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877997 Posts in 32898 Topics- by 24323 Members - Latest Member: nickFromPaintteh

May 21, 2013, 01:18:08 AM
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16  Community / Sports / Re: The Spirit of Cricket on: November 03, 2012, 03:14:17 PM
This sounds like a good time -- looking forward to seeing how it turns out!
17  Community / Sports / Re: Q to 12 on: November 03, 2012, 03:06:22 PM
Ha; oh, boy. Making this an actual game could be an interesting challenge.
18  Community / Sports / Re: something about knives on: November 03, 2012, 02:44:42 PM
I think I know what we're doing now!



This would probably be a game for two local players, unless somebody out there is ambitious enough to do AI or online multiplayer.
Basically, the objective would be to stick knives in the posts on the opposite end of the field. Each post can hold, say, two or three knives. Anything else bounces off the already-stuck knives -- so there's a maximum number of possible points that can be scored. Maybe a match is divided into two or three rounds, and each round is timed.
Players would be able to deflect oncoming knives with their own, so as to defend their posts.
Hitting the opponent directly with a knife is a foul (free throw or something like that), but injuries are sustained (injured people move slower and throw with less accuracy), so players could elect to play by an alternate strategy of trying to harm the other player just slightly in order to have an advantage overall. If somebody is injured too much and is incapacitated, however, the other player is disqualified and forfeits the whole match.

I'd like to make the bare-bones game first, but make it highly polished, with all the shadows and footprints and suchlike you see in the mockup, full audio (including voices for the characters?), et cetera.
Beyond the competition, though -- assuming the game is fun enough we want to keep working on it -- it would be cool to add more characters, different knives with varying attributes (speed, accuracy, ease of deflection), doubles matches, and things like that.


I'm going to keep working on visual assets, but obviously if I don't find a programmer this game won't actually happen. If anyone is interested, let me know!
19  Community / Sports / Re: SportRL on: November 02, 2012, 04:15:27 PM
This idea... might be the best idea.
20  Community / Sports / Re: 2001: A Chess Odyssey on: November 02, 2012, 04:14:39 PM
This sounds fun and looks great (I like all your color choices especially)!
21  Community / Sports / Re: something about knives on: November 02, 2012, 04:07:43 PM
Oh, man. That's glorious.

(Mockup coming tonight or tomorrow, hopefully.)
22  Community / Sports / "This what is sport in hinterlands!" on: November 02, 2012, 05:04:47 AM
Update: scroll down for mockup and description!


I like to throw knives. It's kind of a sport.
We should make a game about people throwing knives at each other, and we should try to make that seem like a sport. Maybe it's like horseshoes, but with knives. And you lose points if you kill each other. Or you get extra points if you kill each other. Actually, this sounds really good.

I can do art and music. You can program?
My art looks like this.
My music sounds like this.

I would write more words or draw some mockups, but I need to go to work.
23  Developer / Art / Re: Art on: July 16, 2012, 03:05:47 PM
Yes; those little characters are adorable!
24  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 10, 2012, 07:06:48 AM
Profile > Personal Message Options > 'Save a copy of each Personal Message in my outbox by default.'

Ohhhh!
25  Player / General / Re: Things that Rock on: July 10, 2012, 06:48:57 AM
"So you got your self evaluation done?" my boss asks.
"Yeah." I say.
"Let me guess: you gave yourself all fours and fives."
"Oh yeah." I say.
"You suck." he says.
"No, no," I say. "Fours and fives are *excellent.* I'm an *excellent* employee."

Few days prior he penciled me in during my day off and called me to tell me to come in. I said, "If you're going to dick with my schedule, you have to give me notice!" He didn't know what to say. He stuttered and said I have to come in. I said, "No. I don't." And hung up.

I'm having the time of my life.

Every day is entertaining.

Respect, sir! Beer!
I wish I had those kinds of guts when I had to work with an unreasonable employer. It worked out in the end, though; I found something better.
26  Developer / Art / Re: show us some of your pixel work on: July 10, 2012, 06:44:20 AM
And in this one, I took the original picture again, and gave it some smoothness.


That third one is really beautiful; I prefer the lower-saturation colours.
Although I am confused what's going on with the overall composition; I don't understand the dark space around the scene.
27  Developer / Creative / Re: Your First Game on: July 09, 2012, 06:52:08 PM
Fun thread; lots of interesting stuff in here. Multiple kinds of interesting. Haha.

That looks very nice, at least!

2 players Space Invader... the second player is on the top of the screen... you suppose to help each other kill all the aliens without killing each other... and then you kill each other...
This is actually a really cool idea.


As a kid I perceived programming as some recondite sorcery, and I assumed knowledge of it was absolutely required to make games. So, while I had interest in computer games, I mostly made board and card games. But one day my dad showed me how links worked in Microsoft PowerPoint, and I learned how I could make "buttons" out of any image I wanted, and have them navigate to specific points in the presentation. It was pretty mind-blowing at the time; I immediately understood I could use this to make games. Obviously anything that happened had to be a specific event I had prescribed and there could be no real concept of variables, but the potential was there for branching possibilities, so it worked well for quiz/trivia/puzzle ordeals as well as adventure/maze sorts of games. I tried quite a few things and left plenty of projects unfinished, of course, but I did finish some. I don't remember the first real game I finished, though, and I lost all that stuff.

After that I got into modding existing PC games (Civilization III was a big one), then into OHRRPGCE, and eventually Game Maker. The first game I finished in Game Maker was a pretty bad scrolling shooter with ugly graphics that used too many gradients... but they were all my own work, at least, and so was the music, so that counts for something, I guess. I remember I was also pretty proud of some animated GUI element; I don't remember if it tracked health or score or what. I still have the game somewhere (it wasn't even all that long ago, 2006 maybe), I think; maybe I'll dig up a screenshot later. But, yes, I look at it as sort of a landmark game for me, even if it wasn't technically the absolute first.

Sorry; I rambled on for longer than I meant to. Embarrassed



EDIT: Screenshot.

2007, it turns out; ugh, that's actually embarrassingly recent, and it somehow looks even worse than I remembered. I don't even know what to say now.
28  Developer / Creative / Re: Today I created... on: July 09, 2012, 05:40:05 PM
That's very pretty!
29  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 09, 2012, 05:34:04 PM
DevLogs is the new General.
Well... that's a dark thought.
30  Player / General / Re: I've Changed My Avatar. on: July 08, 2012, 03:31:38 PM
I'm really happy with the game art I'm working on but I'm not ready to show anyone yet.
So this is a thing I made with the colours I'm using.
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