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402
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Community / Townhall / Re: Our Darker Purpose (rogue-like lite, action RPG) on Kickstarter
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on: June 03, 2013, 02:58:27 AM
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Another spam filling trash in this forum,. I hope this fails miserably, the devs starve, their body hairs withers and dies and with it comes an itch that you cannot possibly scratch, because it will be inside your skull.
At least have some decency and create a Feedback thread, introduce yourselves and reach out to the community.
I fucking hate people like you.
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403
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Community / Townhall / Re: TrapThem - Steam Greenlight
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on: June 03, 2013, 02:55:18 AM
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@eyeliner: Your questions will be solved on their own, just play it
60Hz. Goes without telling, like your game, yes? Flickering text to explain the bomb stuff is aggravating. Also, game's... Boring. Uninstalled, but best of luck to you. I just dislike these kind of games and mechanics that are not reasonably explained. I still can't understand why the ground falls, and having no way to explain how that happens, allowing me to play decently instead of anarchically and just looking for a way out, I decided this game is not for me. And your explanation to a single issue I had is like saying, "you are too stupid, my game is great and has no problems". Better improve on your social skills.
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405
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Feedback / Playtesting / Re: Super Avalanche - Proceedural Climbing Marshmellow Platformer
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on: June 03, 2013, 02:41:51 AM
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Questions for beta testers:
1.) How long did you play for? For the moment, a few minutes (about 30).
2.) How long do you think you could spend playing this game before you got tired of it? 2 hours
3.) Would you change anything about this game? If yes then what? Power-up notifications. I died a few times because of them.
4.) Did you encounter any bugs? Yes. For some reason, I was able to not die when jumping against a falling block when bouncing off a trampoline. I entered the block.
5.) Was anything confusing or difficult? There was a lot going on on the screen almost immediately, making things confusing for a new player. Also, difficulty was quite steep, and I believe I got into a point I was unable to climb further.
6.) Do you think $7.99 is a fair price for this game? If not, what would it take to make it worth that price? No. I'd go for $4.99
7.) Any additional thoughts or comments? Could use some challenges, like a few pre-built climb tracks, adding to the missions present that don't add much new and come with the playing of the game.
Thanks! May love surround you.
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407
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Community / Townhall / Re: A new gaming console called Project Ace
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on: June 03, 2013, 01:38:43 AM
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Taken from your site: Our job is to provide for the community of gaming Huh? Imagine a console that lets any developer make games on it lol  Ouya? xbox? (Maybe 2nd one isn't THAT open, but for sure Ouya couldn't be more open) We feal our vision of this console will be amazing I don't know this englishWe want to support all developers in gaming. This means AAA, indie, and flash developers Project ace is a consoe made for any gaming developer We are looking for a proice range around 200-250 USD. Also, your site... http://tech-nogames-projectace.yolasite.com/Really? In general, is this a troll? Because it has to be. tech- nogames-projectace Just to clear this bad spelling, http://tech-nogames-projectace.yolasite.com/ is not my website.Maybe the writer was describing about the console was not looking at the words.But i do apologize about the unprofessional spelling.There is a new site going to be up soon with a much more accurate spelling.  In a word... Spelling?
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409
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Feedback / DevLogs / Re: Flight of the Data-Thief - Star Fox Style Rail-Shooter [Trailer and Kickstarter]
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on: May 31, 2013, 08:38:33 AM
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Well, the main thing was I wanted a 4x4 grid of 16 levels which the player would choose a path through (some levels would be hidden). Along with the other levels would come more enemy designs as well. I've currently got 7 levels, meaning I'm two off from a 3x3 grid.
I also wanted to have some comm chatter giving you instructions and stuff and giving the game a bit of narrative context.
Then there's just general interface design stuff and polish.
So basically either I make 2 more levels, one or two more enemies, give the game a proper beginning and ending and a reasonable amount of polish, or I make 9 more levels, give it a proper beginning, ending and comm chatter throughout, and give it a higher level of polish overall.
Small Polish. Add 2 levels Beginning and ending. Comms if you really wan to. Seems a nice compromise.
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410
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Developer / Technical / Re: Which os do you run while developing games?
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on: May 31, 2013, 08:27:35 AM
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Windows and Linux hooked up to the same monitor (my Windows machine via DVI and my little Raspberry Pi board via HDMI). I can easily switch between them using a button on my monitor. Most development is in Windows though. Raspberry Pi hooked up to the monitor:  What you use your pi for? That's a nice combination, there.
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412
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Player / General / Re: Movies
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on: May 31, 2013, 08:26:11 AM
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Watched Lincoln last tuesday. It's a "meh movie". Will watch Amour next tuesday. This in my local auditorium, were they show these movies for free. I saw Django Unchained there too. Quite nice, but not stellar. The scene I liked best was one of the flashbacks, where Waltz says to Django something like "they'll call you the fastest gun in the south" Waltz's pose and look in his eyes were etched in my mind. It almost seemed real. And Waltz is a great actor. 
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417
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Player / Games / Re: Microsoft XBox One Reveal
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on: May 31, 2013, 05:45:35 AM
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If you think about their marketing strategy and target demographic, it kinda makes sense .. sports fans, brogamers and Kinect-playing casuals don't give two fucks about indie games, unless they're on mobile platforms. I believe they don't even know the term "indie" in games.
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419
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: May 31, 2013, 03:39:14 AM
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I am in no way worthy of posting here, and I believe this does not warrant the "Please say this is going to be a game" title, but I'm working on this:  I decided by this style, and I'll stick to it. I'd like to add some trees and flying colorful moving butterflies in the background (and even maybe a roaming traveling baloon). Yeah... I am happy, anyway. Even if it goes nowhere. 
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420
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Player / Games / Re: Hardware and Software
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on: May 31, 2013, 02:55:00 AM
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Is that one of those knockoffs made in China? 5$ max, I can get one here that resembles a Playstation 3, with the added bonus of it stating that it has immersive 3D graphics.
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