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301
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Developer / Technical / Re: How much should I worry about deprecated OpenGL API versions?
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on: March 23, 2013, 02:05:59 PM
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Yeah, ordinarily I'm kind of a control freak, but I want to be able to play it on a GMA450, so the shaders are out of my hands for now. FWIW I'm trying to keep things as standardized as possible by using, for example, GLM for vector math (more on that can of worms later).
First learn OGL 3.0/2.1, then make abstract layer for 1.0. This way you don't have to 'unlearn' things. I'd do it this way. (Or you have access to GMA450 only?) Good to know! OpenGL 2.x is somewhat an equivalent of DirectX 9 OpenGL 3.x is somewhat an equivalent of DirectX 10 (Requires the same hardware) OpenGL 4.x is somewhat an equivalent of DirectX 11
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303
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Feedback / DevLogs / Re: Polycode
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on: March 20, 2013, 12:50:54 PM
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Maybe except forums. Too high simplicity level doesn't look good to me 
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305
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Feedback / DevLogs / Re: CraftStudio: game-making for gamers (real-time collaborative!)
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on: March 19, 2013, 12:55:38 PM
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I guess that's right, but when you use java, people can't peek at your source code. (For some that's good, for other that's bad I guess)
It's not that simple. You can minify JavaScript to a point where it's basically a slightly more readable form of bytecode. And on the other side, you can decompile Java bytecode and try to make sense of it (look at the Minecraft coding pack for instance, it decompiles the Java Minecraft binaries and with some magic mapping, makes it readable & editable). Still requires more work to get Java decompiled, and if project is big, I believe one could not get too much meaning from decompiled bytecode (never tried, just a general guess). I believe both java and javascript is a valid option here (There's a very slight minority of people who don't have java installed within their browser - as you said, still a plugin through). Whatever - I hope work over web player is going well, because I'd like to see it in motion 
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310
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Feedback / DevLogs / Re: Liege - a story driven, tactical RPG
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on: March 17, 2013, 02:03:41 PM
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Thanks for these answers, jrhee  Only two additional, not really so important questions: 1. What scripting language do you (guys) use? 2. What language are you coding the whole thing in?  Cheers! PS. I really wish there was some kind of function for following devlogs..
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311
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Feedback / DevLogs / Re: Stonehearth
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on: March 17, 2013, 01:06:14 PM
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Incredible! Please, add mages! Please! Like, dark wizards or so. Oh, it would be so nice  You mean like this?  Woo hoo! Yes! Just like that  I wish for some cool, dark spells now!  Also, incredible castle-city!
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312
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Developer / Technical / Re: Compiling c++ on linux?
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on: March 17, 2013, 01:00:10 PM
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PI + Case + xBox 360 wireless dongle + controllers (the last two might already be around) = super portable mini console you can carry around to force people to playtest your creations. + Some kind of display, which is costy ( I don't believe you'll always have some kind of accessible TV / PC Monitor around )
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313
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Feedback / DevLogs / Re: Liege - a story driven, tactical RPG
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on: March 17, 2013, 01:14:32 AM
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Incredible artwork as for a game. Just to make sure: it's 2D? Also, do you draw these characters in 2D, or they're in 3D (possibly mapped to 2D?) Anyhoo, it looks great! I'd love to ask some technical questions. Can't really resist: 1. That cool fighting scene you've shown - is it some scripted event? (LUA perhaps?) (I can't really tell if it's somehow made-up or actually in game) 2. Will this game be moddable? (I think of making a new storyline) 3. Mind telling how big your map tiles are? (If there are such) PS. Not sure about the seemingly ultra simple combat system though I think it could've be a bit more complicated, too.
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315
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Developer / Technical / Re: Compiling c++ on linux?
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on: March 15, 2013, 12:04:32 PM
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I own a PC and acquired a Raspberry Pi which I now can't think what to do with...  So true  It'd require fairly big amount of money to make some cool use of it. (3.5 Inch TFT-LCD Mini Monitor: $24, some mini keyboard with touchpad: ~$30, external USB battery [10000 mAh]: ~$40) When you sum it up - $94 + dispatch costs, which would probably give us a cost of about $100. And I bet it'd turn out that you need something else, too. PS. pi itself is about $40 (with case) + those accessories mentioned ~= $150. PS Vita is $247 on amazon. Not really worth it, unless somebody's a real geek.
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316
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Developer / Technical / Re: Compiling c++ on linux?
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on: March 15, 2013, 11:10:22 AM
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my linux pc is a raspberry pi Somehow I knew it  If you want to do bigger things, you can install ubuntu as dual-boot on your windows machine, code there, compile there and only run on your PI.
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317
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Developer / Technical / Re: The happy programmer room
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on: March 15, 2013, 08:31:20 AM
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A-thingy-a-day. Got actors events to actually work and be executed - for now only command MESSAGE is supported, and it means boxes with messages coming from bottom of one's view. Woo hoo, hoo.
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318
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Feedback / DevLogs / Re: Humblets - New video! 13/03/2013
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on: March 15, 2013, 08:14:19 AM
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It sort of hides the lack of details but I don't really like the way it looks Why? I think it looks better than the original. Maybe try smoothing out that silhouette a bit? Or shrinking it? And wow, you're still working on it 
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319
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Feedback / DevLogs / Re: Pixel Champions [MMORPG]
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on: March 15, 2013, 05:15:12 AM
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That's nice. Althrough, here are my thoughts for now... 1. The graphics need their own style. Currently they look like some of them would be taken from one place, and some from other which gives mixed-style, and it doesn't look too good. That's the most important one. 2. Your site http://www.pixelchampions.com/ would require a slight redesign I think. ( I am not saying that I can do alot better, but for comparison you might want to take a look ) I am sure that your site could be much more responsive. For example, menu buttons could atleast highlight when we mouse hover on them. Same for library buttons. Your game might be great and all, but those two things (appearance and website) are actually making somebody either play your game or leave it. You might either ignore these advices, or try to make some use of them. Hope it's helpful. PS. You might want to switch your website to pixelchampions.com from frostwinds.com in your TIG profile
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