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1075978 Posts in 44155 Topics- by 36121 Members - Latest Member: ChipBoy

December 29, 2014, 08:38:12 PM
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361  Player / Games / Re: Games you can't remember the names of on: June 28, 2012, 11:01:52 PM
THIS

HELP

Closest clue I could find was this website which says its a game for the Gameboy/GBA.
362  Feedback / DevLogs / Re: InSilico (New Video: 06-24-2012) on: June 28, 2012, 06:29:30 AM
That really sucks and hope you're able to recover it cause was enjoying seeing you develop this project and was looking forward to giving it a go.
363  Developer / Art / Re: Art on: June 28, 2012, 04:16:09 AM
Thanks waxx Smiley
364  Developer / Art / Re: Art on: June 28, 2012, 03:29:14 AM
Have started setting the layout for the second image

365  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 28, 2012, 12:02:30 AM

Sad
366  Feedback / DevLogs / Re: Hiko Run (Updated Link 25/06/12) on: June 28, 2012, 12:00:58 AM
Thanks Gentleman Owl Smiley and yeah very good point with the menu navigation and other buttons. Hadn't really considered those things much because I still consider it as a game I'm making for mobile. So generally when I'm testing it's on my mobile or ipad. Always forget about the online usability. Great points though and think I'll definitely have to add a basic keyboard control for menus.
367  Feedback / DevLogs / Re: Project Rain World on: June 27, 2012, 11:57:23 PM
So, moving around freely in a more bland world, or play a linear game in a more interesting and diverse one? Hmm...
Think linear game would work well, but I'm sure you could make both work somehow.

That last screenshot with the new light effect looks amazing, love it Kiss Such eerie atmosphere.

Also can't wait for the next game version. How much do you think you'll be charging when you release the final version (or haven't you thought about it yet)? I'll definitely be getting it as soon as it's released. One of my favourite devlogs to follow Gentleman
368  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: June 27, 2012, 08:20:54 AM
I do pretty much everything, except for music, in the game. And my First game Chickens Soccer has just been released (http://www.thewildgames.com/chickensoccer/).
Welcome to the forum but your link doesn't work.
369  Feedback / DevLogs / Re: Secrets of Grindea (SGA crunch time, commence!) on: June 27, 2012, 07:58:01 AM
Nice to see me more detail into the journal system and it all sounds well thought out to add playability and interest to the player.

Did notice some spelling mistakes in the Lantern Jack, Enemy Codex. In card album it says Jumpkin and in Lantern Jack it says jumpinks. Then it says know rather then known.

Looking great and looking forward to seeing more gameplay. Definitely a game I'll be buying first day out Smiley
370  Feedback / DevLogs / Re: Gumption & Folly on: June 27, 2012, 01:15:27 AM
Been busy with wedding and life stuff so haven't had much chance to work on this or Hiko Run but have had some time to implement an idle animation state for the current character using timers. Looking and working pretty good so far.

Have decided not to mess with the graphics too much for now and just work on getting all the gameplay working. Afterwards I can easily replace and edit the graphics to however I decide to go with it.
371  Feedback / DevLogs / Re: Abattoir - First Person Exploration on: June 26, 2012, 10:56:46 PM
Your construction design is great, really like your flickr images. Looking forward to seeing them in motion.
372  Feedback / Finished / Re: Fluunix on: June 26, 2012, 08:34:48 PM
Looks like your engine is running well Smiley Like your colours and visuals but had thought the character was a balloon so thought the movement would have been slower and more floaty.
373  Feedback / DevLogs / Re: Hollow's Deep on: June 26, 2012, 08:31:42 PM
Got excited thinking there was an update to this.

Hopefully we'll hear some news soon. It's been awhile.
374  Feedback / DevLogs / Re: RamBros [All American Co-Op Shooter] - Demo on: June 26, 2012, 08:29:41 PM
The modding tools are great and always get excited to see that my dropbox is updating Rambros files. Impressed out how thorough and easy you've made it to use.
375  Developer / Creative / Re: So what are you working on? on: June 26, 2012, 04:36:27 PM
Thanks Seasons Smiley

Have now started on the second image.
376  Developer / Creative / Re: So what are you working on? on: June 26, 2012, 04:31:38 PM
Cross post from the art thread.

Wedding invite design.
377  Feedback / DevLogs / Re: The Walled Garden on: June 26, 2012, 10:54:13 AM
Nice icons Kiss
378  Feedback / DevLogs / Re: Moments of Reflection - small puzzle platformer on: June 26, 2012, 08:22:19 AM
That's it and yeah I actually thought it might have been one of your old videos that I saw (which it was).

Great mechanic and nice to see you're still improving it and working on it.
379  Feedback / Playtesting / Re: MAX - action rts/boss rush on: June 26, 2012, 08:15:38 AM
Just gave it a go and completed it. Was a fun playthough and think with the added trophies and achievements it will really help with the replayability. Thought the difficulty was at a good level for the amount of souls you gave the player but do think it would help if as people have said that there was a bigger gap for reaction time. Especially for the first few bosses when the player is still learning how to strategise. Can definitely shorten the reaction time on later bosses though cause don't want it too easy.

Music suits the game really well and the visual aesthetics are great.

Did also notice that to get to deeds you only need to roll over which is nice in one way but also doesn't make as much sense as a click because later on for every other interaction you need to click to forward text and start game.

For swapping towers it would be nice to also have keyboard button such as spacebar or something because I've got a trackpad and annoying to change with two fingers because it scrolls through to fast to be precise.

Great game though and looking forward to next update Smiley
380  Developer / Art / Re: Art on: June 26, 2012, 07:38:28 AM
Tumetsu like your colours and brushstrokes. Great scene. With this one and your other cat one I remember from before, I can see you creating a crazy fun world with magic and talking animals who rob people.

JWK5 like the way you used the stars in the composition.

I'm calling it done and moving onto next image.
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