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342
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Community / Townhall / Re: trAInsported: Experimental game done!
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on: April 03, 2013, 03:52:40 AM
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Yes, the site is not fully done yet, but you can already view the scripts by appending /upload/ai to the url like so: http://trainsportedgame.no-ip.org/upload/ai/I am still thinking about whether I'll link to the scripts immediately or wait for a week after upload and then make them downloadable. Well, to be honest, as much as I love open source games and all, my problem with forced open-sourcing of AIs is that I'm a bit worried that, eventually, people will just start copying others' AIs without trying to make their own until, eventually, we're just left with one do-it-all AI that everyone uses. That would absolutely kill the competitive nature of the game. Maybe make it so that the site checks to make sure that 2 AIs aren't exactly the same? I dunno. It's just a concern for the game as a competitive multiplayer game.
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344
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Feedback / Finished / Re: Dungeon Hearts Coming to STEAM and iPads March 28!
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on: April 02, 2013, 03:36:27 PM
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Done. As for hanging during gameplay, I'm finding out now that it was a mistake to rely on Unity's Animation Event system since the events don't always fire (what is the point of even having the system if it doesn't always work??). I'm going back now and trying to put more robust checks in place to compensate.
Alright. If you don't mind leaving a note when it's fixed, I guess I'll see if I have the willpower to go back through it at that point. Kind of depressing to be shut down by a bug at the literal end of the game.
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345
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Feedback / DevLogs / Re: DeCalc - Calculator Reversed!
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on: April 02, 2013, 03:23:34 PM
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This is an interesting concept. At the beginning of the simpler levels video, I was wondering how complex it could really get but it seemed to get decently complex relatively quickly. I didn't watch the whole thing, as I got the gist of it, but I have a concern that the only way it'll really get difficult past a certain point is by making long pathways or making sure that there are a lot of nodes for the pathway to be generated through.
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346
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Feedback / Finished / Re: Papers, Please [New Build 3/13]
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on: April 02, 2013, 03:18:11 PM
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Denying entry to Vince Lestrade spits a error message on the warning slip. (How do I even recognize him from the news, anyway?)
I'm pretty sure they mention his name in a memo or something.
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348
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Community / Townhall / Re: trAInsported: Experimental game done!
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on: April 02, 2013, 12:14:59 PM
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Hm... the HUD is auto-generated (read: rendered) at runtime though. None of the button images exist before starting the game the first time... Does that make it cool?  Some people told me I should use dithering to make the gradients less harsh. Maybe one day I will... Well, my problem with it is that it's stark and plain and looks a bit like a brightly colored version of the default Torque Engine HUD. It's less the buttons and more the "bubbles" around the buttons. tl;dr They really don't fit the style of everything else. Oh and I greatly appreciate the cross-platformness. :D EDIT: Working on Tutorial1 right now. After placing my first train and letting it go halfway around the track, it froze for about 30 seconds. EDIT2: Okay, seems to freeze up periodically. At least I don't lose the code when that happens. Also, for things like the "distance" function, it would have been nice to just have had that built in since I'm probably just going to copy-paste it around like I do with most functions like that that never change. EDIT3: It says on the site that all uploaded scripts are public domain and open source. How do you download/view them? EDIT4: Given all the stats and the push towards building a community around the game, a forum would be nice and if you can't host one on-site, setting one up on IndieDB should be relatively easy. Also, the game error'd out when I tried to watch a match within a few minutes of the next one starting. Forgot to grab the error but I assumed that it was caused by fast forwarding to the end of the match.
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349
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Feedback / Playtesting / Re: 2x0ng MAC OSX
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on: April 02, 2013, 11:23:57 AM
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Please use with caution.
That's not concerning.  Anyways, I'll try it out soon. I wanted to try this but my PC is out of commission, haha.
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351
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Feedback / Finished / Re: Dungeon Hearts Coming to STEAM and iPads March 28!
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on: April 02, 2013, 09:32:00 AM
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So on top of the leader boards thing, I finally beat the game on normal and its just sitting at the end with nothing but the boardand background visible. Kinda mad because that took a large amount of effort and I even got a 9.4 combo at one point and I don't even get to see my score.
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353
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Feedback / Finished / Re: Hiversaires
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on: March 31, 2013, 11:33:10 PM
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Man, this is looking fantastic. What's the price point going to be? iPhone 4 compatible (I'm slowly seeing a number of games that aren't)?
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356
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Feedback / Finished / Re: Dungeon Hearts Coming to STEAM and iPads March 28!
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on: March 29, 2013, 07:52:36 PM
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Okay, I reinstalled and everything. Neither achievements nor leaderboards are working and, on top of that, I noticed that I still have all of the soundtracks (not that I'm complaining since I like Glitch Hearts a lot more than the default soundtrack) and my bestiary progress, the former of which I assumed wasn't carrying over from beta since I've never actually completed the game.
I'm on a Mac (OSX 10.6.7) if that helps.
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357
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Feedback / Finished / Re: Dungeon Hearts Coming to STEAM and iPads March 28!
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on: March 28, 2013, 06:19:00 PM
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Your scores were/are being saved correctly on the back end, but for whatever reason Steam didn't enable the leader board tab in the store page. Now you can view the leader boards from within the Achievement section, but in-game still points to the wrong place.
Yeah, that's where I checked. I can see everyone else's scores but not my scores. EDIT: Oh and my leaderboards button actually does nothing.
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358
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Feedback / Finished / Re: Dungeon Hearts Coming to STEAM and iPads March 28!
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on: March 28, 2013, 05:44:46 PM
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Hey, since the beta, it's saying I own the game so I didn't/couldn't buy it. However, it's also saying I'm running v1.0.0 but I can't access leaderboards in-game and it seems like my scores aren't being saved online, according to Steam's leaderboards setup.
EDIT: Yeah, my scores definitely aren't showing up. I tried submitting one in hard by beating one enemy and then getting my guys killed and it's not there.
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