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998170 Posts in 39143 Topics- by 30553 Members - Latest Member: drako30

April 17, 2014, 10:43:43 PM
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1  Player / General / Re: venuspatrol.com on: April 13, 2014, 05:34:04 AM
I mean sure, hey, that does make my post seem pretty insensitive and trivial! I don't particularly care that the site will go on hiatus (and wish Brandon the best with his treatment and recovery), just as I did not mind the wait for it to pick up steam after the campaign in the first place.

My frustration is with the actual content that was produced, and the general direction of the site, and that stands.
2  Player / General / Re: venuspatrol.com on: April 13, 2014, 04:07:11 AM
So hey, I had high hopes for this project and I feel really let down by what's become of it.

From the 2011 Kickstarter pitch:

I intended for [Offworld] to be a constant, living document of all the things that were happening, all the things these people were creating, all of the communities that were forming all around the world, and not just create yet another consumer site about videogames that treated them like products on a shelf that you either needed to buy or needed to not buy.

I wanted to talk about videogames the same way we talk about other parts of creative culture: how they affect us, how some parts of them endure for decades, how they are made and why we should care, who actually made them and for what reason, and what they had to go through to do so.

And that totally worked! Well, for a while, and then circumstances that no one involved was at all happy about meant that everything shut down just as it seemed like it was starting to gain a real foothold, and so all went dark.

This resonates! Offworld did operate more-or-less as described there. Unfortunately, Venus Patrol does not.

Again from the pitch:

I'd like to start doing that again, independently

Here's what Venus Patrol actually does, by order of apparent frequency:

  • Promotes events organized by Brandon
  • Promotes Brandon's own sales products
  • Recaps events organized by Brandon
  • Points to existing journalism by unaffiliated third parties
  • Promotes the work of a very small, select group of his own friends

Venus Patrol is demonstrably not "something that itself charts a new course for future games".

I can appreciate that Brandon has other ventures that limit the amount of time he has available to work on this project, but the results are still extremely disappointing, given the original pitch. Even though Offworld disproportionately covered a select few developers, at least there was a token effort exhibited there in building and expanding the culture. Venus Patrol is a tiny, localised echo-chamber by comparison.

Even niche consumerist/enthusiast sites like Tiny Cartridge have done a significantly better job of promoting new and original art in the medium than Venus Patrol. The site has been a huge let down, in my opinion. Oh well!
3  Feedback / DevLogs / Re: Saturated Dreamers on: January 11, 2014, 01:27:10 AM
ah, my mistake.

edit: gonna quote this back in since i sort of bumped it out of sight with the new page:

Quote from: paul
my cousin carrie is in danger of losing her job/car/apartment if she can't come up with $500 in three days, but she also doesn't want to accept gifts or loans due to pride. so i came up with a plan to pay her to help me with my game's editing (she's a writer), which works around her dislike of getting something for nothing or begging (i have no such dislike of begging, especially when it's for someone else)

i myself don't have $500 on hand however, so if any of you are willing to help out, here's a paypal donate link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YASCY8JVLBH4J -- i can pay everyone back within 6 months unless you tell me not to, any amount would be good. credit/debit cards will work

by donating you'd be helping out one of my family members *and* improving the game and helping it come out sooner, because i'd have someone to help me out with the game's writing's revision/editing process

if you like, this can also operate as a pre-order for my game; any donation of at least $15 will receive a free copy of the game when it's released
4  Feedback / DevLogs / Re: Saturated Dreamers on: January 11, 2014, 01:21:08 AM
game maker stupidly doesn't have a way to test if the window is in focus or not

5  Community / Townhall / Re: [WARNING] MildMania Studio and the true story of "Darklings" on: September 15, 2013, 08:38:29 AM
I think the defensive, entitled, and accusatory tone of MildMania's post on the subject says more than you could.

As Orihaus mentioned, it obviously matters very little 'who-did-what-when', and any public argument to that end will be fruitless. The simple fact is that Murat worked on the game: his very distinct, singular visual style makes that clear; and that MildMania are trying to justify using his (collaborative, uncompensated) work against his wishes.

Glad you had the guts to go public with these details before the game is published/released, at which point recouping rights to your work (nevermind profits they make) will become hellish.

Hopefully MildMania responds appropriately to avoid not only wronging you, but permanently souring their own reputation.
6  Feedback / DevLogs / Re: FILO FILO DISCO on: May 15, 2013, 03:56:10 AM
game is white-hot. can't come soon enough!
7  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: April 24, 2013, 10:12:54 PM
In the spirit of the Commonplace Book competition, I think Italo Calvino's artistically influential Invisible Cities would make for an excellent theme.
8  Community / Townhall / Re: Barkley 2 Kickstarter - Sequel to Barkley, Shut Up & Jam: Gaiden on: November 28, 2012, 11:34:04 PM
hey udderdude, thanks for being concerned on our behalf. rest assured the issue of legality has been a long standing concern for ToGCC in regards to getting this game made, and that we have consulted carefully in order to make sure everything was cleared.

as you mention, the original game was made almost entirely of re-appropriated assets, and had a really strong identity made up of patchwork videogame and sports icons. the sequel takes a bit of a different approach.

there was a lot more to the first game than the surface layer pop-culture stew; of course it's a matter of opinion whether that game stands on the merits of it's own humor or not, but we believe this game will easily outstrip the first in that regard =)

cboyardee covers a lot of this in greater deal in this interview.
9  Feedback / DevLogs / Re: The Secret Land on: June 30, 2012, 12:35:18 AM
10  Player / General / Residents of Atlantic Canada on: June 18, 2012, 07:41:20 AM
The Canadian Game Studies Association is looking to make connections in the Atlantic provinces. If you (or someone you know) is involved in independent game development and/or related communities, please get in touch by email (alviscera at gmail dot com) or PM me here. It'll be worth your time!

11  Community / Jams & Events / Re: Any TORONTO Indie Enthusiasts on: March 19, 2012, 09:42:12 PM
the toronto scene is pretty healthy

yeah dude, come out to events and stuff there are tons of us...
12  Feedback / DevLogs / Re: 2-in-1 devlog → Probability 0 + Starseed Pilgrim on: October 31, 2011, 10:11:00 AM
i think you're missing the point. these games are functionally complete.
13  Player / Games / Re: RPG/Roguelike sports games? on: September 28, 2011, 04:11:44 PM
I've been playing this game Rogue Hockey

game rules
14  Player / General / Re: How to dress like a video game character on: September 27, 2011, 03:33:13 PM
I have never read anything by Tim Rogers, Leigh Alexander, Kieron Gillen (apart from the infamous Darwinia review) or any other prominent "NGJ" writer.

wow! gee whiz!
15  Player / Games / Re: iPhone recommendations? on: September 20, 2011, 05:56:22 AM
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