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1076090 Posts in 44162 Topics- by 36128 Members - Latest Member: relaxguy

December 30, 2014, 10:17:59 AM
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Pages: 1 ... 18 19 [20] 21 22 ... 63
381  Developer / Art / Re: "Real" Pixel Art GAME on: June 07, 2013, 07:16:36 AM
TIGer paint is flawed. Blame it on the dev of it. :p
382  Developer / Art / Re: Art Collaboration Thread! on: June 07, 2013, 07:08:44 AM
Ssshhhh.... I'dsa segret.

Whatevs. They know how people are, and Adobe got my respect for that. If only I could justify purchasing the real deal, I would.
383  Developer / Art / Re: Art Collaboration Thread! on: June 07, 2013, 06:58:37 AM
Sure, I'd like to, but I don't know if I could. Though I have a drawing tablet, I don't think I can make anything decent with it. Also, I only have Photoshop CS2 because it's free. :p
384  Developer / Art / Re: Art Collaboration Thread! on: June 07, 2013, 06:52:42 AM
This seems a great way to improve on skills. Too bad I don't have any.  Sad
385  Developer / Art / Re: "Real" Pixel Art GAME on: June 07, 2013, 06:45:12 AM
Pixel 1APixel 06Pixel 38Pixel 0F
Pixel 0FPixel 1APixel 06Pixel 38
Pixel 38Pixel 0FPixel 1APixel 06
Pixel 06Pixel 1APixel 38Pixel 0F
386  Feedback / DevLogs / Re: Cockroach Crush, plasticine game, after 10 months of work on: June 07, 2013, 06:40:17 AM
This is...
is...
is..

FREAKING AMAZING!
 Blink Blink
387  Community / Townhall / Re: Exodus released ! on: June 07, 2013, 02:36:22 AM
I was mistaken. Good of you to take a more active part in the community.
388  Feedback / DevLogs / Re: The Coral Cave - a watercolor point & click set in Okinawa on: June 07, 2013, 02:12:42 AM
Thank you for your supportive words.
It's nice to meet the independent game creators community. We know we'll learn a lot here!

Here are some answers :

I don't really like the kid's head. Looks like an acorn in the third image.
You mean you don't like the design of the character or is there only a problem on her pose in the 3rd image?
Is the character's face on the title banner OK?
The head it's fine, because I acept it's your stile, but when seen from the side (your avatar/banner) it's ok, but from the front, it looks a bit too squished. But that is just a minor detail. Maybe squeezing it from the sides would make it better (for me).

Again, that is your style and I am artistically blind.
389  Developer / Design / Re: 2D Platformers: Do you like being able to control your character in the air? on: June 06, 2013, 07:11:23 AM
Since I grew up with Super Mario and Sonic, I absolutely need control mid-air to feel comfortable.
I did too, but I don't.
390  Feedback / DevLogs / Re: The Coral Cave - a watercolor point & click set in Okinawa on: June 06, 2013, 05:51:57 AM
I don't really like the kid's head. Looks like an acorn in the third image.

But, really
That is gorgeous.
...
391  Community / Townhall / Re: Exodus released ! on: June 06, 2013, 05:37:09 AM
You damned spammer. Go have intercourse with yourself. I hope your game fails brilliantly.
392  Player / General / Re: Legendary chiptune netlabel Pause is closing up shop :( on: June 05, 2013, 03:30:24 AM
You can always offer your services, if you feel inclined. After all, if it is something you believe, and they are abandoning it, why don't you try to carry the torch?
393  Developer / Audio / Re: List of the Best Videogame Soundtracks ever on: June 05, 2013, 02:39:03 AM
Descent II soundtrack
Quake soundtrack
Quake II soundtrack
394  Community / Townhall / Re: Active Soccer [Multi platform] - Indiegogo campaign! on: June 04, 2013, 05:24:51 AM
Well, I just have the innocent belief that he might amend his ways...
395  Community / Townhall / Re: Active Soccer [Multi platform] - Indiegogo campaign! on: June 04, 2013, 03:41:19 AM
No, this is a section in where members of the community, after having their projects brewing for a while come here and present them to the bigger audience.

You, just spammed this forum with your game petty campaign, and I hope it fails because you are not worthy of attention around here.

You should have at least introduced yourself in the appropriate topic, created a feedback topic in the appropriate section, presenting the game to the masses and at least have the decency to make people believe you tried to be a part of a whole, instead of using this as an avenue to a quick buck.

I want to say: "Fuck you", but you aren't even worthy of it.
396  Player / Games / Re: Microsoft XBox One Reveal on: June 04, 2013, 02:56:44 AM
Hopefully Ouya and Steam Piston will be fun.
They won't. They are just another nail in the coffin.
Makes me sad. I grew up on consoles.
I grew up in a home.
397  Player / Games / Re: Favorite 2D game featuring pixel art? on: June 04, 2013, 02:45:50 AM
With the work on my own game, and today's 3DS eShop release of the classic Zelda games, Oracle of Ages and Oracle of Seasons, I'm reminded of how awesome games were, even before 3D gaming was commonplace.

Fez, Chrono Trigger, A Link to the Past, Lone Survivor. Through the years, these games have given me far more enjoyment than I ever got out of Fable 3, or Halo Reach. While detailed 3D games have their advantages, like immersion, realism, and visual depth, sprite art has its own unique charm in its low-res simplicity.

So tell me about your favorite pixel art games!
The game you are making is my favorite game ever.
398  Community / Townhall / Re: TrapThem - Steam Greenlight on: June 03, 2013, 06:41:38 AM
One of these days I'll finally have peace in my damned life (having your friggin' house turned into a construction site is NOT good, people!), I promise to give your game a fair shot.

I just might have been a bit harsh. I see that.
399  Player / Games / Re: Microsoft XBox One Reveal on: June 03, 2013, 05:46:38 AM
It worked with Nintendo before... Who would know motion controls and dual screens would be a gaming trend?
400  Community / Townhall / Re: TrapThem - Steam Greenlight on: June 03, 2013, 05:44:01 AM
And to understand a game I have to watch a video? Lips Sealed

Your talk is lovely, poetic, almost... But sometimes you seem to forget that...

THIS IS A GAME

Players like me play things for fun and pass the time. I felt I was wasting my time playing this because from a layman perspective, things happen randomly without me being able to control the flow of things. 1234 to place colored bombs. What's the difference between them, if any?

I can drill an absurd number of columns, but all of a sudden the whole thing collapses without reason, killing me. Restart level. Over and over.

At least Boulder Dash "explains" things without a word, and a player can understand that the minute it happens. There's no need to watch a video.

It's me, man. I'm quite sure I'm alone in this lonely position of critique, but I have given my best to like the mechanics of your game.

And also, I don't ever mastered a game. I do not care about it. I just want to play a game without it becoming an obsession, but at least you are upfront and tell people your game is no joke, and I respect that. I am just not your target.

And I respect your position. It is as it is, and you didn't stray from your path. That's cool.
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