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879825 Posts in 33008 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 03:34:57 AM
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Pages: [1] 2 3 ... 119
1  Community / Announcements / Re: English Country Tune - RELEASED on: November 25, 2011, 08:41:20 PM
I break my vow of silence to say simply this:

Yeah, this game is pretty damn amazing.  My Word!
2  Community / Adult/Educational Compo / Re: I HAVE CANDY GET IN THE VAN [NSFW] [V1.000] on: November 25, 2011, 07:34:02 PM
I updated the first post with the new link.  I'm hosting it at mediafire since I don't have a website anymore.  It's here: http://www.mediafire.com/?1aggopve1j91cs8

Man, I haven't posted anything here in months!  What the heck have I been up to lately?  Embarrassed
3  Player / General / Re: Card-based Games on: June 23, 2011, 04:26:37 PM
Well, no I just use CCG to distinguish between games like what you guys are talking about and a regular deck of cards (as I play Bridge.)

No, he got some special paper and made/print/cut the cards himself.  It was pretty cheaply done and he made a whole lot of them so four people could play a game he invented.  To me, accessible = < $100 and that's how he made it happen.

Anyway, I thought it was neat.
4  Player / General / Re: Card-based Games on: June 23, 2011, 02:14:30 PM
A friend of mine made a card game and showed it to me last night.  He showed me the software+tools he used to put it together;  I gotta say it's pretty neat!  Man, I should give it a try myself instead of languishing away in the Flixel pits.  Corny Laugh

I didn't realize it was so... accessible a hobby. (making, not playing CCGs)
5  Developer / Technical / Re: Saving and Loading Tutorial on: June 21, 2011, 05:17:06 PM
Since you're using C#, I *highly* recommend Object Serialization.  Check it out if you use Java, C#, or AS3.  It really really *really* saves on time. 

Case in point:  I have about 12 lines of code which can save/load absolutely any file format I'd care to.  It's not hard to figure out and it is a big big timesaver.
6  Player / Games / Re: My Little Pony on: June 21, 2011, 10:59:18 AM
The pilot wasn't very good, but there are a couple of funny moments in the show.  My particular favourite is watching Pinkie break down at her own birthday party... a party where nobody shows up to share with her.  The loneliness of the room is pretty striking.

Her resulting...um...*insanity* is amusing/terrifying to behold.

I think it's made by some of the same people from Powerpuff Girls and Foster's Home, and that definitely bleeds through the cute layer at times.  I can't say it happens often enough to recommend it though.
7  Community / Announcements / Re: Not Even Human - Commodore 64 Cartridge! (Onslaught/Ptoing) on: June 20, 2011, 11:51:12 AM
Yeah the disk mags were pretty amazing, but clearly a tremendous amount of work.  I think the blog format's a bit more conducive to updating. 

Honestly, it's nice having someone in the homebrew scene that has indie ties.  It means I get to read about such events and it's usually the kinda stuff that's tough to find elsewhere.  I don't think I woulda ever found Yoomp otherwise.  Cheesy
8  Community / Announcements / Re: Not Even Human - Commodore 64 Cartridge! (Onslaught/Ptoing) on: June 20, 2011, 11:21:34 AM
This seems cool, but I'm even more delighted that RGCD seems to be back and kicking.  Clearly I've been missing out these past months!  Tears of Joy
9  Player / General / Re: Card-based Games on: June 16, 2011, 02:57:44 PM
A surprisingly deep game I played (many moons ago) was Vampire: The Masquerade.  Yeah yeah, based on the roleplaying game with vampires etc, but you may be surprised.  The gameplay rules were pretty damn balanced and I gotta say, I've played dozens of CCGs (at least) but it's still the one that sticks in my mind most.  It was the kinda game that didn't confuse "depth" with "complexity", which is a common sad mistake in most games.

I dunno, it could totally suck nowadays, but way back then it was pretty cool.
10  Community / Announcements / Re: Super Puzzle Platformer on: June 11, 2011, 06:01:35 PM
It took awhile to get into the groove, but it's definitely got a nice sweet spot.  Kudos!  Beer!
11  Player / Games / Re: Sony started work on Next-Gen PlayStation 4! on: May 30, 2011, 11:03:14 AM
I admit to the following:

1) The PS3 is going to lose perhaps billions in legal fees after the recent debacle.
2) The Playstation division has been in the red for five years.
3) The primary reason, to improve market penetration of Blu-ray, sorta failed.

That and some other minor things made me think they wouldn't even bother with a PS4.  It doesn't seem like a move likely to win over stakeholders.  Seeing has how they've been losing a lot of the market to Samsung and other manufacturers in their *important* divisions, you think they would focus on getting back what they can.

From an investor's point of view, the announcement of the PS4 kinda would urge me to sell sell sell.  As a publicly-traded company, their highest priority (sadly) is to improve market speculation of their brand.  I don't...really think the PS4 is gonna help.

But here we are, so clearly my armchair economics has failed me.  Giggle
12  Player / General / Re: Sleepwalking on: May 27, 2011, 02:06:16 PM
I've never walked in my sleep, but that's probably due to my extreme laziness.  Sadly, I have been told that I do *sing* in my sleep.  I...really wish I didn't.  Sometimes after midnight, the inside of my room sounds like a bad episode of American Idol.  Embarrassed
13  Developer / Technical / Multidimensional Arrays on: May 27, 2011, 02:01:23 PM
This is both hilarious and informative.  You guys are all Wizard with the best threads.
14  Player / Games / Re: Indie games that blew your away how awesome they are on: May 20, 2011, 06:32:59 PM
My list would be a few hundred titles long.  Clearly my little reptile mind is easily blown.  But here are 5 recent cool ones I played:

-Doom RL (the latest version.)
-Blood of the Chameleon
-Nightsky
-Desktop Dungeons (again, the latest version with the new tilesets.)
-A bit older, but man I'll second Glum Buster.

Seriously though, I'd be here all day so I'll leave the rest up to you guys.  Gentleman
15  Developer / Art / Re: Remix art and pixel art from tzigla on: May 09, 2011, 10:15:19 AM
Heh.  Well, we're all pretty busy but you never know, it might have already happened?  A lot of people that peruse this place don't always announce their intentions.  I would suggest adding your pixel-art boards to a particular thread...

I *know* there's a thread around here for free-range assets, but that could have been a compo thing.  Still, there is a gathering place around here for art assets with no home.  I know, because I've rummaged through the collection myself. 
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