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1076100 Posts in 44163 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 10:32:55 AM
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Pages: 1 ... 70 71 [72] 73 74 ... 91
1421  Developer / Art / Re: Art on: August 29, 2009, 09:09:05 PM
I really like them!

i love the style and the dots for eyes the most :]
1422  Developer / Art / Re: show us some of your pixel work on: August 29, 2009, 12:28:15 PM


Let it be known that the now not-so-secret project Ultravoilent Quantam Power is nearing it's completion, and will be released by the end of next week.

This looks friggin awesome XD
1423  Feedback / Playtesting / Re: Jables Adventure Demo 1 on: August 29, 2009, 09:37:23 AM
Thanks for everyone for the feedback! its all great.

Basically what would make it back would be:

More variation in the sprites.
Fix walking downhill
hurt sprites for Jables and the enemies
More enemies.

Fix the load times.
I am actually not sure how to fix this, but maybe put a load screen to show everyone is didn't freeze.



"The squid in the cave by the spike-pit didn't say anything to me, either."

Did it say anything when you got the gun? I had both events not work once before. I'm not sure how, but every other time i tried it worked.



"will that become important to the game?"
He already is important. Try shooting at him for a while


Again thank you all for the feedback!
because of YOU the game will be improved :]

I hope you all had fun for the demo.
now i'm going to get back to work...

 
1424  Feedback / Playtesting / Re: Jables Adventure Demo 1 on: August 28, 2009, 04:57:34 PM
Cute. As others have said, the graphics start to get a little bit boring because of the small amount of variation.
Also! Parallax! Add it. Everything lacks that extra depth that parallax brings.

I am using parallax on the first two main areas.
Grin
1425  Developer / Art / Re: Art on: August 28, 2009, 11:18:12 AM
hahah that is awesome..
1426  Feedback / DevLogs / Re: Kiwitiki - Flowers Paradise on: August 28, 2009, 11:17:14 AM
so cute! i wanna play!
1427  Feedback / Playtesting / Re: Jables Adventure Demo 1 on: August 28, 2009, 11:06:12 AM
The demo does end at the hill frame.

You can get a total of 11HP Grin


Also when the squid isnt with you he is kind of a narrator
I might just take off his graphic to stop confusion
1428  Feedback / Finished / Re: Fez on: August 28, 2009, 10:51:39 AM
haha i almost gave up there

Couldnt figure out what to do with the stupid dog  Big Laff
1429  Feedback / DevLogs / Re: Jables' Adventure on: August 28, 2009, 10:35:11 AM
The demo is out.

see OP for link
1430  Feedback / Playtesting / Jables Adventure Demo 1 on: August 28, 2009, 10:34:13 AM
Alright here is the first demo of my game Jables Adventure



Some great feedback would be:
what you liked best/least
what you wish you could do in the game
how long did it take to get through the demo


I have a little trouble with the gun placement at times, but i am going to use a different gun system. You will see it in the next demo [or the full game]

I hope you enjoy


All music and sound effects done by Kevin Carville

Special thanks to Ryan Pietz and Chris Geehan

Download Demo 1


1431  Feedback / DevLogs / Re: Below the surface on: August 27, 2009, 10:49:07 AM
I think it all looks great, keep it up :]
1432  Developer / Art / Re: Q-Block - browser-based 3D pixel tool on: August 26, 2009, 04:51:41 PM
this thing is pretty fun
http://kyucon.com/qblock/?3340

That is friggin awesome.
1433  Feedback / DevLogs / Re: Jables' Adventure on: August 26, 2009, 03:48:34 PM
A friend of mine played and say they took about 30 min on the demo.

the demo is only like a fourth of the game. If that's the case it will be longer than an hour.

I still would like feedback so i am going to release the demo ^_^


Expect the demo within the next day or two. We only need 1 more music track and a few sound effects
1434  Developer / Art / Re: Art on: August 26, 2009, 12:50:29 PM
What happens when you press the big red button   Epileptic
1435  Developer / Art / Re: Art on: August 26, 2009, 11:05:52 AM
hahahah Yeah, It's not a nose.
1436  Feedback / DevLogs / Re: Cafe - Concepts/Mockups - Devthread on: August 26, 2009, 01:22:55 AM
Ha, that is awesome.

I couldnt tell at first that it was underwater.

Some plants would looks nice.


And a Squiddy!
1437  Developer / Art / Re: Artist Request on: August 26, 2009, 01:09:37 AM
I have made two logos

http://www.animekiddo.com/
http://www.silvascreenproductions.com/sspjoomla/

I'm sure i could pixel the duck for you.
You know what my work looks like from Jables Adventure :]
1438  Feedback / DevLogs / Re: Jables' Adventure on: August 25, 2009, 04:31:36 PM
How much do I have to pay you HyperDuck, so you can give me a copy of the build?  Wink


That version has a couple glitches that i've already fixed.
better to wait for the actual demo ;]
1439  Developer / Art / Re: Art on: August 25, 2009, 04:30:12 PM
really quick sketch with my new tablet ;]

1440  Feedback / DevLogs / Re: Reignfall - Devlog on: August 25, 2009, 03:10:13 PM
Yeah, I know. I didnt' say I don't enjoy theese games though. I'm just being realistic, look at all those platformer-exploration-shooters with cute graphics.

In no way i'm saying this game will be a bad thing. I just felt like expressing my opinion. Sorry if I went too far.

you didnt go too far at all ^_^



[as i try to stay on topic] post some animations Aqua!  Beer!
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