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341
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Player / General / Re: What are you reading?
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on: July 16, 2013, 01:39:57 AM
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Catcher in the Rye.
Isn't that book the one that stupid people say it influenced of of those recent shootings? I must say, I know the name, but not the book itself. I'm reading C# Yellow Book from Rob Miles.
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343
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Player / General / Re: What Kind of Gamer are You?
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on: July 15, 2013, 07:44:24 AM
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HEY GUYS LETS LIKE TAKE RANDOM TERMS AT FACE VALUE AND CRAP ON A THREAD INSTEAD OF ENGAGING IN SOME FUN BANTER ABOUT OUR GAMING HABITS RITE?
Yap. Just like you wear you hat with honor, we also are entitled to mock. With honor, of course.
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345
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Player / General / Re: Does advancing technology still advance gameplay?
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on: July 12, 2013, 02:26:23 AM
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Just something I have been thinking about a bit as I slowly whip myself into a fanboyish frenzy over the PS4.
At one point -by which I mean from the genesis of video games to the present- Every new console generation has brought not only new graphics, but also created possibilities for game play that were simply impossible before. For example, Zelda 1, Starfox, Ocarina of Time, Morrowind, and Last of Us are all games that would have almost impossible to create on the previous generation, even with graphics scaled back. The game play and size of certain games only becomes possible at a certain level of technology.
But now, there honestly isn't much game play and story wise that can not be done with current gen consoles (although I may just be prone to shortsightedness). Is this next generation basically only going to equal better graphics? Is there any game experiences that you are expecting in the next gen that are not possible today?
Not saying improving graphics is bad, but it sort of dampens my enthusiasm for the next gen to think that we will probably never see a Super Mario World to Super Mario 64 style jump in game play possibilities ever again
Does advancing technology still advance gameplay? I say no. For example, Zelda 1, Starfox, Ocarina of Time, Morrowind, and Last of Us are all games that would have almost impossible to create on the previous generation, even with graphics scaled back. You have Shenmue to prove you wrong, because if you look at it, the technology only improved in the graphics. About gameplay, all was the same. The key factor is that we want better graphics, not gameplay experiments. VR has been trying to get in gaming for years, but it only lingers in the space shuttles in the malls, simulating rollercoaster rides.
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346
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Player / Games / Re: Ouya - New Game Console?
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on: July 11, 2013, 05:19:10 AM
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really? a _hadouken_?
My brother can't do it either. He makes a weird motion that only connects a fraction of the time. That's why he got stuck in Street Fighter II. Anything remotely resembling a combo is impossible for him to play.
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351
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Player / General / Re: Pacific Rim
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on: July 08, 2013, 04:22:00 AM
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So... Guillermo wrote a letter to Kojima. Kojima posted on Twitter saying it was his?
Eh?
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352
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Player / General / Re: Who many of you read the walls of text.
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on: July 05, 2013, 08:40:51 AM
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I never cease to be amazed about the superlative skills and capabilities possessed by none other than Paul Eres.
Dude types like a boss, reads like a boss, he's probably a boss.
Lacking, project completion deadlines.
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355
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Feedback / DevLogs / Re: Sustain - A Geometry Wars-like Arena Shooter
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on: July 02, 2013, 01:12:04 AM
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You are incredible in Blender.
I was unable to get to grips with its particularities, even with your precious help in BA's forums.
If only people like you wrote a back to back tutorial on it, maybe it would be a more prevalent game making option.
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356
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Feedback / DevLogs / Re: My Game & Watch
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on: July 02, 2013, 01:08:49 AM
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@ eyeliner - I intend to keep things that simple if I can. But there's some inherent difficulty fitting everything into a watch-sized form-factor. Maybe I'll do a tutorial on building it in a more easily constructed size. An alternative is designing a PCB for it, getting some of those manufactured, and selling a kit. But that takes a lot of effort at a high risk (requires a big investment, so if people didn't buy it then I'd be out a lot). I could do a Kickstarter, but school starts up for me again in 2 months so the logistics of that might not be workable.
Don't Kickstart this. You can, however, and considering this is in a workable state, and assuming you could get interest out there, get in talks with an online store to sell the parts as a DIY kit, like arduino, raspberry pi, etc, except assemblage. Maybe even getting a bit of kickback? Or you could do that yourself, getting parts for 10 units, for example, bag all the needed components for a unit in a pack, and sell them, ready to assemble. If the price for the raw components would allow you to, of course. I'd surely get a couple to mess around and probably burn trying to assemble it, but what the hell.
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357
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Hidden / Unpaid Work / Re: Eva Project
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on: July 02, 2013, 01:00:27 AM
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Actually, this is the thread of the year. Filled with discarded advice, unbounded optimism and quite a load of self importance.
Perfect example. Should be stickified.
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