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879825 Posts in 33008 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 03:21:36 AM
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1  Community / Announcements / Re: Subvein - now with vehicles! on: September 10, 2010, 08:16:56 PM
This looks great. I'll try it out once I get to my desktop.
2  Developer / DevLogs / Re: Multiplayer Tactics Game on: August 18, 2010, 03:30:04 PM
Why not just have a stack of moves and have it go through the stack and undo the last move done? You could just clear the stack of moves once they end their turn since there's no going back at that point, but you could undo all moves done that turn in case you change your mind about where you want to move.
3  Developer / Technical / Re: Beginner in need of help with what techiques to use on: August 15, 2010, 12:23:24 PM
Wow that sketch is awesome. Entertained me for over a minute haha.
4  Developer / Technical / Re: The grumpy old programmer room on: August 15, 2010, 12:20:22 PM
So apparently my netbook didn't like getting a glass of water spilled on it. Dammit.  Lips Sealed

Try putting it in a bag of rice overnight. It may actually fix it. Though make sure to take the battery out of it first.
5  Developer / Technical / Re: How do I generate weighted random numbers? on: August 15, 2010, 12:10:46 PM
Maybe I'm missing something, but why not just generate a random float value between 1 and 10, and then multiply it by the monster's level? Unless you want, for instance, a level 1 monster to have a small chance to drop the maximum of 1000, but for most RPGs this wouldn't really make sense, but of course that is up to you. You may have to do a hack like generate a 100 times larger integer and then divide it by 100 into a float/double. Then you would just do:

gold_dropped = Math.floor(randomFloat * 10);
6  Developer / DevLogs / Re: Endless Cavern on: August 12, 2010, 07:35:38 PM
Used to love CC. Will keep an eye on this project!
7  Developer / Creative / Re: Today I created... on: August 08, 2010, 02:37:03 PM
Yesterday I made some new enemies and a fancy parallax background for my game.

http://www.youtube.com/watch?v=2LX12mr2LQ0

I'm kind of pumped because rarely do I make that much progress in one day.

Nice, that parallax looks really nice.
8  Developer / Finished / Re: Red Rogue on: August 06, 2010, 11:06:57 PM
Would like to toss in my support! The game is looking good. I really hope it will get to the point where people will be able to play for high scores and stuff.
9  Developer / Feedback / Re: Mt. - a procedurally generated platform game on: July 25, 2010, 02:46:50 PM
The rope didn't really seem to work for me. It worked a few times but normally it didn't respond to my right clicks but I may have been doing something wrong.
10  Developer / Feedback / Re: Platformer in Java on: July 21, 2010, 08:12:49 AM
Ah yeah, I'm not sure why it would be doing that for both of you, but it seems like it's probably something I'm overlooking since it's an issue you both have had. I tried it on my two computers and my friend's PC and it works fine, so it's hard to figure out what could cause that. I'll probably ask around for help on IRC later to get to the bottom of it!

EDIT: Oh yeah, also, can you hear the music/sounds in game? Or does it give black screen and not even load anything at all. Also, if you go to command prompt and type "java -version" that might be of help to me as well. (just tell me what it says after 'Java(TM) SE Runtime Environment (build ')

EDIT2: Build 3: http://www.mediafire.com/?gdijflzbc49p9nk (this won't fix the black screen, but fixes the stuttery black lines)
11  Developer / Feedback / Re: Platformer in Java on: July 21, 2010, 03:59:28 AM
If you don't mind me asking, what GPU do you two have in your computers? Also, if you have older drivers you may be lacking the features of OpenGL that I am using in the game.

EDIT: http://www.mediafire.com/?rr2qehnekkkljyg new build (first post updated)

Try this one out if you want, and let me know if you get the same or different result.
12  Developer / Feedback / Re: Platformer in Java on: July 19, 2010, 10:07:45 AM
Yeah, I also get the black weird line but I haven't been able to figure out what is causing it yet. I'll be investigating that more since it's quite distracting.

EDIT: I found the reason for those glitchy lines (due to a floating value not being cast to an integer) but now I have some work to do to make the graphics appear properly with integer casting!
13  Developer / Feedback / Re: Platformer in Java on: July 19, 2010, 05:14:31 AM
Could you create a .bat file and put "jplat.jar" in it in the same directory as the .jar. After that, run the game and either take a screencap or copy+paste the console log somewhere for me. If you could do that it would be of the utmost help in fixing it.
14  Developer / Feedback / Platformer in Java on: July 19, 2010, 12:01:14 AM
I've been working on this for about 2 weeks on and off. It only has one level so far, and it's not beatable yet. The reason I'm posting it here is because I have somewhat run out of ideas for the game, and would like some feedback to get the gears going again! Please let me know what you think!

Also, the background music is definitely placeholder. I pretty much just took a random loop I was writing at the time and shoved it in there, so don't judge the music fitting the theme, etc, since I plan to make the real music for it soon!

Current Build: http://www.mediafire.com/?gdijflzbc49p9nk

Gameplay Video: http://www.youtube.com/watch?v=IdJxaUg3yZg

Controls: Arrow keys to move (down key descends in water, up key is jump) Spacebar (or up) to jump. "e" accesses the level editor, and you can save levels with f2, hit e to go back to the game, and then load them with f3.

Config file: allows you to adjust the resolution and toggle full-screen. I hope to have these options in game at some point but this is an early build.

Lastly, I apologize for the large file size, but I have included windows, linux, and osx libraries in this one zip file. If it's too large for anyone, let me know and I can upload a zip containing just the libraries they need.

Please let me know how it runs on osx/linux if you have that platform since I cannot test it (only have Windows PCs.) Thanks!
15  Developer / Feedback / Re: Greedy Bankers - A score-driven puzzler on: July 18, 2010, 10:17:01 PM
Yeah I looked at it, and it looked like a lot of work to download, but after watching the video I tried it out! Pretty cool game!
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