Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1135706 Posts in 47694 Topics- by 39059 Members - Latest Member: FutureSocks

July 07, 2015, 12:54:34 am

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 [2] 3 4 ... 72
21  Developer / Technical / Re: Unreal Engine 4 is now available to everyone for free on: March 08, 2015, 02:03:42 am
The only thing I dislike with UE4 so far is that it's using naming conventions that contradict mine (a subset of Hungarian notation - I don't describe variable's type, only stuff like being const, a pointer, an argument, static, etc.)

Really upsetting Waaagh!
22  Developer / Art / Re: Art on: February 16, 2015, 12:33:59 pm
Lastest stuff.





A study of a fat body..



And a random one. I rushed the female and I regret it.

23  Developer / Workshop / Re: Learning to draw manga-like [LONG TERM QUEST] on: February 16, 2015, 12:33:24 pm
Lastest stuff.





A study of a fat body..



And a random one. I rushed the female and I regret it.

24  Feedback / DevLogs / Re: moonman (120% funded, 24 hours to go!) on: February 11, 2015, 02:22:28 pm
Monies.
25  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: January 29, 2015, 12:23:03 pm
26  Developer / Art / Re: Art on: January 29, 2015, 12:22:13 pm
27  Developer / Technical / Re: Draw sorting order in a 2.5d game on: January 16, 2015, 03:10:29 pm
I think he figured it out after half a year Undecided
28  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: January 16, 2015, 09:59:26 am
29  Developer / Art / Re: Art on: January 16, 2015, 09:56:49 am
Drawn on paper, as always. "Color" added later.

30  Feedback / DevLogs / Re: moonman (is on kickstarter!) on: January 13, 2015, 11:55:25 pm
I just found out moonman's on kickstarter by twitter o_o (From somebody who retweeted a retweet from a retweet etc.)
So, I retweeted aswell. MAY MY 20 FOLLOWERS BURY YOU IN DOLLARS.

But yeah,
Quote
You're gonna blow away that funding target. Congrats on the KS launch and good luck!
31  Developer / Art / Re: Art on: January 03, 2015, 08:41:54 am


Did an avatar thingy. I know his face looks off, but that's not my main concern. I know next to nothing about lighting stuff, so please point out any terrible mistakes I made if you find any.
32  Feedback / DevLogs / Re: Project CQB (working title) - Isometric bullet-time squad tactics on: December 26, 2014, 07:28:23 am
Whoah this looks good. Good colors and style so far.
33  Developer / Creative / Re: What the hell did you do this year? 2014 edition on: December 23, 2014, 12:48:02 pm
Spent like 7 months doing some 3-man collab work which turned out to be kind of cancelled, but I've learned a ton of stuff when I was working with a professional, way better at programming (code & project design, networking and optimalization) than me, so that's nice.

Then, for the next ~4 months I was doing a certain app which I've successfuly finished. (Monitoring employees-related-stuff)

Now I've made a website for a friend. (http://www.beautifulfails.com)

Could've been better, but I cannot complain!
34  Developer / Art / Re: show us some of your pixel work on: December 22, 2014, 11:22:06 am


I'm so bored and lazy I didn't even attempt to color it. Too hard.
35  Developer / Technical / Re: The happy programmer room on: December 08, 2014, 02:05:22 pm
Unreal engine is great. That is all.

Elaborate please Evil
36  Developer / Technical / Re: Generic functions and game structure on: December 05, 2014, 11:20:42 am
I, myself, detest the MyNamespace::Init or MyClass::Init. Feels ugly to me. I'd rather use a singleton there, if possible.
37  Developer / Art / Re: Art on: December 04, 2014, 11:51:24 am
Ugh... I'll never try patterns again..



Long way to go.. (PS. This was drawn on paper)
38  Developer / Workshop / Re: Learning to /draw/ properly [QUEST] on: December 04, 2014, 11:49:16 am
Long way to go... Fooling with gradients..

39  Developer / Technical / Re: Generic functions and game structure on: November 30, 2014, 11:56:47 am
Prinsessa and Average Software are right  Waaagh!
40  Developer / Technical / Re: Generic functions and game structure on: November 30, 2014, 11:29:53 am
Class with static methods would be the thing I'd go for. I'd also avoid namespaces.
Pages: 1 [2] 3 4 ... 72
Theme orange-lt created by panic