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1109899 Posts in 46247 Topics- by 37865 Members - Latest Member: 321-RG

April 18, 2015, 03:38:39 am
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Pages: 1 [2] 3 4 ... 71
21  Developer / Art / Re: Art on: January 03, 2015, 08:41:54 am


Did an avatar thingy. I know his face looks off, but that's not my main concern. I know next to nothing about lighting stuff, so please point out any terrible mistakes I made if you find any.
22  Feedback / DevLogs / Re: Project CQB (working title) - Isometric bullet-time squad tactics on: December 26, 2014, 07:28:23 am
Whoah this looks good. Good colors and style so far.
23  Developer / Creative / Re: What the hell did you do this year? 2014 edition on: December 23, 2014, 12:48:02 pm
Spent like 7 months doing some 3-man collab work which turned out to be kind of cancelled, but I've learned a ton of stuff when I was working with a professional, way better at programming (code & project design, networking and optimalization) than me, so that's nice.

Then, for the next ~4 months I was doing a certain app which I've successfuly finished. (Monitoring employees-related-stuff)

Now I've made a website for a friend. (http://www.beautifulfails.com)

Could've been better, but I cannot complain!
24  Developer / Art / Re: show us some of your pixel work on: December 22, 2014, 11:22:06 am


I'm so bored and lazy I didn't even attempt to color it. Too hard.
25  Developer / Technical / Re: The happy programmer room on: December 08, 2014, 02:05:22 pm
Unreal engine is great. That is all.

Elaborate please Evil
26  Developer / Technical / Re: Generic functions and game structure on: December 05, 2014, 11:20:42 am
I, myself, detest the MyNamespace::Init or MyClass::Init. Feels ugly to me. I'd rather use a singleton there, if possible.
27  Developer / Art / Re: Art on: December 04, 2014, 11:51:24 am
Ugh... I'll never try patterns again..



Long way to go.. (PS. This was drawn on paper)
28  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: December 04, 2014, 11:49:16 am
Long way to go... Fooling with gradients..

29  Developer / Technical / Re: Generic functions and game structure on: November 30, 2014, 11:56:47 am
Prinsessa and Average Software are right  Waaagh!
30  Developer / Technical / Re: Generic functions and game structure on: November 30, 2014, 11:29:53 am
Class with static methods would be the thing I'd go for. I'd also avoid namespaces.
31  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: November 26, 2014, 11:13:17 am
Doodling during math lesson.

32  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: November 17, 2014, 01:13:35 pm
Another thing. I kinda messed up the guy's left arm (the one that's getting hit)



It's unproportional.
33  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: November 15, 2014, 02:04:42 pm
Two new things today.




This one (below) was pretty much just a sketch. I didn't want to focus on heads, but bodies below them. I didn't kinda erase anything, so it was just quick sketching, but I think it turned out pretty good anyway.
34  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: November 14, 2014, 10:47:08 am
Ah, also. Some stuff that I did throughout the year.. Some of it are just doodles (like the 1st one)







It's not too much of an improvement, but it's not like I study drawing a lot.
35  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: November 14, 2014, 09:24:21 am
Soo, after a good while, I'll post some stuff here.

I wanted to see how good I could possibly do when doing manga type of thing... Could've been better, but it's something, I guess.
("Read" from right to left)

36  Developer / Technical / Re: Patching on: October 15, 2014, 09:10:18 am
What exactly do you want to patch?

An injured comrade, I think.
37  Developer / Technical / Re: How to create a low resolution 3D game for mobile? on: October 06, 2014, 01:13:46 pm
Alternatively, read the pixels from the screen, then create an image from that, and display it as a 2D gui element, over the whole thing. Not sure it's performance would be acceptable on mobiles, though.
38  Developer / Technical / Re: How to create a low resolution 3D game for mobile? on: October 06, 2014, 11:44:22 am
He said he cannot use Render to Texture.

Seems kinda impossible to me without doing that, though.
39  Developer / Technical / Re: Audio converting ( wav to ogg ) on: October 04, 2014, 03:11:04 pm
Hmph, this is too big of a bother. I've switched to MP3 encoding, and it works. (using LAME encoder)

Anybody knows if they still have some copyright on it, though?
40  Developer / Technical / Re: Audio converting ( wav to ogg ) on: October 04, 2014, 10:33:30 am
I can't.  Concerned
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