Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891107 Posts in 33521 Topics- by 24766 Members - Latest Member: karlari84

June 18, 2013, 10:28:58 PM
  Show Posts
Pages: [1] 2 3 ... 17
1  Player / General / Re: Things that Suck on: June 15, 2013, 06:11:37 AM
I also had blood in my semen, but that's to.be expected I guess.
blood in my semen
semen
... That must have been painful
It was actually very enjoyable, but that might have been because I was unable to do anything with my peepee for a while :p
Just very scary to see.
2  Player / General / Re: Things that Suck on: June 15, 2013, 04:57:44 AM
*beware: nasty speaking of genitalia below*



Yeah, I was not aware my body was able to swell up that big. Fortunately it's reduced to only being twice as big as normally now. The pain is not that bad when I just lie down and don't touch it. I am able to scream when it get's caught between my leg and boxershort though.

But today is the first day I can walk without feeling like dying, so hopefully recovery will be on it's way soon! My peepee's bruising has been spreading though, and it's started to look completly black/purple. So I'm gonna go to the hospital again just to make sure nothing's wrong.
I also had blood in my semen, but that's to.be expected I guess.
3  Player / General / Re: Things that Suck on: June 12, 2013, 01:21:56 PM
Thanks for all the kind words, I really needed that. From what I've been told, the consequences are not that big. I'm still fertile, just have a bit less ammo. I'm just a bit scared of any additional damage. Fortunately the barrel itself still functions normally and without pain, but it's scary to see it all bruised black.
Only time will tell I guess.

I think the worst damage is mentally, I feel half a man and feel incredibly stupid for doing this to myself. The crash occurred on a jump (I practise a sport similiar to bmx). I was pretty hesitant of doing it at first, but decided to do it anyway. Arrrghh.

To all men having a bad day. I had a very bad crash on my bike, and as a result my right testicle is bound to die. It is 3 times as big and bruised black. Not to mention the worst pain I ever experienced.

So whatever sucks, at least you still have 2 balls :p
ouch, i can't even imagine the pain you must be experiencing right now. hope you recover anyway and there won't be any further complications.

p.s. i'm having a bad day and this actually made me feel worse Sad


Yeah it hurts pretty bad, but it's doable when I'm lying down. Sucks to be tied to the bed though.

Oh and maybe it'll make your dick look bigger because there's less other material Who, Me?
Well right now it's about as big as a baseball down there, so my peepee looks signigicantly smaller. Which makes it more uncomfortable to show it to the doctors :p
I did get a lubricated ball massage from the lady who did the scans though !
4  Player / General / Re: Things that Suck on: June 12, 2013, 07:49:57 AM
To all men having a bad day. I had a very bad crash on my bike, and as a result my right testicle is bound to die. It is 3 times as big and bruised black. Not to mention the worst pain I ever experienced.

So whatever sucks, at least you still have 2 balls :p
5  Player / General / Re: Who are the most influential people in indie game development today? on: May 26, 2013, 08:09:11 AM
Cube world is going to be the next big thing, you heard it here !
6  Player / Games / Re: TIGS Game Club: Little Big Adventure 2 on: May 22, 2013, 01:22:42 AM
This game is magical. But I'm having a real hard time playing it nowadays, it's hard to look past the controls and camera these days Sad
7  Player / Games / Re: Microsoft XBox One Reveal on: May 21, 2013, 01:00:55 PM

I noticed this one during the presentation aswell :p
There were alot of other bullshit clips, a guy working on a laptop and a second monitor, both showing the same youtube page.

The presentation was kind of shallow, I hope they will bring some more news for development tools soon.
8  Developer / Technical / Re: Entity-Component model framework dependency help on: May 19, 2013, 10:17:25 AM
First of all, why does your component have a name? I hope you're not using that on the entity to get a component (entity.Getcomponent(name)). You should just use generics for that and pass in the component's class type.

Anyway, there are 2 ways this can be handled.

- Use managers (often called "systems" in Entity-Compoennt models) to manage a group of components that require interaction or need to share data. In your case you could use a PhysicsSystem, this system would contain all the functionality that requires the Phsics component and the Body component.

- Make components have dependencies on other components. When adding the Physics component, first check the parent entity if it has the Body component (and any other required component) otherwise throw an exception.

The component model tries to make each component independent and reusable without any dependencies, but that simply isn't always possible.
9  Community / Sports / Re: Parkourparcourse - local mutliplayer parkour platform racing on: April 19, 2013, 10:07:19 AM
hey, this game looks really cool! i really like the concept.
are you still working on it?

i'd love to help out with some artwork, even though i'm super busy, i'd like to help out even if its something small
some of my stuff is here: andrewken.tumblr.com

and some specifically game art and animation: basestatus.velodius.com
Nice to hear ! I've send you a pm.
10  Developer / Art / Re: Voxel Obsession on: April 08, 2013, 02:19:31 PM
Voxels got me interested in 3D because of their similarity to 2D tile based systems. This is all from a developers standpoint though.
11  Developer / Technical / Re: Post if you just laughed at your code. on: March 18, 2013, 02:51:29 PM
Just wrote this regular expression to search for lua functions in middleclass classes. It totally looks like zoidberg or some crab guy. I am way too exited about this  Durr...?

Code:
(\w)+:+(\w*)
12  Player / General / Re: Nutella: Fucking Delicious? on: March 16, 2013, 10:48:47 AM
Nuttella pancakes are pretty good.
13  Developer / Technical / Re: Loading Bitmaps at runtime on: March 05, 2013, 04:20:05 PM
You should create a dictionary to cache loaded bitmaps. The key would be the URL that you're trying to load, and the value obviously the bitmap. Before you try to load the bitmap, first check if it's in the dictionary and return that if it does.

Code:

try
 {
  var loader:Loader = new Loader();
  loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onBitmapLoad);
  loader.load(new URLRequest(path));
  return _bmpLoadData;
 }

this will always return null, since the onBitmapLoad will never be done before you finish this try block. I wish actionscript had a better way to load files, but I think embedding them is your best bet.
14  Developer / Technical / Re: The Small Questions Topic™ on: March 02, 2013, 02:42:17 PM
I have a vehicle class that a Vector3 velocity. How could I figure out the velocity in it's forward direction? (forward as in front of the vehicle's rotation)

Create a matrix from your rotation, multiply the vector with the matrix, get the axis that represents the forward direction.
Fortunately I already have the matrix. That does sound very logical, but unfortunately this does not seem to return any logical values.

Code:
car.transform.transformVector(car.velocity).z; //actionscript3 matrix/vector3D classes

EDIT: seemed like I needed to invert the matrix first, not sure why, but it does the trick!
15  Developer / Technical / Re: The Small Questions Topic™ on: March 02, 2013, 01:33:23 PM
Now for my own question;

I have a vehicle class that a Vector3 velocity. How could I figure out the velocity in it's forward direction? (forward as in front of the vehicle's rotation)
Pages: [1] 2 3 ... 17
Theme orange-lt created by panic