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361
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Feedback / DevLogs / Re: MicRogue
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on: April 23, 2012, 08:32:54 PM
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If you go with mixed case (MicRogue) lots of people will think it's said "Mick Rogue". I'd go with all caps or initial caps + small caps.
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362
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Feedback / DevLogs / Re: MicRogue
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on: April 23, 2012, 10:53:25 AM
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(That was me. I didn't know it was already used – I crossed it out because I thought it was dumb.) With apologies to The Archer: The Lootin' LutinOr... umm... Dwarf Raid Pocket Pillager A Dwarf in the Night (play off "a thief in the night") Mini Monster Mash & Cash 
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364
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Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: April 20, 2012, 11:33:56 AM
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Okay guys. So I have this game. It was originally a mini roguelike so I called it MicRogue. Now I don't know if I am a huge fan of the name so anybody have any good ideas. You are a dwarf fighter named Kogan who storms the evil lords tower trying to steal as much gold as possible so you can become rich, doing this before the night is over and the evil lord wakes up.
Loot & ScootNevermind.
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368
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Feedback / DevLogs / Re: 220mi is an episodic science fiction text adventure
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on: April 13, 2012, 07:43:06 AM
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You're an inhabitant of the United States of America. Sorry I can't identify to an inhabitant of the United States of America, I am french  I'm Canadian, but that doesn't seem to matter!  I want to see a map of this new North America, because it sounds like "Canada" now includes all of the US east except maybe Florida and Georgia.
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370
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Feedback / Playtesting / Re: Make No Wonder (new HTML5 game)
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on: April 09, 2012, 01:05:08 PM
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Fun, but frustrating.
• Telling me that X can be used to make Y is great, but why not tell me what else is needed to make Y? • I keep losing track of my canoes and rafts. They should be marked on the map. • Berries and campfires don't do nearly enough to keep you alive. I died several times before reaching the plane, but didn't notice any wire there so I didn't make snares and eventually gave up. • I built platforms – even a covered one – early on but saw absolutely no use for them. Apparently I was missing wire, but I assumed they were meant to be a form of shelter.
Maybe I just like the idea of exploration games, but have little patience for exploration in games.
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371
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Feedback / DevLogs / Re: .the rush// Procedural sci-fi racing
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on: April 09, 2012, 07:07:19 AM
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Will there be alternate camera views? Something I can't stand in racing games is cockpit or near-track-level perspective. I want to see curves and items in the track as they approach, not the horizon.
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376
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Feedback / DevLogs / Re: BirdyWorld again
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on: March 28, 2012, 04:26:49 AM
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Chance/Fortune House: Put an item or money at stake and try your luck.
Club House: Members/allies only. Store items/money/etc for common use or trade.
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380
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Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name
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on: March 14, 2012, 04:42:50 PM
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I'm going to give this a whirl~
Our game is a puzzle platformer, where a so-far nameless character uses its grappling hook to get from place to place. There are individual levels, rather than a large world to explore (although that would be neat...) Here is a screenshot:
Why is the character flinging himself through these levels?
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