(Note that playable builds in this post are test rooms designed for me to test the aspects of gameplay, and in no way reflect the layout of a level I would have intended on creating in the actual game. I am not that unforgiving, usually.)

>Download .exe<
Controls: Arrows - Move, Jump, Enter/Exit Rocket. Z/X - Rotate Anti/Clockwise. R - Restart. F4 - Full screen.
Then a few months later, a little into 2011, I decided that learning AS3 with Flashpunk was the way to go, so then I installed all the required tools and learnt AS3 + Flashpunk as I remade and built upon the original gravity shifting concept.

>Download .rar<
Controls: Arrows - Move, Jump, Crouch. A/Z/Space - ACTION (Use rocket, Throw banana, Flick switch, etc.). S/X/Up - Jump. D/C/Down - Crouch. R - Die / Respawn. With upgrades you can Wall Jump, Double Jump and Crouch Jump.
Now, over a year later, I am still wanting to make this game ('this game', being a game that uses the gravity mechanic). Ive decided to revert back to Game Maker for this project, to try to make the process all that easier, because finishing a game actually matters now, more than I thought it did before. But making a game is a difficult process, and as such, can be against motive at times. Starting this thread is more for my motive than anything. I need to stay on track. I am starting the project now. If you want to give me any small tips, ideas or advice, feel free to do so. I need anything and everything I can get to keep me on track.



:handjoystick:~Maple