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1075756 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:43:25 PM
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Pages: 1 ... 54 55 [56] 57 58 ... 70
1101  Developer / Art / Re: 3D thread on: November 25, 2011, 05:29:32 AM
On the last screen... Is it a candy? Overall, it looks soft Willy.
1102  Feedback / DevLogs / Re: moonman on: November 24, 2011, 02:15:16 PM
Quote
Awww don't be like that, have patience. How long does it take you to make a game? ...

On Android a shitty game took me one month, for PC i don't know. I never finished one.

"I never finished one." ... Facepalm
1103  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:25:11 PM
April...


...  Facepalm
1104  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:18:08 PM
Guys, don't fight! No!





Agh!

...


Will moonman have any public demo (soon)?
1105  Feedback / DevLogs / Re: THE BIRTCH (Celtic Platform Slasher) on: November 24, 2011, 01:06:46 PM
I'm touched. I'd like to see more gameplay throught.

Can you make that wallpaper 1440x900 too? It's awesome.
1106  Feedback / DevLogs / Re: moonman on: November 24, 2011, 01:05:03 PM
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@kamac+@happymonster I will finish it.  one day..

Huhuhu, you better do! Or imma call my deadly ninja forces on you!


         NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right
         NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right
         NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right
Bro Fist LeftNinja
         NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right
         NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right
         NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right NinjaHand Knife Right
1107  Developer / Tutorials / Re: Blender Unwrapping on: November 24, 2011, 10:17:03 AM
Wohoo, will be much of use for my brother  Hand Thumbs Up Right
1108  Player / General / Re: Something you JUST did thread on: November 24, 2011, 10:14:34 AM
Watched this:

http://www.youtube.com/watch?v=LHqEwIadhO8&feature=feedu
1109  Feedback / DevLogs / Re: moonman on: November 24, 2011, 10:09:40 AM
Your game seems to be epic. Finish it.
1110  Developer / Technical / Re: Advice on C++ 2D graphics library on: November 23, 2011, 01:56:53 PM
Quote
Where's the problem, you can get the size of the whole text rectangle with the GetRect().GetWidth() or GetHeight()... The fact that different fonts will be different is, well, pretty obvious.

Quote
Don't underestimate your fellow programmers. It's not that simple, unfortunately. Font/text alignment handling in SFML is a horror.

Mmmm.. Indeed.

I think it should always return the same height when the fonts are set to the same size.
1111  Feedback / DevLogs / Re: Red Wizard Island on: November 23, 2011, 01:01:19 PM
Okay. I'm waiting  Wink
1112  Feedback / Finished / Re: Sumerian Blood: Gilgamesh Against the Gods (was Fatal Wars 2) on: November 23, 2011, 12:57:53 PM
Right Wink.

Is it still being made with DirectX9 & C++?
1113  Feedback / Finished / Re: Sumerian Blood: Gilgamesh Against the Gods (was Fatal Wars 2) on: November 23, 2011, 11:49:23 AM
Quote
I dread the day I will have to animate all these sprites though. :/

 Tongue

I wonder if you'll make some $$$ out of your game... It's always so painful to achieve that...
1114  Developer / Art / Re: show us some of your pixel work on: November 22, 2011, 12:16:51 PM
Holy shit I'm out of practice. This is the first pixeling I've done in about 3-4 years. Also successfully trying out GraphicsGale for the first tile, think I've finally got my head around it!




I'd really like some feedback/advice if anyone's offering!

Oh my god this is so epic! I love it. I wonder where did you learn to do things like that. Just lots of practice?
1115  Developer / Art / Re: A sumerian guy(new art for my game) on: November 22, 2011, 12:13:33 PM
Well, that looks a lot better  Smiley
1116  Feedback / DevLogs / Re: Carapace on: November 22, 2011, 12:07:47 PM
Quote
Cool idea. It even make sense.
In many games you become stroner but the enemies become stronger with you, so it feels kind of pointless to get stronger. You could have just stayed the same level and have the enemies become slightly stronger. :/
Your idea make more sense, to me.

Yup!
1117  Developer / Technical / Re: Advice on C++ 2D graphics library on: November 22, 2011, 12:05:58 PM
Quote
You apparently don't have a radeon card.

The black screen of radeon is probably the biggest bug I've encountered.

I have radeon card, i didn't have that bug...

... But i hate SFML's problems with getting text width and height. It's always different for various fonts, making it impossible to make a relative text where you choose your own font centered. This is a big Hand Thumbs Down Right for SFML.
1118  Developer / Workshop / Re: Asepl's workshop of improvement on: November 21, 2011, 09:16:42 AM
It's cool  Smiley Time to make some houses/texture for the dragon.  Smiley
1119  Developer / Workshop / Re: Adventures into the art of pixels! on: November 21, 2011, 09:14:18 AM
That mockup looks cool  Smiley
1120  Developer / Art / Re: 3D thread on: November 21, 2011, 09:13:16 AM
SolarLune,

these wheels seem a little bit too wide for me  Droop
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