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361
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Player / General / Re: Movies
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on: October 27, 2013, 11:56:13 PM
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Evangellion 3.0 was garbage. I watched The Kings Speech last night, it was nice
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364
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Player / Games / Re: DotA 2 Thread
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on: October 27, 2013, 03:08:02 PM
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I don't like that we can't share tangos anymore, I know in high level games it gets abused a bit, but at my level it was always nice being able to spread that resource, doing without it sucks.
You can share tangos the same way you share any other consumable like salve or clarity. Press the item and then the hero who needs it and it will make a tango in their inventory that they can use to heal. Oh, I was just giving them all the tangos from my inventory like how I'm used to trading
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365
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Player / Games / Re: DotA 2 Thread
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on: October 27, 2013, 04:30:39 AM
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I don't like that we can't share tangos anymore, I know in high level games it gets abused a bit, but at my level it was always nice being able to spread that resource, doing without it sucks.
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368
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Feedback / DevLogs / Re: Kingdoms Rise
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on: October 25, 2013, 04:02:02 AM
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But what about making him darker
(I stop messing with your things after that, promise)
I actually really like this edit I'll think of doing this when I get back to working on it some more If you'll be getting back to this, focus on the hair. Rest looks pretty cool, especially some his right gauntlet/bracer
Yeah, the hair is a too round/plastic His neck also has serious issues, it doesn't know which way his torso is pointing Its much easier to see all the issues when the image is all small like this
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369
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Developer / Offering Paid Work / [Paid] Kingdoms Rise Logo Design
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on: October 25, 2013, 01:59:10 AM
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Hey, Kingdoms Rise needs a professional logo and I'll be happy to pay whatever I have to for one.    Please throw your portfolios at this thread or in a PM. I will have a look through your previous works and contact you if I think you're style fits what the game needs!
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370
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Feedback / DevLogs / Re: Kingdoms Rise
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on: October 24, 2013, 09:13:59 PM
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I'm pretty much done with attempt 3 at making this image. I might work on giving things more texture and more realistic coloring/lighting later on. I'm sick of looking at it for now 
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371
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Developer / Art / Re: Art
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on: October 24, 2013, 09:12:46 PM
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I'm pretty much done with attempt 3 at making this image. I might work on giving things more texture and more realistic coloring/lighting later on. I'm sick of looking at it for now 
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374
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Feedback / DevLogs / Re: Kingdoms Rise
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on: October 24, 2013, 01:53:23 PM
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The art of the video game is amazing you did all by yourself ?
what program did you used ? how many time did you worked to get this ?
I'm somewhat interested by 3d games (but just interested for now ) Unity ? sorry if that question have been asked 155000022 times
Yeah, the art is done by me, and we're using the free version of Unreal Engine 3 called UDK I work with one other guy, Paul, he does the programming work
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376
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Feedback / DevLogs / Re: Scraps - Customised vehicle combat [demo available]
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on: October 24, 2013, 02:16:01 AM
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I've been playing heaps more of this and I think I have an idea how you could easily add flight.
Keep the base as a car, just add a couple of new components 1. Thrusters - work exactly like a gun but without the projectile. So all they do is push with "recoil" and use up energy, you could still use the mouse to direct them. It would probably work best if they "kicked" in the opposite direction to guns (so that you can use your crosshair to thrust you in that direction, instead of away from it)
2. Fins - The more of these you slap on ur vehicle in proportion to the vehicles weight would cause it to have reduced gravity when not grounded (when you have driven off a ramp/done a jump somehow).
But if these are too hard you MUST ADD spikes or lances. Some kind of melee weapon which you can ram into enemies. Otherwise it seems the faster & more maneuverable vehicles are at a disadvantage
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377
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Developer / Design / Re: Options
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on: October 24, 2013, 12:29:26 AM
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violence toggle swearing toggle (or just a 'mature content' toggle) toggle for playing game sounds while minimized "windowed fullscreen" option controller rumble toggle steam popup position field of view anti-aliasing texture filtering
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378
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Player / Games / Re: What are you playing?
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on: October 24, 2013, 12:23:37 AM
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I thought that the Walking Dead games were really great. However I wouldn't say that their voice acting or writing is particularly amazing on thier own, but as the whole package deal its a very good game.
The only game I've played where the voice acting didn't annoy me was 'The Last of Us' but that game was super boring to play
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380
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Feedback / DevLogs / Re: Kingdoms Rise
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on: October 23, 2013, 07:34:43 PM
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I think the eyes are a bit too far on the side, it makes his expression a bit odd.
Yeah, I did bring then in a bit recently, but they could probably still go closer, as you pic shows
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