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343
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Developer / Writing / Re: Criticise my Poems
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on: August 30, 2012, 02:19:29 PM
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Saying you only wrote a poem in 15 minutes or so isn't the sort of thing that inspires anyone to want to get hyped for it.
Either way, to put this lightly, you need to stop telling exactly what you mean and maybe use some actual poetry to evoke things.
Edit: I apologize for being terse with this. To be more clear, when you say things such as "like a Summer Breeze", you're basically cutting around the actual fun of evoking a Summer Breeze.
Dont tell me the moon is shining; show me the glint of light on broken glass. Anton Chekhov (18601904)
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345
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Player / Games / Re: DotA 2 Thread
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on: August 23, 2012, 02:26:50 AM
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My 7th or so round tonight happened, and it was really bad, went 0/13 or something in a 50 minute game, and the opposing team had a player named "xKUSHx" on it. What a revolting life I lead.
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347
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Player / Games / Re: DotA 2 Thread
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on: August 21, 2012, 09:33:21 PM
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And then they updated Drow's model so she has more cleavage and thicker thighs  I don't know the character, so is there a before/after pic I can peep to see how egregious the change is?
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348
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Player / General / Re: Pictures of Food
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on: August 21, 2012, 07:54:57 PM
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Passed up Taste of Thai which Sandoval mentioned last page, and rolled on down to Shoki II.   Pork and rice, and then curry ramen.
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349
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Developer / Writing / Re: ~ short stories ~
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on: August 18, 2012, 10:33:58 PM
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why didn't i see that while i was reading it over?
It's the same reason some unskilled person can look at good art and bad art and genuinely know the difference, but when they sit down with pencil in hand they have no idea where to start, and once they get started, they have no idea how to progress. Look at, say, 13th century European art. A modern day child can tell that perspective is all sorts of problematic, even if they can't explain precisely why. And those people, those 13th century artists, were at the top of their game and made their living doing that. It doesn't mean that they were bad at art, it is just proof that they don't have anywhere near the wealth of techniques to build upon when putting things together. Visual art is a technology, in that it's a tool that gets you a specific effect, and there are techniques that have been developed to make those 'effects' (realistic proportion, shading, etc) easier and more coherent. Writing's the same way. It's not that you're oblivious as to what makes a story good, at least not on a subconscious level. It's just that it's hard to know exactly what needs to be done to convey things in a coherent manner. (This is sort of long, but it's not aimed solely at you-- this line of thought has been in my brain for a while now)
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351
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Developer / Writing / Re: ~ short stories ~
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on: August 18, 2012, 10:20:41 PM
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Legit crits: Too much forced rhythm from punctuation marks. Andy clips his toenails, every Thursday evening, over the rug in the family room. Flows better simply by removing the commas: Andy clips his toenails every Thursday evening over the rug in the family room. Further, despite establishing Andy as a character, and sort of hinting at a third person omniscient type of POV, at the end it becomes "I gotta wash my hands.". The sentence fragment of "Sickening" also highlights this shift in a jarring way, since 3rd person omniscient is usually too detached as a narrator to be sickened by things- likewise, to have the mortal presence to narrate the phrase 'click click click' without objectively stating what we, as people, would know that clicking to be coming from.
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352
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Player / General / Re: Pictures of Food
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on: August 18, 2012, 06:38:27 PM
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Ate at a pretty nice thai place a few days ago. It's called "Taste of Thai", on Broadway in Sacramento.
Hello Sacramento asian food loving buddy
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353
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Player / Games / Re: DotA 2 Thread
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on: August 18, 2012, 03:52:56 AM
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Here are the characters I have tried and some legit notes on my views of 'em:
Sand King: He is pretty neat and I bet his sandstorm gets cool if you max it out
Faceless Void: Pretty fun, same sort of dash as Sand King but his passives are cool and I liked going Dio* on people with his ultimate and the mask of madness.
Broodmother: Only played for like 15 minutes, seems 'okay', I like the idea of spawning dudes theoretically but it doesn't work out so well for me in practice
Lich: Had tons of fun rocking groups of dudes with this guy, never got to use his armor ability much though.
*Apparently I am not the only person who has made this comparison, a quick Google search reveals
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355
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Player / Games / Re: DotA 2 Thread
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on: August 17, 2012, 05:53:01 PM
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"O that we would look upon these boney bandits hitching a ride inside of our bodies with mirth, rather than dread, is the greatest sin of modern life. Go figure."
"They're enjoying life; that's what's funny about skeletons."
"A skeleton wearing a greasy full-body yarmulke to hide their body from god. That is all a human is."
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356
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Player / Games / Re: DotA 2 Thread
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on: August 17, 2012, 05:40:44 PM
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Tear off your ideologically impure face and swim in the real with me.
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359
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Player / Games / Re: DotA 2 Thread
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on: August 17, 2012, 04:07:36 AM
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I played around as Faceless Void and had fun
Edit: Meant to type 'a round' but works either way
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360
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Player / Games / Re: DotA 2 Thread
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on: August 17, 2012, 04:06:14 AM
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Hey there's nothing wrong with arguing against cosmetic items but calling it Barbie shit for "fucking casuals" and saying it ruins things and how it's evil and adds nothing to the value of the game (despite being the literal motive behind Valve developing it, to 'nickel and dime' people to make their money back- a point I raised that you did not address), but when you're going out of your way to be as dismissive as possible to "arbitrary groups", you sort of come across as a hostile idiot. Like, even if I did agree that cosmetic items were inherently bad for the game, I'd have to step in and explain why for you.
Either way, I've played exactly one round of the game and don't have an opinion specifically, beyond "who cares it is a free game, settle down Beavis."
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