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1421
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Developer / Art / Re: Art
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on: August 29, 2009, 09:09:05 PM
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I really like them!
i love the style and the dots for eyes the most :]
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1422
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Developer / Art / Re: show us some of your pixel work
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on: August 29, 2009, 12:28:15 PM
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 Let it be known that the now not-so-secret project Ultravoilent Quantam Power is nearing it's completion, and will be released by the end of next week. This looks friggin awesome XD
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1423
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Feedback / Playtesting / Re: Jables Adventure Demo 1
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on: August 29, 2009, 09:37:23 AM
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Thanks for everyone for the feedback! its all great.
Basically what would make it back would be:
More variation in the sprites. Fix walking downhill hurt sprites for Jables and the enemies More enemies.
Fix the load times. I am actually not sure how to fix this, but maybe put a load screen to show everyone is didn't freeze.
"The squid in the cave by the spike-pit didn't say anything to me, either."
Did it say anything when you got the gun? I had both events not work once before. I'm not sure how, but every other time i tried it worked.
"will that become important to the game?" He already is important. Try shooting at him for a while
Again thank you all for the feedback! because of YOU the game will be improved :]
I hope you all had fun for the demo. now i'm going to get back to work...
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1424
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Feedback / Playtesting / Re: Jables Adventure Demo 1
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on: August 28, 2009, 04:57:34 PM
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Cute. As others have said, the graphics start to get a little bit boring because of the small amount of variation. Also! Parallax! Add it. Everything lacks that extra depth that parallax brings.
I am using parallax on the first two main areas. 
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1427
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Feedback / Playtesting / Re: Jables Adventure Demo 1
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on: August 28, 2009, 11:06:12 AM
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The demo does end at the hill frame. You can get a total of 11HP  Also when the squid isnt with you he is kind of a narrator I might just take off his graphic to stop confusion
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1428
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Feedback / Finished / Re: Fez
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on: August 28, 2009, 10:51:39 AM
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haha i almost gave up there Couldnt figure out what to do with the stupid dog 
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1430
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Feedback / Playtesting / Jables Adventure Demo 1
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on: August 28, 2009, 10:34:13 AM
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Alright here is the first demo of my game Jables AdventureSome great feedback would be: what you liked best/least what you wish you could do in the game how long did it take to get through the demo I have a little trouble with the gun placement at times, but i am going to use a different gun system. You will see it in the next demo [or the full game] I hope you enjoy All music and sound effects done by Kevin Carville Special thanks to Ryan Pietz and Chris GeehanDownload Demo 1
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1433
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Feedback / DevLogs / Re: Jables' Adventure
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on: August 26, 2009, 03:48:34 PM
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A friend of mine played and say they took about 30 min on the demo.
the demo is only like a fourth of the game. If that's the case it will be longer than an hour.
I still would like feedback so i am going to release the demo ^_^
Expect the demo within the next day or two. We only need 1 more music track and a few sound effects
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1434
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Developer / Art / Re: Art
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on: August 26, 2009, 12:50:29 PM
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What happens when you press the big red button 
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1438
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Feedback / DevLogs / Re: Jables' Adventure
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on: August 25, 2009, 04:31:36 PM
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How much do I have to pay you HyperDuck, so you can give me a copy of the build?  That version has a couple glitches that i've already fixed. better to wait for the actual demo ;]
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1439
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Developer / Art / Re: Art
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on: August 25, 2009, 04:30:12 PM
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really quick sketch with my new tablet ;] 
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1440
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Feedback / DevLogs / Re: Reignfall - Devlog
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on: August 25, 2009, 03:10:13 PM
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Yeah, I know. I didnt' say I don't enjoy theese games though. I'm just being realistic, look at all those platformer-exploration-shooters with cute graphics.
In no way i'm saying this game will be a bad thing. I just felt like expressing my opinion. Sorry if I went too far.
you didnt go too far at all ^_^ [as i try to stay on topic] post some animations Aqua! 
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