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1151816 Posts in 48727 Topics- by 39941 Members - Latest Member: Nuthael

August 31, 2015, 02:50:47 am

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21  Developer / Design / Re: Mods in multiplayer games on: March 24, 2015, 05:25:34 am
I suppose you are right. I do want to ever release this game after all. I only hope this doesn't put people off from playing it.
22  Developer / Design / Mods in multiplayer games on: March 23, 2015, 11:41:58 am
Hey there.

I'm making a multiplayer game, which is ment to be played by ~4 up to ~32 players per server, and lately I started to wonder: do I need this game to be moddable? I can't imagine more than two, maybe three game modes that would suit the game style. Ofcourse, I suppose if somebody was to mod and, and he was motivated, he could make really big mod, like c-rpg was for mount & blade, but I don't expect to have that much commited players. But nevertheless, I looked up a few different MP games, and all of them were moddable.

Do you think that I should make my game moddable aswell? Is it worth the effort? Most of the time the mods are really crappy anyway.

Would seeing that the game is not moddable stop you from buying it?


Cheers.
23  Feedback / DevLogs / Re: Superpowers — The HTML5 2D+3D game maker (CROWDFUNDING STARTS IN A FEW HOURS!) on: March 13, 2015, 12:08:18 pm
Oh, your campaign's on. Figured I might put a note here for the people to see.

I dig your design a lot, by the way!

(The campaign is being run on https://sparklinlabs.com/ with patron, which means monthly subscriptions/donations, if you're interested)
24  Developer / Technical / Re: How to prevent false malware detections on: March 12, 2015, 02:58:05 am
perhaps using ssl would fix some detections.
25  Developer / Technical / Re: Unreal Engine 4 is now available to everyone for free on: March 08, 2015, 02:03:42 am
The only thing I dislike with UE4 so far is that it's using naming conventions that contradict mine (a subset of Hungarian notation - I don't describe variable's type, only stuff like being const, a pointer, an argument, static, etc.)

Really upsetting Waaagh!
26  Developer / Art / Re: Art on: February 16, 2015, 12:33:59 pm
Lastest stuff.





A study of a fat body..



And a random one. I rushed the female and I regret it.

27  Developer / Workshop / Re: Learning to draw manga-like [LONG TERM QUEST] on: February 16, 2015, 12:33:24 pm
Lastest stuff.





A study of a fat body..



And a random one. I rushed the female and I regret it.

28  Feedback / DevLogs / Re: moonman (120% funded, 24 hours to go!) on: February 11, 2015, 02:22:28 pm
Monies.
29  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: January 29, 2015, 12:23:03 pm
30  Developer / Art / Re: Art on: January 29, 2015, 12:22:13 pm
31  Developer / Technical / Re: Draw sorting order in a 2.5d game on: January 16, 2015, 03:10:29 pm
I think he figured it out after half a year Undecided
32  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: January 16, 2015, 09:59:26 am
33  Developer / Art / Re: Art on: January 16, 2015, 09:56:49 am
Drawn on paper, as always. "Color" added later.

34  Feedback / DevLogs / Re: moonman (is on kickstarter!) on: January 13, 2015, 11:55:25 pm
I just found out moonman's on kickstarter by twitter o_o (From somebody who retweeted a retweet from a retweet etc.)
So, I retweeted aswell. MAY MY 20 FOLLOWERS BURY YOU IN DOLLARS.

But yeah,
Quote
You're gonna blow away that funding target. Congrats on the KS launch and good luck!
35  Developer / Art / Re: Art on: January 03, 2015, 08:41:54 am


Did an avatar thingy. I know his face looks off, but that's not my main concern. I know next to nothing about lighting stuff, so please point out any terrible mistakes I made if you find any.
36  Feedback / DevLogs / Re: Project CQB (working title) - Isometric bullet-time squad tactics on: December 26, 2014, 07:28:23 am
Whoah this looks good. Good colors and style so far.
37  Developer / Creative / Re: What the hell did you do this year? 2014 edition on: December 23, 2014, 12:48:02 pm
Spent like 7 months doing some 3-man collab work which turned out to be kind of cancelled, but I've learned a ton of stuff when I was working with a professional, way better at programming (code & project design, networking and optimalization) than me, so that's nice.

Then, for the next ~4 months I was doing a certain app which I've successfuly finished. (Monitoring employees-related-stuff)

Now I've made a website for a friend. (http://www.beautifulfails.com)

Could've been better, but I cannot complain!
38  Developer / Art / Re: show us some of your pixel work on: December 22, 2014, 11:22:06 am


I'm so bored and lazy I didn't even attempt to color it. Too hard.
39  Developer / Technical / Re: The happy programmer room on: December 08, 2014, 02:05:22 pm
Unreal engine is great. That is all.

Elaborate please Evil
40  Developer / Technical / Re: Generic functions and game structure on: December 05, 2014, 11:20:42 am
I, myself, detest the MyNamespace::Init or MyClass::Init. Feels ugly to me. I'd rather use a singleton there, if possible.
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