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Community / Announcements / Infinity Danger (XBLA indie)
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on: April 04, 2011, 02:24:21 PM
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I really think you should cover Inifinity Danger, a new game for the indie section of XBLA. It's basically a clone of Warning Forever, which alone makes it good, but it's a damn good clone on top of that. It's no doubt the most polished indie game I've seen on X-Box, and it's really fun. They even made their own peer-to-peer leaderboards system, making it competetive and very addictive. It's almost insane it's sold for $1 on the indie section when it's better than a lot of the "real" XBLA games.  I'll consider writing an article if noone else does.
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Developer / Technical / Re: Is Gm good?
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on: March 15, 2011, 11:22:34 AM
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GM used to suck.
I don't remember it ever sucking. From the first time I heard about and tried GM, I've always prefered it to the alternatives I used before (TGF, MMF). It's gotten even better, though. And to the OP, I can only join the chorus and say no, it's not cheating. I pick GM when I want to do a game without too much hassle, and C++ or something when I also feel like programming.
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Community / Versus / Re: Standoff [FINISHED]
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on: March 06, 2011, 04:06:07 AM
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Thanks! still you should try it with a friend if you're able, it's a lot more fun then shooting yourself.  No doubt.  I'll try to arrange that soon.
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Community / Versus / Re: Sooo... how many of you have ditched the online mode to meet the deadline?
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on: March 06, 2011, 04:04:46 AM
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We designed our game for local play, remembering good old hotseat games where you could smash your opponent in the face with the controller when he was too good, because he's sitting right next to you. It's best played with two gamepads in front of the computer, but we have vague plans on a more developed version with network play, and new gameplay features.
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Developer / Technical / Re: What would you recommend me?
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on: March 03, 2011, 11:59:33 AM
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It depends on your goal, and whether you have any programming experience. It sounds like you you're quite new to it, so I'd say go with Game Maker, and do some stuff with GML (the built in scripting language). This will get you going, and you will learn some concepts that you can bring into "real" programming. And yes, Game Maker is very powerful, in my opinion. For a Space Invaders game I dare say overpowered. 
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Community / Versus / Re: Standoff [FINISHED]
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on: March 03, 2011, 11:38:49 AM
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Pretty cool game! I only tried it by myself so far, but it would be interesting to see how it works when played properly. Also, I love the character select music. Very Morricone-esque.
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Community / Versus / Re: Battle Mode - バットルモード [FINISHED]
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on: March 02, 2011, 01:29:03 PM
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Nice game!  to bad i don't have anyone to try it out with.. so i ended up playing against myself  I'm curious, what programming language did you use to create it? Thanks for playing! It's a lot more enjoyable against another player, though.  As for your question, we didn't use a language per se, but Game Maker. Very nice tool for rapid game development. EDIT: Forgot to mention. A Mac version can now be downloaded. The file is much larger than the Windows version, for some Game Maker related reason, but the contents are the same. Enjoy!
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Community / Versus / Re: Versus Competition: Rules
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on: March 02, 2011, 11:18:31 AM
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It might be kind of neat if it was a mini-compo of sorts, where people are allowed and encouraged to modify their Versus entries into Coop ones.
That would be really awesome, because the idea for our entry was actually derived from an eralier, more complex idea for a co-op game we still want to make. And a question about the rules: Am I allowed to update the game now, post deadline? More specifically, I'd like to upload a Mac version with the same content, but with some tweaks to controls and sound to make it work better on Macs.
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Community / Versus / Re: ALIANTE! [FINISHED]
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on: March 01, 2011, 11:40:25 AM
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Pretty cool. I like the visual style and swishing sounds. I usually don't like abstract graphics, but this spoke to me. My only complaint is that it's too difficult to see things in the distance. I also found it super hard to hit the AI's engine in arena mode. Couldn't do it once even thought I played a little while. Maybe I need other strats. 
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Community / Versus / Re: Pencerkoff Starship [Finished]
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on: March 01, 2011, 11:16:06 AM
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Maybe a resolution thing if it runs in fullscreen? Looks fun, btw. I'll try it when I get home. A suggesting is to change the controls so it's playable on a keyboard with no numpad.  (Sitting at a Mac right now made me think of this.)
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Community / Versus / Re: Battle Mode - バットルモード [FINISHED]
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on: March 01, 2011, 10:59:10 AM
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I'm planning on building a Mac version of the game (with no difference except modified default controls because Macs don't have a right CTRL). Can anyone say if it would be according to the rules to upload an additional Mac version, even though it's past the deadline?
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