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1101
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Developer / Art / Re: 3D thread
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on: November 25, 2011, 05:29:32 AM
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On the last screen... Is it a candy? Overall, it looks soft Willy.
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1102
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 02:15:16 PM
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Awww don't be like that, have patience. How long does it take you to make a game? ... On Android a shitty game took me one month, for PC i don't know. I never finished one. "I never finished one." ... 
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1104
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Feedback / DevLogs / Re: moonman
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on: November 24, 2011, 01:18:08 PM
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Guys, don't fight! No!  Agh! ... Will moonman have any public demo (soon)?
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1110
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Developer / Technical / Re: Advice on C++ 2D graphics library
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on: November 23, 2011, 01:56:53 PM
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Where's the problem, you can get the size of the whole text rectangle with the GetRect().GetWidth() or GetHeight()... The fact that different fonts will be different is, well, pretty obvious. Don't underestimate your fellow programmers. It's not that simple, unfortunately. Font/text alignment handling in SFML is a horror. Mmmm.. Indeed. I think it should always return the same height when the fonts are set to the same size.
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1114
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Developer / Art / Re: show us some of your pixel work
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on: November 22, 2011, 12:16:51 PM
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Holy shit I'm out of practice. This is the first pixeling I've done in about 3-4 years. Also successfully trying out GraphicsGale for the first tile, think I've finally got my head around it!   I'd really like some feedback/advice if anyone's offering! Oh my god this is so epic! I love it. I wonder where did you learn to do things like that. Just lots of practice?
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1116
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Feedback / DevLogs / Re: Carapace
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on: November 22, 2011, 12:07:47 PM
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Cool idea. It even make sense. In many games you become stroner but the enemies become stronger with you, so it feels kind of pointless to get stronger. You could have just stayed the same level and have the enemies become slightly stronger. :/ Your idea make more sense, to me. Yup!
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1117
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Developer / Technical / Re: Advice on C++ 2D graphics library
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on: November 22, 2011, 12:05:58 PM
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You apparently don't have a radeon card.
The black screen of radeon is probably the biggest bug I've encountered. I have radeon card, i didn't have that bug... ... But i hate SFML's problems with getting text width and height. It's always different for various fonts, making it impossible to make a relative text where you choose your own font centered. This is a big  for SFML.
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1120
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Developer / Art / Re: 3D thread
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on: November 21, 2011, 09:13:16 AM
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SolarLune, these wheels seem a little bit too wide for me 
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