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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:10:33 AM
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361  Player / General / Re: Movies on: October 27, 2013, 11:56:13 PM
Evangellion 3.0 was garbage.
I watched The Kings Speech last night, it was nice
362  Feedback / DevLogs / Re: Kingdoms Rise on: October 27, 2013, 08:42:07 PM
363  Feedback / DevLogs / Re: Kingdoms Rise on: October 27, 2013, 07:07:02 PM
Lots of new helmets and other bits incoming
364  Player / Games / Re: DotA 2 Thread on: October 27, 2013, 03:08:02 PM
I don't like that we can't share tangos anymore,
I know in high level games it gets abused a bit, but at my level it was always nice being able to spread that resource, doing without it sucks.
You can share tangos the same way you share any other consumable like salve or clarity. Press the item and then the hero who needs it and it will make a tango in their inventory that they can use to heal.
Oh, I was just giving them all the tangos from my inventory like how I'm used to trading
365  Player / Games / Re: DotA 2 Thread on: October 27, 2013, 04:30:39 AM
I don't like that we can't share tangos anymore,
I know in high level games it gets abused a bit, but at my level it was always nice being able to spread that resource, doing without it sucks.
366  Player / Games / Re: Most impressive Lore or Universes in Games on: October 27, 2013, 04:27:41 AM
I liked Fallout 3 in this regard
367  Feedback / DevLogs / Re: Dungeon Dashers - Fast Paced Turn Based Dungeon Crawling [GREENLIT] on: October 26, 2013, 08:38:05 PM
I activated my humble key,
about how long till the steam build has multiplayer button?
368  Feedback / DevLogs / Re: Kingdoms Rise on: October 25, 2013, 04:02:02 AM
But what about making him darker


(I stop messing with your things after that, promise)

I actually really like this edit
I'll think of doing this when I get back to working on it some more


If you'll be getting back to this, focus on the hair. Rest looks pretty cool, especially some his right gauntlet/bracer

Yeah, the hair is a too round/plastic
His neck also has serious issues, it doesn't know which way his torso is pointing
Its much easier to see all the issues when the image is all small like this
369  Developer / Offering Paid Work / [Paid] Kingdoms Rise Logo Design on: October 25, 2013, 01:59:10 AM
Hey, Kingdoms Rise needs a professional logo and I'll be happy to pay whatever I have to for one.







Please throw your portfolios at this thread or in a PM.
I will have a look through your previous works and contact you if I think you're style fits what the game needs!
370  Feedback / DevLogs / Re: Kingdoms Rise on: October 24, 2013, 09:13:59 PM
I'm pretty much done with attempt 3 at making this image.
I might work on giving things more texture and more realistic coloring/lighting later on.
I'm sick of looking at it for now
371  Developer / Art / Re: Art on: October 24, 2013, 09:12:46 PM
I'm pretty much done with attempt 3 at making this image.
I might work on giving things more texture and more realistic coloring/lighting later on.
I'm sick of looking at it for now
372  Player / Games / Re: What are you playing? on: October 24, 2013, 04:21:18 PM
It's taken a long time to get here, but ima buy the cauldron, hope it's worth it
373  Feedback / DevLogs / Re: Delver on: October 24, 2013, 02:21:21 PM
Who made the delver logo? It's so good
374  Feedback / DevLogs / Re: Kingdoms Rise on: October 24, 2013, 01:53:23 PM
The art of the video game is amazing
you did all by yourself ?

what program did you used ? how many time did you worked to get this ?

I'm somewhat interested by 3d games (but just interested for now )
Unity ? sorry if that question have been asked 155000022 times

Yeah, the art is done by me, and we're using the free version of Unreal Engine 3 called UDK
I work with one other guy, Paul, he does the programming work
375  Feedback / DevLogs / Re: Hunting Anubis - Combat Flight Sim [Beta Version 33 - 25th Oct] [Cloaking!] on: October 24, 2013, 04:16:36 AM
I really love the visual style, I tried playing a month or 2 ago but the server was down

Will try the newer build now Smiley
376  Feedback / DevLogs / Re: Scraps - Customised vehicle combat [demo available] on: October 24, 2013, 02:16:01 AM
I've been playing heaps more of this and I think I have an idea how you could easily add flight.

Keep the base as a car, just add a couple of new components
1. Thrusters - work exactly like a gun but without the projectile. So all they do is push with "recoil" and use up energy, you could still use the mouse to direct them. It would probably work best if they "kicked" in the opposite direction to guns (so that you can use your crosshair to thrust you in that direction, instead of away from it)

2. Fins - The more of these you slap on ur vehicle in proportion to the vehicles weight would cause it to have reduced gravity when not grounded (when you have driven off a ramp/done a jump somehow).

But if these are too hard you MUST ADD spikes or lances. Some kind of melee weapon which you can ram into enemies.
Otherwise it seems the faster & more maneuverable vehicles are at a disadvantage
377  Developer / Design / Re: Options on: October 24, 2013, 12:29:26 AM
violence toggle
swearing toggle
(or just a 'mature content' toggle)
toggle for playing game sounds while minimized
"windowed fullscreen" option
controller rumble toggle
steam popup position
field of view
anti-aliasing
texture filtering
378  Player / Games / Re: What are you playing? on: October 24, 2013, 12:23:37 AM
I thought that the Walking Dead games were really great.
However I wouldn't say that their voice acting or writing is particularly amazing on thier own, but as the whole package deal its a very good game.

The only game I've played where the voice acting didn't annoy me was 'The Last of Us' but that game was super boring to play

379  Feedback / DevLogs / Re: Scraps - Customised vehicle combat [demo available] on: October 23, 2013, 09:55:11 PM
I can's stress enough how badly I want to be able to play this multiplayer   Hand Money LeftScreamy Screamy Screamy Screamy Hand Money Right
380  Feedback / DevLogs / Re: Kingdoms Rise on: October 23, 2013, 07:34:43 PM
I think the eyes are a bit too far on the side, it makes his expression a bit odd.

Yeah, I did bring then in a bit recently, but they could probably still go closer, as you pic shows
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