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891157 Posts in 33525 Topics- by 24767 Members - Latest Member: Stome

June 19, 2013, 04:12:42 AM
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1  Developer / Feedback / Re: Game Name Clinic - I will rate your game's name on: June 18, 2013, 10:40:12 AM
A static-screen platformer inspired by N and Super Meat Boy, but with a focus on high-speed, high-precision controls, acrobatic maneuvering, and perfectionism; no booby traps, just pure platforming action.

Platformerer

Why not "Video Game" if you want to be pointlessly self-referential? Panda
2  Developer / DevLogs / Re: 5734L3R on: April 22, 2013, 10:02:28 AM
new logotype\ print for t-shirt:



+ alt.version

Your image is way too big, with way too much white space around it, to see in the forum. (Update your link and I'll erase this post.)
3  Developer / Art / Re: show us some of your pixel work on: April 08, 2013, 08:58:39 AM


Please say this is going to be a game.

Never mind; wrong thread. Cry
4  Developer / Feedback / Re: Game Name Clinic - I will rate your game's name on: March 28, 2013, 05:55:41 AM
Outlaw's vs Sheriffs

Lose the apostrophe and you're good to go.
5  Developer / Design / Re: Futuristic / Sci-fi Skills? on: March 25, 2013, 08:41:13 AM
Ansible/entangled communication: Instantaneous communication over any distance to the matching ansible device or entangled pair. (As a "skill" this could be an implant.)

Quantum divergence selection: The ability to see nearby divergent universes and merge into them. (For example, your party comes to a river but the bridge has been washed away in a storm. You can "see" a nearby universe in which the bridge is only damaged, so you enter that universe to cross the river.)
6  Developer / Feedback / Re: Game Name Clinic - I will rate your game's name on: March 21, 2013, 08:52:51 AM
LoveCraft

A Voxel based sim-dating action game with crafting and building in the same setting as Minecraft. As a matter of fact, it would pretty much just be Minecraft with these added features.

Your character has a short lifespan of 5 minutes so you must constantly search for a suitable mate in order to have a child that will continue the game. The child then repeats the process as it ages into adulthood.

You attract mates by crafting valuable objects.

Call it Mayfly.

(Some Mayfly species have an adult lifespan measured in minutes, but some species live a few days.)
7  Developer / Design / Re: Pitch your game topic on: March 18, 2013, 12:17:18 PM
So, I had a weird thought regarding talking swords. And talking armor, and any other game or movie or anything with equipment that talks.

An RPG with randomly generated pieces of equipment and weapons that can all talk. Their stats and secondary skills are all randomized, but their personalities are too. Equipping two particular pieces can give special combat boosts or penalties, depending on how well they like each other.

Example: play a paladin with poison-resistant attention-obsessed heavy armor and a magic-boosting tsundere fire sword.

Take the next logical step and make them swappable characters in a team rather than pieces of equipment.
8  Developer / Feedback / Re: Game Name Clinic - I will rate your game's name on: March 11, 2013, 08:38:31 AM
A Dangerous Venture

An action adventure game inspired by Zelda a Link to the Past and Dungeons and Dragons, in which the DnD elements push the game to rogue-like mechanics and play.

Thank you very much for the feedback in advance.

Drop the "A "..  it makes it sound generic. And no listings you're going to be trying to get higher up on are going to be alphabetic anyway.

Maybe a couple of other tweaks but I'll leave it at that.

With or without the "A" it's a generic title. Why is it a dangerous venture? What is the venture? Where is it set? Why should I be interested? The title tells me nothing engaging.
9  Developer / DevLogs / Re: 5734L3R on: March 07, 2013, 08:02:18 AM
1. Continue working on gameplay/mechanics/story.
2. Produce a series of shorts – think of Aeon Flux or the animated Clone Wars series.
3. Indiekickstartagogo to hire a programmer.
4. Wizard
10  Developer / Art / Re: show us some of your pixel work on: March 03, 2013, 04:41:58 PM
I don't think it matters how you get the final image, as long as it looks good  Smiley

Isn't that heretical in this thread? Every pixel has to be placed intentionally, etc etc.
11  Developer / Feedback / Re: Game Name Clinic - I will rate your game's name on: February 13, 2013, 12:28:49 PM
Anyways I'm working on a Zelda style game where a girl is captured by an evil warlord and imprisoned in a labyrinth of dungeons, but instead of waiting for someone to rescue her, she takes matters into her own hands and sets out to escape the dungeon and confront the warlord herself.

Damsel Undistress
12  Developer / Design / Re: The Neverending Hybrid Game Design Game on: February 05, 2013, 08:08:59 PM
QWOP + Touch-typing tutor

Learn how to touch-type by controlling each muscle and tendon in a pair of virtual hands on a virtual keyboard... with keyboard keys that have no correlation with the virtual keys you're trying to press.
13  Developer / Feedback / Re: Game Name Clinic - I will rate your game's name on: February 03, 2013, 01:27:32 PM
Influx
Shrug
14  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 31, 2013, 08:39:09 AM
... without spilling you contents...

Without tossing your salad, surely. Well, hello there!
15  Developer / Art / Re: Generative art - flags, icons, planets, landscapes... on: January 30, 2013, 10:48:43 PM
I am not the topic starter, but I think, those borders really help somewhat, when the country's border is not very well defined. For example, in the middle of the left continent, there are quite messy borders. They could be hard to distinguish simply by color. The white line, probably, does not work here, because the game is ASCII, and you are not supposed to do that.

I think, I agree with your point about some muddiness, but let's not forget that this is ASCII, and there are some intrinsic limitations.

The colors could be not so bright, though. Maybe, make bright borders, but vary pale shading of the internal areas?

I didn't realize it was meant to be ASCII (though technically if it has colour it's ANSI) but I've since found the devlog.

No combination of colours is going to fix the messy borders. It would clarify things dramatically if each nation were a single exclusive colour.
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