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1075756 Posts in 44140 Topics- by 36111 Members - Latest Member: Uncle Scotty

December 29, 2014, 12:03:40 AM
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361  Feedback / DevLogs / Re: MicRogue on: April 23, 2012, 08:32:54 PM
If you go with mixed case (MicRogue) lots of people will think it's said "Mick Rogue". I'd go with all caps or initial caps + small caps.
362  Feedback / DevLogs / Re: MicRogue on: April 23, 2012, 10:53:25 AM
(That was me. I didn't know it was already used – I crossed it out because I thought it was dumb.)

With apologies to The Archer:

The Lootin' Lutin

Or... umm...

Dwarf Raid
Pocket Pillager
A Dwarf in the Night (play off "a thief in the night")
Mini Monster Mash & Cash
Concerned
363  Developer / Art / Re: show us some of your pixel work on: April 20, 2012, 11:41:42 AM


My only critique would be that his arms are long enough he can touch his shins without bending.
364  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 20, 2012, 11:33:56 AM
Okay guys. So I have this game. It was originally a mini roguelike so I called it MicRogue. Now I don't know if I am a huge fan of the name so anybody have any good ideas. You are a dwarf fighter named Kogan who storms the evil lords tower trying to steal as much gold as possible so you can become rich, doing this before the night is over and the evil lord wakes up.

Loot & Scoot

Nevermind.
365  Feedback / Playtesting / Re: PIXLE- survival experimental onebutton game :D on: April 18, 2012, 11:38:18 AM
Missing a single hit seems to set you back to nothing, which is a big discouragement to continuing.

Also why are the greenish circles called crystals? They don't look like crystals at all.
366  Developer / Design / Re: The Neverending Hybrid Game Design Game on: April 18, 2012, 07:26:34 AM
Runner game + Cooking Mama

You play as the ingredients, and your goal is to run full speed into the path of the chopping knife while avoiding counter-top obstacles.
367  Feedback / DevLogs / Re: Environmental Station Alpha on: April 17, 2012, 10:29:12 AM
And the Best Devlog Award goes to... Hempuli! Beer!
368  Feedback / DevLogs / Re: 220mi is an episodic science fiction text adventure on: April 13, 2012, 07:43:06 AM
Quote from: shpoonj
 You're an inhabitant of the United States of America.
Sorry I can't identify to an inhabitant of the United States of America, I am french  Cheesy

I'm Canadian, but that doesn't seem to matter! No No NO

I want to see a map of this new North America, because it sounds like "Canada" now includes all of the US east except maybe Florida and Georgia.
369  Developer / References / Re: Share Your Palettes on: April 09, 2012, 02:15:31 PM
Or a Mac version?
370  Feedback / Playtesting / Re: Make No Wonder (new HTML5 game) on: April 09, 2012, 01:05:08 PM
Fun, but frustrating.

• Telling me that X can be used to make Y is great, but why not tell me what else is needed to make Y?
• I keep losing track of my canoes and rafts. They should be marked on the map.
• Berries and campfires don't do nearly enough to keep you alive. I died several times before reaching the plane, but didn't notice any wire there so I didn't make snares and eventually gave up.
• I built platforms – even a covered one – early on but saw absolutely no use for them. Apparently I was missing wire, but I assumed they were meant to be a form of shelter.

Maybe I just like the idea of exploration games, but have little patience for exploration in games.
371  Feedback / DevLogs / Re: .the rush// Procedural sci-fi racing on: April 09, 2012, 07:07:19 AM
Will there be alternate camera views? Something I can't stand in racing games is cockpit or near-track-level perspective. I want to see curves and items in the track as they approach, not the horizon.
372  Feedback / DevLogs / Re: In Tall Grass (working title) - explorative monster hunting game on: April 05, 2012, 05:18:21 PM
Posting to say I like the name.
373  Feedback / DevLogs / Re: piq on: April 04, 2012, 09:59:13 AM
I warned you. Wizard
374  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: April 02, 2012, 08:29:44 AM
Sure, let's try it!!

We are doing the PC version "sequel" of the webgame Mr. Bree: Returning Home
(www.kongregate.com/games/TawStudio/mr-bree-returning-home).

It tells the story of a pig that was attacked, lost his memory, and needs to remember his movements and the way home to go back for his family.

For now, the game's name is Mr. Bree+. What do you think?

Mr. Bree: There and Back Again
375  Feedback / DevLogs / Re: Domination on: March 30, 2012, 09:47:56 AM
What's new?
376  Feedback / DevLogs / Re: BirdyWorld again on: March 28, 2012, 04:26:49 AM
Chance/Fortune House: Put an item or money at stake and try your luck.

Club House: Members/allies only. Store items/money/etc for common use or trade.

377  Feedback / DevLogs / Re: Infinite world fantasy RPG - Malevolence on: March 27, 2012, 09:53:43 AM
I would love to see some concept art for this! Enough of the majestic landscape already Beg
378  Feedback / DevLogs / Re: Hellas - greek vase platform prototype v9.1 on: March 15, 2012, 08:24:15 AM
I immediately thought of the Jason and the Argonauts skeletons, which I hope was intentional:

379  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: March 14, 2012, 05:19:42 PM
I ask because knowing more than the main game mechanic can help inspire names. I MEAN CAN YOU IMAGINE IF SUPER MARIO WAS JUST CALLED JUMPMAN LOL Shrug
380  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: March 14, 2012, 04:42:50 PM
I'm going to give this a whirl~

Our game is a puzzle platformer, where a so-far nameless character uses its grappling hook to get from place to place. There are individual levels, rather than a large world to explore (although that would be neat...) Here is a screenshot:

Why is the character flinging himself through these levels?
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