Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076030 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:11:16 AM
  Show Posts
Pages: 1 ... 52 53 [54] 55 56 ... 70
1061  Feedback / DevLogs / Re: moonman on: January 13, 2012, 05:19:23 AM
I would love to see some current in-game footage.  Smiley
1062  Feedback / DevLogs / Re: Adventure Cat on: January 13, 2012, 05:17:47 AM
Quote
Preferred at least 1GB of ram.

Java.

Those tiles remind me of Legend of Zelda: The Minish Cap. Overall it looks cute.
How about multiplayer?
1063  Player / General / Re: What did/are/will you eat(ing)? on: January 13, 2012, 05:15:31 AM
A roll with ham.  Apoplectic
1064  Developer / Art / Re: A sumerian guy(new art for my game) on: January 13, 2012, 04:26:39 AM
Oh well,



GIMP.

Or a small, cute fire:

1065  Developer / Creative / Re: How to fix the ultimate teamwork problem? on: January 12, 2012, 12:02:28 PM
Good question. At the moment i am co-operating with my brother as we make a game...
... But we are twins, so basically i make a basic, plane idea, show it to him, the he tells me it's not too good or just boring, so i polish it, clean it up, re-design it and so on, till we both agree it's a good idea to be added. Most of the time, if it's about gameplay, i just say what will need to be done and he's doing the graphics. Through, sometimes he might argue this isn't a good idea. If i agree with him about that, i delete it.

Basically i am kind of team leader in our two-person-team.
1066  Developer / Technical / Re: Program launch: full screen or windowed? on: January 08, 2012, 12:30:46 PM
Make a launcher which let's the player select in what mode does he want to run it.

Small 'mockup':

1067  Feedback / DevLogs / Re: moonman on: January 08, 2012, 01:37:23 AM
I like the engine mockup.
1068  Developer / Technical / Re: Why do you love programming? on: January 07, 2012, 01:40:15 PM
Quote
Yep, it's a way to express yourself through creation. People might say programming is closer to mathematics and physics than to art, and it's true, but it's still a very creative process, especially when writing your own games.
My whole life I always needed a way to be creative, first LEGOs, then modelling (tabletop games to be exact), then writing my own board/pen and paper/tabletop games, then music (never was particularly good at that one), then modding and finally programming. Coming up with ideas and making them happen is extremely important for me, and being a programmer is a way to do exactly that while at the same time having a sure, well paid job.

Oh. I had exactly same process.
1069  Feedback / DevLogs / Re: moonman on: January 07, 2012, 10:25:00 AM
By the way, what did you use/are going to use for networking?
1070  Feedback / DevLogs / Re: moonman on: January 06, 2012, 08:53:05 AM
I agree with rek.
1071  Developer / Technical / Re: Why do you love programming? on: January 05, 2012, 04:33:17 AM
It's giving lots of opportunities to create virtual world we'd like to live in.
1072  Developer / Technical / Re: Networking library on: December 17, 2011, 12:27:03 PM
I have seen that, but it doesn't help me.

How am i supposed to use RakNetGUID, so RakPeer::GetGuidFromSystemAddress() to get specified person's address? For instance...
Code:
RakPeer::GetGuidFromSystemAddress(const SystemAddress input)
What should i choose in SystemAddress?
1073  Developer / Technical / Re: Networking library on: December 17, 2011, 11:39:14 AM
Phew. It's so hard to find that.

As there is

Code:
peer->Send(&bsOut,HIGH_PRIORITY,RELIABLE_ORDERED,0,packet->systemAddress,false);

which sends to everyone connected, how can i send it to one connection only?
1074  Developer / Technical / Re: Networking library on: December 17, 2011, 10:34:17 AM
I am currently using RakNet, and i got it to work with SFML. Working good, but they didn't actually give an example of how can server send information to player. Phew. Any idea?
1075  Developer / Technical / Re: Networking library on: December 17, 2011, 05:05:16 AM
Thanks Klaim, i was thinking of using RakNet. I will see what can i get with it then. I am wondering if i can create commercial games with Hobbyist license, and pay them 7.5k$ when i reach 50k$ revenue (Just a theory, i don't think i will ever make it).
1076  Developer / Technical / Re: Networking library on: December 17, 2011, 04:30:24 AM
Quote
Again, do take a look at Boost ASIO. it is a low-level library for both synchronous and asynchronous TCP and UDP networking. Open-source, licence-free, and efficient.

I did, but it looks rather complicated, and i'd like something simple enaugh for now.
1077  Developer / Technical / Re: Networking library on: December 17, 2011, 03:00:29 AM
I am trying to use enet, but i cannot conver it to .lib, as MSVC 2010 won't open up enet.dsp. When i select to convert it to newer version, it won't do it. It's like... doing it but changing nothing and after that it won't even open it.

Basically, does anybody here has enet.lib for MSVC 2010?
1078  Developer / Technical / Re: Networking library on: December 16, 2011, 02:43:15 PM
Thank you, rivon.

Enet looks promising, it's free also.

About RakNet, there is that hobbyst license. I guess paying 7.5k when you rach 100k out of your game isn't that much, and almost no one makes it.
1079  Feedback / DevLogs / Re: CraftStudio - real-time collaborative 3d game-making tool on: December 16, 2011, 10:35:39 AM
You're doing great, keep up.
1080  Developer / Technical / Networking library on: December 16, 2011, 10:33:10 AM
Hey there.

What would you recommend me for networking? I'd need something which would cooperate with other libraries. So, raw networking library. Also, it would be good if it would be free. The library should be for C++.
Pages: 1 ... 52 53 [54] 55 56 ... 70
Theme orange-lt created by panic