; no worries there.
AS3 basically forces you to use certain events (which suck ugh -- I am so happy that I can use flashpunk instead of flash events; they are so bothersome) so that it knows the user did something to trigger it. Once you do that, you're allowed to pop up file browsing windows (:
You have to pick a folder where you want to save your shit which I'd personally find slightly daunting, but otherwise it's perfect.
I'm also planning to have a second kind of file (.fbworld) which contains a whole bunch of levels and information binding them into a whole campaign.
Ideally, you could load up one of these files and redefine the game to an extent I guess? (i.e. you load it up and it changes the whole campaign and level connections etc.)
I have the feeling there isn't going to be that much interest but maybe I will be so very wrong. I mean, I've never made a game with a public editor before, so what do I know?
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328
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Feedback / DevLogs / working title BLOCK FAKER, match-3 sokoban roguelike
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on: August 19, 2011, 11:17:02 PM
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This is such a bad idea (already too many game projects), but... 'BLOCK FAKER', my LD game (go play it) is two games in one. It's a sokoban & match-3 puzzle game to start out with, and then once you ESCAPE... It becomes a sokoban match-3 'roguelike' (quotes in case I'm wrong -- it's the direction I would like to take it). The first part of the game is generic; the second part is cool. I plan to expand upon the second part one day. This is gonna be a slow devlog and it will likely die slowly just like 90% of my devlogs. Oh well!
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330
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Feedback / DevLogs / Re: FISHBANE, AQAIN.
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on: August 19, 2011, 01:22:20 PM
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I FATHOM IT  Okay and and there are plans for physical thingslike GENUINE FISHBANE HARPOONS.No, okay, not really those. But other things. Things that you can touch. Before that, obviously, the game is going to be awesome.
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332
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Feedback / DevLogs / Re: FISHBANE, AQAIN.
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on: August 19, 2011, 10:32:50 AM
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I'm still gluing together the engine & editor, but it's all pretty simple stuff. Also it's all very pretty :DRight now I'm being all hush-hush because I (we?) don't actually have a game yet! The basics physics of FISHBANE are still simple enough, but a few minor changes have been made to: - Make it easier to get into
- Add new possible harpoon tricks! o.o
Uhhh. What else? There's going to be an editor, and FISHBANE saves .fblevel files for sharing your levels with other people. It's weird not doing the art doing nearly everything?, I just realized. It feels so weird. ....▲ ▲ ▲
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334
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Feedback / DevLogs / Re: FISHBANE, AQAIN.
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on: August 14, 2011, 07:55:01 AM
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It's a sequel. It's the most sequel. A whole bunch of things are not going to be the same, and other things will be the same-ish. I was about to tell you to make all the in-game sprites jpegs but then I shuddered.
I and my JPG heritage are offended. 
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339
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Feedback / DevLogs / Re: QQQHQQQ, QQQQQ.
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on: August 12, 2011, 09:06:50 PM
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I'm afraid to ask, but how do you read that out loud real fast D: Is that the joke? Am I just... slow? 
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