Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879540 Posts in 32987 Topics- by 24369 Members - Latest Member: PickMeAWinnerGames

May 24, 2013, 09:54:09 AM
  Show Posts
Pages: [1]
1  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: March 20, 2012, 07:11:05 AM
Awesome stuff! I love games that use this kind of perspective limitation (obviously, since that's what Dread is).

I've been looking for other games with this kind of perspective system.. can you name any other then yours?
2  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: March 20, 2012, 05:19:56 AM
A small update:
- Simple survivor system
- Gun pickup from dead bodies
- Character shadow system fixes
- Better loading indicator

Looking for more feedback on what to add to the game Wink
3  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: March 09, 2012, 04:13:22 AM
Personally, I didn't much care for the shadow effect on the zombies. It made it seem more like I was holding a flashlight than the zombie blocking my view. Maybe that was your intent? Though whether holding a flashlight or not, their shadows wouldn't have those kind of distance relative changes unless I was either holding it way above my head or the zombies are 3 feet tall.

I only did it this way because I thought it looked cool.. but it's a good idea to have the shadows steady, I will check out how it looks..I did not intent to have any flashlight,  thanks man Wink
4  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: March 09, 2012, 04:05:30 AM
Did I mention I charge £3000 per idea?  No?  Damn, I guess I'll let you off this time... Wink

I did have a slightly 'odd' idea for the rescued people, which might just be stupid, or could make for a tactical, 'puzzley' type take on the game (maybe suited to the slower pace of the game).  Basically, the people you rescue would follow you like the game 'snake'...so there'd be a big chain of them, following your exact footsteps, and they wouldn't get out the way so you could shoot them accidentally (or deliberately if they box you in).
Does that make sense?

It might not be compatible with the view and the 'torchlight' style of the game though, since you wouldn't be able to see the 'queue' most of the time.  or maybe that would make it more tense as you'd have to keep looking back at them...

Another twist on the rescue angle...rescued people will follow you in a more general way, but they'll only move while you have the torch shining on them.  if you leave them in the dark they'll just stand still terrified.  that way you need to balance looking at them to keep them moving, and looking for zombies!

anyway, I think i've muddied these waters enough for now! Smiley

haha.. £3000!!

I was thinking of making a "safe house", like hospital or something and you go on search mission and have to take people back to that place.. maybe have some guards at the entrance that shoot at zombies from the gates.

The followers would be as you said in "snake" formation, however only in the direction you are moving, not your angle.. so you could look at them and defend. Of course you can shoot them if you wan't! Wink
5  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: March 08, 2012, 07:15:08 AM
the player character could do with a little more life, a little bit of animation.  also a 'run' button.
different zombie types would be good...maybe one that has eyes that glow red in the dark so you can see them in the shadows, but they attack much quicker.
perhaps people to rescue?  they could just follow you, always get behind you so you don't actually shoot them, but because they'll be in the dark you need to keep checking behind you to make sure they're not getting picked off!
mainly, some form of objective or a place to go.  i got bored pretty quick just doing laps of identical buildings.

THanks man.. good ideas! I'm making a feature list to add to the game.. and your ideas have been added Wink
6  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: March 08, 2012, 04:31:46 AM
Ported my game from Java to Javascript, so now you don't have to download anything to play  Gentleman
7  Developer / Tutorials / Re: 2D Shadow Effects on: December 08, 2011, 11:51:41 AM
here is a processing code for the shadow system I used if anybody is interested:

http://ebridde.is/deadguy/shadows/

 Cool
8  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: December 08, 2011, 11:49:15 AM
if anybody is interested, I put the shadow code from the game online if someone would like to use it in their own game:

http://ebridde.is/deadguy/shadows/

 Gentleman

9  Developer / Feedback / Re: deadguy: top down zombie apocalypse shooter on: November 13, 2011, 04:04:38 AM
this is really a great start. good atmosphere, great style. but gets boring too soon. adding more content would be a big improvement.

thanks, yeah, we only got two months to make the game in the Game Creator competition, so I did not have much time to add features. I was hoping for ideas from the forum on features to add to the game.
10  Developer / Tutorials / Re: 2D Shadow Effects on: November 12, 2011, 04:37:24 AM
Thanks alot for the tutorial.. it helped alot making my first computer game:

http://www.ebridde.is/deadguy



 Smiley
11  Developer / Feedback / deadguy: top down zombie apocalypse shooter on: November 12, 2011, 04:34:01 AM


I finished my first game for the Icelandic Game Creator competition:

http://ebridde.is/deadguy/

I would love to get some feedback, bugs etc.

 Blink
Pages: [1]
Theme orange-lt created by panic