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941
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Player / Games / Re: Catamites have Site now
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on: September 20, 2012, 12:38:15 PM
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Never been particularly interested in his games but I gotta say I love this site.
Making wannabe designers go on several paragraph clichéd rants usually indicates good design.
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943
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Player / Games / Re: What are you playing?
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on: September 17, 2012, 11:43:25 AM
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The cool thing about the environments back then was that they gave the story a sense of plausibility, in contrast with games like Quake 2 (same engine) (It's actually a modded Quake 1 engine and we've all thought it was Q2 all these years because PC Gamer said so in the HL review)
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945
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Developer / Design / Re: Arbitrary vs. Optional
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on: September 14, 2012, 12:17:29 PM
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That's not a problem. Disposing of an enemy more quickly is reward enough (like a weak projectile weapon vs powerful melee). Multiple ways to tackle each situation in a game is always good, even with equal end results. In general I think having many things in a game that you can do, but don't have to is important to making the game world feel alive.
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947
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Player / General / Re: venuspatrol.com
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on: September 10, 2012, 12:48:05 PM
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first of all: paid subscription to a blog. lol
second: games exclusive to subscribers. lool
everything is money and everyone's a monetizing profiteering fucking businessman
the indie game community is fucking terrible now
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949
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Player / General / Re: what happened to indiegames.com?
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on: September 09, 2012, 09:03:13 AM
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I think there also simply aren't as many good freeware games produced now as there used to. These days everyone's trying to get rich off the ipads and the steams and xbloxes.
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952
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Player / General / Re: Did wood turning
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on: September 02, 2012, 03:34:55 AM
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We made a baseball bat at some point in woodwork class in school, and a handle for a bottle opener at some other. I remember enjoying it.
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954
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Feedback / DevLogs / Re: Secrets of Grindea
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on: August 28, 2012, 07:05:52 AM
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Francisco the stylist's winking eye doesn't really line up with the rest of his face. It bothers me more the more I look at him.
This is all looking super sweet otherwise!
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955
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Developer / Art / Re: show us some of your pixel work
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on: August 27, 2012, 01:05:40 PM
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everybody stay calm this is the pixel art police
that piece is an aliased vector animation and as such does not belong in this thread
also that thing looks like a wolf or something except it's plantigrade which makes it sort of freaky
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958
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Player / General / Re: venuspatrol.com
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on: August 23, 2012, 07:19:35 AM
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What's with the weird sentiment in this thread that professional websites should be made for no money? Just because some sites are made as hobby projects doesn't mean that other sites can't heave higher ambitions and bigger costs. And just because some people can throw together a Wordpress site in a day for free doesn't mean that people are being scammed because someone trying to make a larger site needs money to do so. It's like saying that you can throw together a game in Game Maker for free in a day, so why would any game need X thousands of dollars to be made? But I guess Venus Patrol is just the animosity-bandwagon to jump on this particular week at TIGSource. *sigh*
Higher ambitions of what? Making more money? Those "hobby" websites that you seem to be looking down on always have higher quality content than the "professional" everything-videogames-in-one-place SEO ad ridden websites. What a shitty attitude towards people making things in their free time, fuelled by their passion for the medium rather than profit.
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959
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Developer / Design / Re: gun and run design
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on: August 23, 2012, 05:47:47 AM
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I think the best solution to diagonal shooting is the way they did it in Contra: Shattered Soldier: one shoulder button to lock your position and aim freely, and one to lock your aim, allowing you to move however you want while shooting in one direction.
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960
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Player / General / Re: venuspatrol.com
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on: August 23, 2012, 05:27:28 AM
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I'm imagining the money goes into producing big features, or podcasts, or video content, or just having a small-but-permanent staff. None of this costs any money to create, and don't take more time than what is reasonably spent on a hobby either. And if such things are created with the intention of making the money back they can only be worse for it. Pixelprospector is brought up because it's one among countless examples of amazingly useful and entertaining websites that don't need a paid staff or a million dollar kickstarter to be what they are.
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