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879104 Posts in 32961 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 09:35:33 AM
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1  Community / Announcements / Re: [Freeware] Legend of Grey Moon on: May 22, 2013, 05:30:12 AM
I don't own any of the music and neither do I have permission to use any of it, but hey, intellectual property is for losers and I doubt anyone would bother to go crazy at harmless nonprofit indie people about it. I'll replace it with something else if it's that big a deal.
It might be a big deal, especially if any of the composers read your statement above and would like to get you in a pile trouble.

Just try to find any track where the composer lets you use it freely, and you got your job done. Or else, at least contact the composer(s) of the tracks and tell them of your use. At least the composer would get to see his work somewhere and you might even get a mention in case that composer has a page.

Small effort that I find quite worthy.
2  Developer / DevLogs / Re: Magnaburn - Futuristic racer on: May 22, 2013, 01:52:36 AM
There's ample space for your creation and skaven's.
3  Developer / Technical / Re: Unity now free for mobile? on: May 22, 2013, 01:50:26 AM
Unity Free now free for mobile.

I think it's probably that they realized that someone who isn't invested enough to get Unity Pro won't pay several hundred for Unity Free mobile

This. I am SO glad they finally decided to make Unity FREE Android actually free. That's pretty much the only problem I had with their business model. Heck, I might actually start using Unity now, or at least start screwing with it...
Easy there, cowboy, beware of the babies that you can produce.
4  Player / General / Re: Pacific Rim on: May 22, 2013, 01:44:55 AM
Atlantic Rim is bestest movie.
5  Player / Games / Re: Microsoft XBox One Reveal on: May 22, 2013, 01:20:32 AM
Good point.
6  Player / Games / Re: Razer Hydra on: May 21, 2013, 08:47:13 AM
Hey - I am looking at purchasing the Razer Hydra for just fun and perhaps modding.
Save the money.
Can anyone recommend the Hydra as a high quality game controller?
No one in their right mind would.
7  Developer / Design / Re: 2D Characters: Sprite sheets or Rigging? on: May 21, 2013, 08:42:56 AM
Why not use orthographic perspective on a 3d model for the characters?

If you are going 3D for the backgrounds, go 3D as well for the characters. Ortho just squishes it nicely.
8  Developer / Technical / Re: Unity now free for mobile? on: May 21, 2013, 06:46:28 AM
By making indies profit more than 100k a year, obviously.
9  Developer / DevLogs / Re: Nobu: Fat Revenge! (action platformer with coop) on: May 20, 2013, 03:26:12 AM
In-game screenshot, thankyouverymuchogrande.
10  Developer / DevLogs / Re: Tale of Maco - A Legend of Zelda-style game. on: May 20, 2013, 02:54:58 AM
That absolutely REEKS of Zelda.

And that's cool in my book!

Go' job, mister!
11  Developer / Art / Re: Make your own Vexon! on: May 20, 2013, 02:14:35 AM
@Carrion: Superb Joe is our friendly neighborhood troll, along with eva, so don't listen to him. Most of the time he's just quite random.
Actually, I'm with Joe on this one.
12  Developer / DevLogs / Re: Magnaburn - Futuristic racer on: May 17, 2013, 12:24:31 AM
Good work! I'd like to know how you made the ships hover. You used raycasting and a mix of rotation? And AI, does it follow a "racing line"?

Please?
13  Developer / DevLogs / Re: Saturated Dreamers on: May 16, 2013, 01:21:34 AM
I'd prefer the circle inside the circumference be a wee bit more transparent, but looks good indeed.
14  Developer / DevLogs / Re: EmoMcGothington Misunderstood Rebel on: May 15, 2013, 12:30:42 AM
Great story, great premise, but for some reason, I don't like the graphics. The face in the GUI (I love the fact it changes to reflect your condition, we need more of that), is too damned big (and ugly, though that might reflect the general look of the game?).
15  Developer / DevLogs / Re: Saturated Dreamers on: May 15, 2013, 12:25:51 AM
I agree that those aliased lines look a bit amateurish

@eyeliner: the proper term would be anti-aliased a bit, since aliased lines are the sharp ones
Yeah, I know, just had a mixup when posting.  Tongue

sadly gm7 doesn't have anti-aliased shapes. i believe they added anti-aliasing to studio but i'm still working in gm7. the workaround is usually to pre-render the circles rather than draw them with gm's circle shape, as i did in immortal defense, and which i'll do later on after i finalize their size and so on (i said that's what i have so far, not final -- this is a devlog, so of course i'm going to anti-alias things like that, that kind of goes without saying)
Of course, I believe you perfectly know what you are doing, but seeing as that screen has a lot of work devoted into it, I just had to ask. Even being obvious that you were to smooth the lines out, I just had to ask, after all, It could have some meaning...
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