Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1065749 Posts in 43486 Topics- by 35503 Members - Latest Member: Jobox

November 23, 2014, 12:34:08 AM
  Show Posts
Pages: 1 [2] 3 4 ... 69
21  Feedback / DevLogs / Re: Return of the Obra Dinn on: August 20, 2014, 12:25:42 PM
You are one proficient and skilled bastard.

The game looks exceptional, too. Like all of your work.

It's great that you write such detailed devlog, very interesting read.
I agree.
22  Developer / Technical / Re: Conditional compilation in Java? on: August 19, 2014, 05:32:56 AM
You might aswell google such simple questions :S

23  Developer / Technical / Re: What are you programming RIGHT NOW? on: August 11, 2014, 12:51:57 PM
Now I remember why I switched to Linux for programming.

You didn't fancy Visual Studio? Tongue
24  Developer / Technical / Re: What's your favorite programming language? on: July 31, 2014, 02:02:07 PM
A 3D MMORPG written in pascal, and the server written in C#?


25  Feedback / DevLogs / Re: Return of the Obra Dinn on: July 26, 2014, 02:04:28 PM
This is good. Very good.

Outrageously good.
26  Developer / Technical / Re: You've got a gun to your head: Ogre3D, Irrlicht, or Horde3D? on: July 20, 2014, 01:50:07 AM
Ask the gunman to let you wait for polycode's binaries.


And while waiting for them, you will probably create your own successful 3D library.

Dual profits.

But if I had to choose out of those three, I'd say Ogre3D.
27  Developer / Technical / Re: The happy programmer room on: July 16, 2014, 07:51:55 AM
yeah I kind of went the other direction, discovering SDL after using SFML

Did you cry? Tongue
28  Feedback / DevLogs / Re: moonman on: July 14, 2014, 11:45:34 AM
It's not the same moonman as initially designed. Release this as moonman 2.

Well, hello there!

Mooman 2 - the sequel to one of the most popular devlogs on tigsource Tongue
29  Developer / Technical / Re: What's your favorite programming language? on: July 13, 2014, 09:32:15 PM
is it possible to make standalone applications with JavaScript? Like is there a library or framework that does this.

Game Dev Tycoon is made in JavaScript. You can make an .exe (with C++, for example) that is a web browser ( just put chromium inside ), then make it read all javascript code (you should obfuscate it / minimize it) from the end of the .exe itself, and you're good to go.

This way you can not only use javascript, but CSS and HTML too, if you want.
30  Developer / Technical / Re: What's your favorite programming language? on: July 12, 2014, 02:01:17 PM
I think that this should be a poll Crazy

31  Feedback / DevLogs / Re: Kuiper 2 on: July 11, 2014, 12:22:46 PM
Thanks for the small tutorial on how you did that sprite Smiley Nifty thingie.
32  Developer / Art / Re: show us some of your pixel work on: July 11, 2014, 01:21:00 AM
@Jamsus Yep, that's very noisy. You should typically try to avoid single isolated pixels, except when patterning or highlighting.

Here's a simple figure I drew this morning, and its construction sequence.

I love that style.
33  Developer / Art / Re: GIFs of games being worked on on: July 10, 2014, 09:35:13 AM
Do it. Doooo it.
34  Developer / Technical / Re: GameMaker is a step back? on: July 09, 2014, 08:15:35 AM
If procedural language design is a step back, and object oriented design is a step forward.. Then functional programming is... a side step?
35  Developer / Technical / Re: GameMaker is a step back? on: July 09, 2014, 07:11:27 AM
@kamac - Programming in Game Maker can also be considered a step forward in case you prefer procedural ( opposed to object-oriented ), non-strict languages.

Didn't consider that. I view everything in programming by "the lower level the better" principle. (As do you, I suppose Tongue)

I guess it's all matter of perception
36  Developer / Technical / Re: GameMaker is a step back? on: July 09, 2014, 07:01:38 AM
In terms of programming, game maker would not be a step backwards, but most likely would not push you forward, while unity would be a significant step forward as it's widely used now. Go with C#, though.

In terms of game making, both are a step forward if you weren't too productive with obj-c / didn't know how to use it.

Whatever the case, I'd go with unity.
37  Developer / Technical / Re: Hotline miami like effect? on: July 06, 2014, 09:24:35 PM
//a - table of rgbs. Those are the colors you will be getting, one after another.
//t - time passed (starting from 0)
//d - time it takes to go from one color to another
//a_size - number of elements in a

rgb colorInterpolation(rgb a[], float t, float d, unsigned int a_size) {
    int i1 = (int)t;
    if(i1 >= a_size - 1)
        return a[a_size - 1];
    int i2 = i1 + 1;
    return a[i1] + (a[i2]-a[i1])/((t - i1)*d);

Assuming you are using C / C++, and got some kind of rgb class that has operator +, - and / defined.

That is for the text color interpolation. This is how you would use it (Assuming C/C++):

rgb colors[3];

clock_t startTime = clock();

while(/* some main loop condition */) {
    rgb my_current_color = colorInterpolation(colors,clock()-startTime,1.0f,3);

Is that what you wanted?
38  Feedback / DevLogs / Re: moonman on: June 24, 2014, 12:10:18 AM
Do I get a badge for being around at the start? Smiley

Yes you do, so does Belimoth, Ashkin, etc. You guys will definitely be getting the game for free. That's the least I can do.. Smiley

I have a post on 1st page, where I admire I would love to possess your power.
Do I qualify for free moon planet, yet?


Yeah of course kamac Smiley I'll either post here or PM everyone with a code to get the game for free, but it's still quite a few months off yet!

39  Developer / Technical / Re: Float DataStructure on: May 23, 2014, 02:40:21 AM
Why not use hashtables and turn your floats to strings?
40  Developer / Technical / Re: Beautiful fails. on: May 05, 2014, 12:22:27 PM
That reminds me of a persian rug
Pages: 1 [2] 3 4 ... 69
Theme orange-lt created by panic