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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:10:32 AM
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341  Community / Townhall / Re: Octagon - A Minimal Arcade Game with Maximum Challenge on: November 09, 2013, 03:33:55 PM
Before I watch the video, I'm going to go out on a limb here and guess it's a super hexagon clone.

OK, now that I've said that I can watch the video
342  Developer / Business / Re: Indie bubble on: November 09, 2013, 03:32:46 PM
Yeah, I think if we're all honest with ourselves, deep down, none of us want people buying anyone elses indie games
It's selfish and overly competitive, but if we worn't either selfish, competitive or both we probably wouldn't be making games still

I don't think it's good, but it is true none the less
I wish the whole scene was less competitive and more supportive
I wish I was less competitive and be more happy when others succeed
Honestly, as long as I get the money I need I could care less about what else happens.

Also on the other hand it's probably in our best interests in the long term for others to be doing well, since chances are one may have to work with them sooner or later (either as a collaboration or by outright hiring those developers). Without that one will be forced to do everything by oneself which means that even if you do well you may not be able to go with more ambitious projects.

Yeah, I guess it's all come about from trying at selling indie games for so long without getting anywhere near the money i need to live off it
343  Player / Games / Re: Games with a forest setting that aren't horror games (suggestions) on: November 09, 2013, 03:23:09 AM
I think he means Shelter
344  Developer / Business / Re: Indie bubble on: November 09, 2013, 03:21:14 AM
Yeah, I think if we're all honest with ourselves, deep down, none of us want people buying anyone elses indie games
It's selfish and overly competitive, but if we worn't either selfish, competitive or both we probably wouldn't be making games still

I don't think it's good, but it is true none the less
I wish the whole scene was less competitive and more supportive
I wish I was less competitive and be more happy when others succeed
345  Developer / Business / Re: Indie bubble on: November 08, 2013, 11:55:46 PM
Even though I was one of the 100 greenlit game he mentions in this article I was still stabbed with a feeling of dread for indie games.

Steam customers only have the time or money for so many games and it's totally possible for a gamer to have run out of pocket money by the time your games goes on sale (i think)

346  Feedback / DevLogs / Re: Kingdoms Rise on: November 05, 2013, 01:45:56 PM
we're hoping to release as Early Access on Steam in about 10 days
347  Feedback / DevLogs / Re: Kingdoms Rise on: November 05, 2013, 03:51:56 AM
I've changed the game's title menu background to encourage character customisation.

http://www.youtube.com/watch?v=OH5DcLP64fk

If people have to look at their player all the time they'll be much more likely to change it into something they are proud of or connect with.
348  Feedback / DevLogs / Re: Kingdoms Rise on: November 04, 2013, 05:47:38 AM
Yeah, I've seen a lot of harsh words go around the steam forums.
But its always good to consider things from the 'black hat' mindset.
I think a much bigger problem developers face is surrounding themselves with people who will vett their words and always give feedback biased towards kindness.


 
349  Feedback / DevLogs / Re: Kingdoms Rise on: November 04, 2013, 12:53:06 AM
yeah ok, that's a good idea
I just feel like, even if forums are dead, there needs to be a place for people to post thier experience with the game and also have thier say on changes etc.
Forums are also good for facilitating events like tournaments and LANs and stuff

Anyway, here's some video highlights from our aussie playtest last night
http://www.youtube.com/watch?v=kU7viu7c6qQ
350  Feedback / DevLogs / Re: Kingdoms Rise on: November 03, 2013, 08:28:13 PM
Can't we just use the steam one?

Oh, Whats the Steam one?
351  Feedback / DevLogs / Re: Kingdoms Rise on: November 02, 2013, 07:24:13 PM
http://kingdomsrise.com/forum
352  Feedback / DevLogs / Re: Kingdoms Rise on: November 01, 2013, 08:05:27 PM
just started a forum for KR
353  Feedback / DevLogs / Re: Kingdoms Rise on: October 31, 2013, 09:56:35 PM
http://www.youtube.com/watch?v=CQwPjtQiHTI
354  Feedback / DevLogs / Re: Kingdoms Rise on: October 31, 2013, 02:23:28 AM
I personally prefer nameplates over outlines, but thats just my own opinion.
on to some more questions.
will there be a possibility to change your characters main hand? it shouldnt be too hard to implement mirrored poses and animations, but I am no expert on this.
how does blocking with a shield work? is it similar to parrying or does the shield have some kind of durability that runs out as you keep blocking?
after you "finished" the game (released it and fixed any bugs that might have showed up), do you plan to keep adding items, maps or other to it? even with the workshop it would be nice to get new items from the maker of the game.
I havent quite understood how magic works yet, we seem to be able to pick a few spells to use in battle, but do these spells have a cooldown or do they use mana?

We don't have hand changing, but if we find it pretty easy to add in later on then I don't see why we wouldn't. (But I don't think it would be very easy in UDK, Will have to investigate)

Shields block all swing directions but after taking a couple of whacks they will smash.

I'll definitely be adding more bits of armor and swords and other things into the game long after it's release (provided there are people playing it)
Up until some new game takes up all my time, or we might just keep making add-ons for this one, who knows.

Spells don't use mana, they all have a cooldown which is based on how effective that spell is.
So huge area explosion spells have big long cooldowns where something like a small low damage ice bolt will have a short cooldown.
Cooldowns don't reset with death, so players can't just run in -> use the big spells -> suicide -> repeat.
355  Feedback / DevLogs / Re: Kingdoms Rise on: October 30, 2013, 04:09:09 PM
great and great.
another thing that popped into my mind, will we be able to change the colour of the weapon glow? also, I tend to get quite panicky in more chaotic games, is there some way to tell friends and foes apart at first glance?
concerning the game progression, do we get all pieces of gear unlocked, usable or found (whichever applies) at the start of the game, or do we just start with a small selection of items which broadens as we progress in the game?



We're wanting to make the gear unlock over time as you play and earn xp or gold or something like that.
We're trying to hook all that in with Steam Workshop so that the items go into your Steam inventory, like TF2 or Dota.
But yeah, it's pretty hard to set up, so it's not there yet

Teammates should be fairly easy to distinguish, at the moment you have to tell them apart by cape color.
However we should soon add a small teammate HUD icon or nameplate over their heads
And into the future I would really like to see some L4D style outlines for teammates, but that's a bit too hard to add any time soon

356  Feedback / DevLogs / Re: Kingdoms Rise on: October 30, 2013, 02:49:28 PM
All the armor bits will be given a hidden "heaviness" value based on how bulky the piece looks.
All the heaviness of your characters armor will get added up into a total and that total will give you more damage resistance as well as slow you down (if it's high enough)

As for the tinting, at the moment it doesn't apply to the metals, only the clothy parts
Eventually I'd like to have the metal able to be changes between alternate metallic materials (eg. bronze, silver, gold, iron)


357  Feedback / DevLogs / Re: Kingdoms Rise on: October 30, 2013, 03:09:21 AM
Speed modeling vid of one of the new helmets

http://www.youtube.com/watch?v=Jr2J9sLTabk
358  Feedback / DevLogs / Re: Kingdoms Rise on: October 28, 2013, 07:34:53 PM
359  Player / Games / Re: What are you playing? on: October 28, 2013, 04:50:10 PM


........Please tell me this is not the real solution
I heard you can get jetpack boots or something?
360  Player / General / Re: Posting on DevLog's verses a blog on: October 28, 2013, 12:00:31 AM
I did this, I found updating my blog very tedious however. It got minimal feedback and took a lot more effort.
Right now I've pretty much abandoned it
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