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Player / Games / Re: i'm coming for you master y you silken-haired satyr
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on: October 02, 2012, 12:20:44 PM
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Interesting. I'd like to hear more about that. When viewed from a political 'angle' (pardon the pun, I'm something of a humorist), it points left and is on a decline. Could this be insinuating that rampant leftism actually is leading to a death void? I'd have to think on it more.
But the briefness with which it appears, as well as the garish colors, speaks to of something of a phantasmal sensory experience, which may or not be 'true', and that forming a belief on it may or may not be prudent, given the rapid speed the player makes his movements with. It might be sheer folly to follow such a fey indication, but perhaps in the created mindspace of the gameworld, it is the closest thing to a 'truth' the player can grasp at. Am I on the right track with this line of thought?
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303
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Player / Games / Re: i'm coming for you master y you silken-haired satyr
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on: October 02, 2012, 11:59:22 AM
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I enjoy how the arrow lights up for a split second telling you to jump off into the normally-deadly void. I have a fondness for games that take established "play rules" and twist them, leaving you wondering what sort of mechanisms you've grown fond of will mutate in your hands next. It's a way of keeping the player on his toes while similarly keeping the gameplay fresh and exciting. It's also cool to see an arrow pop up.
I would like to play this game, I reckon.
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306
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Player / Games / Re: Middens
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on: September 30, 2012, 10:32:43 PM
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Got what I think is the 'easiest' ending to obtain. Wondering what variables need to be obtained for different routes.
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307
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Player / Games / Re: Middens
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on: September 30, 2012, 05:04:20 PM
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I'm enjoying the game a lot so far.
Not much else to report.
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308
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Player / Games / Re: Middens
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on: September 28, 2012, 01:23:40 PM
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I'll play it at some point, but I hope there's more to the revolver than it being a rehash of a character from Planescape: Torment
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309
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Player / Games / Re: Middens
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on: September 28, 2012, 10:52:13 AM
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I'd have to play it myself to figure out if there's something to the mismatched assets and general direction of the game. I'm curious if there's a coherent narrative or anything underneath it all, or what.
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310
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: September 22, 2012, 01:29:15 PM
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so yeah, about borderlands 2: i'm kind of on the fence. if i thought the first one was decent but a bit bland, will i like this one more? how much did they change/improve?
They made the gun companies have more differences than the base stats. Tediore guns (the cheap ones) can now be thrown as grenades when you empty the clip, Jakobs (the strong slow ones) can now be fired as fast as you can click, so revolvers can be fanned old west style, the new Bandit 'company' has tons of ammo and cool paintjobs, etc. The scenery looks a lot better, the skybox has had a lot of work put into it, lots of new enemy types with special abilities that make them more complex than "shoot guy as he walks towards you". It's pretty solidly improved, I think. I'd really only recommend it if you have a solid set of friends to play with.
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311
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Player / General / Re: mario
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on: September 21, 2012, 12:31:43 AM
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Mario comes in many forms and most of them have their own distinct flavors
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312
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Player / Games / Re: Catamites have Site now
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on: September 20, 2012, 09:34:29 PM
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alternatively you could say his shit is weird as shit
I see no problem in discussing what makes them 'weird as shit' on a slightly deeper level.
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314
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Player / Games / Re: Catamites have Site now
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on: September 20, 2012, 12:16:40 PM
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J_Chastain (a friend of TheCatamites!!!) has this to say on his own, similarly neon dreamsite: Your Twitter, your Tumblr, your Facebook, I get it, they're fun. You get to talk to people, share stupid pictures, have all the advantages of internet forums with none of the bullshit that destroys every internet forum. Your Tumblr is not your website. It's a cubbyhole on Tumblr's website. Tumblr does not give a shit about you. You generate adviews for them. If you ever become an inconvenience, you'll be erased.
Web 2.0 is a corporate-controlled monster ruled by its twin heads Convenience and Shame. Convenience because it lets you instantly do everything you couldn't code on your own. Shame because it makes everything instantly cleanly formatted and properly aligned and round-cornered in ways that your junk-ass angelfire site could never have been. Web 2.0 is the destruction of the Web in favor of "platforms," shitty miniaturized mini-webs that do one or two things well, other things not at all. It's the promise that you'll never have to feel embarrassed by or take any accountability for your web presence again. You're just another user. You're yet another account with a joke name and a flashing rainbow avatar, swept up in this thing you can't control, putting your own little stamp on it, "innovating" by tweeting weird ASCII art because you acknowledge that the platform is a toolset. So's a free wysiwyg HTML editor. So's a video camera. So's a piece of paper and a brush and a puddle of ink. So's anything else on the planet that you can't cram into 140 characters.
Web 2.0 is a trap. Web 2.0 is a brightly painted silo in a barren field, and you have wandered inside, and the door has been barred, and the venomous snakes and spiders will begin dropping from the ceiling in five minutes. A lot of people with more money than me have been hoarding snakes and spiders for years. Carnivorous birds, too.
I don't want to talk about what sucks. I want you to remember building a web page like you'd drape quilts over the couch and the dining room chairs when constructing a cave; web sites like your own air fortress or super submersible or drill tank to retreat to; web sites which are published globally and accessible to exactly as many people as the Social Networks, regardless of the cash dumped into the latter. There are benefits to visiting Corporate Sharing Space, but you're going to suffer if you try to move in. As for the games, I could say a lot about how TheCatamites (perhaps unconsciously) employs certain narrative techniques that people might find completely offputting without noticing why. From what I can tell, their work is more about presenting very specific complex images held together within a setting, rather than 'relatable characters' or 'coherent plot'. I'm not even going to fall back on saying it "follows a certain dreamlike logic", because it's simply not applicable. It's not about the logic that the narrative follows, it's only about the images it presents. See my analysis of Drill Killer on page 2 for more on this. The intuition required to appraise how best to conjure these images and share them so consistently is astounding to me.
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315
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Player / Games / Re: Catamites have Site now
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on: September 20, 2012, 11:56:59 AM
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I have fun by playing the games and enjoying them and then going back and noting certain qualities that arise from the totally non-standard sets of experiences offered. Consciously devised or not, there are techniques being implemented that are experimental, secret, and powerful.
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316
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Player / Games / Re: Catamites have Site now
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on: September 19, 2012, 10:23:59 PM
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Either way, this derail is stupid. Pavia, either say something substantial or stop posting here, please. You're free to take this discussion about respecting opinions to your own thread. And no, you don't need to fire a parting shot to express your outrage or moral superiority.
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317
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Player / Games / Re: Catamites have Site now
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on: September 19, 2012, 10:22:43 PM
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Not all opinions are worth sharing and you shouldn't act like it's our problem when we don't care if you like or don't like something
If anything, asking you to be a bit more expressive about your opinions is a goodwill gesture designed to engender some actual discussion, and not at all the "ugh why are you ganging up on me" code you think it is.
So yeah, it's fine you don't like the games or the developer. No one cares, especially if you aren't going to go the distance to put something behind your sacred opinions which can never be called out. If you can't even articulate why you like or dislike something, there's really no need to state your opinion.
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318
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Player / Games / Re: Catamites have Site now
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on: September 19, 2012, 06:15:47 PM
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Drill Killer is more of a story than an actual game, with very few interactive elements. Where it succeeds though is by creating a functional narrative by making blunt assertions about the situation to the player. There is a person called Drill Killer, who lives in a house with a thousand rooms, and teenagers constantly go to the house, where Drill Killer kills them with his drill. After the initial assertion of the premise is made, the events play out in several divergent patterns, in such a way that, given the player's aforementioned forced familiarity with the subject matter, become mundane to the point of absurd comedy. Questions are asked, outside of the narrative, about what this premise actually means, and no answers are given. The player is left stranded solely in the enclosed world of Drill Killer, and has no choice but to accept its rules. There, that's an actual analysis of one of the games.
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319
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Player / Games / Re: Catamites have Site now
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on: September 19, 2012, 06:05:07 PM
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It's fine that you don't like them but you're not making any interesting points by saying "I don't like them because I don't like them". If you aren't actually going to discuss anything, why bother posting at all? Your opinions so far aren't interesting or worth reading, no matter how in-your-face and extreme you make them.
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320
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Player / Games / Re: Catamites have Site now
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on: September 19, 2012, 05:46:24 PM
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Maybe not specific enough for you, but I don't really care.
Why are both of your posts in this thread laced with barbs? Why do you feel the need to say "maybe I'm not indie enough" and "that specific enough for ya??" Why can't you just voice your views without trying to spew venom on someone else? Just because someone else likes something you don't doesn't mean you need to actually become hostile, try to one-up them, etc.
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