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891141 Posts in 33524 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 01:50:42 AM
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1  Developer / DevLogs / Re: FILO • FILO • DISCO on: May 15, 2013, 03:56:10 AM
game is white-hot. can't come soon enough!
2  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: April 24, 2013, 10:12:54 PM
In the spirit of the Commonplace Book competition, I think Italo Calvino's artistically influential Invisible Cities would make for an excellent theme.
3  Community / Announcements / Re: Barkley 2 Kickstarter - Sequel to Barkley, Shut Up & Jam: Gaiden on: November 28, 2012, 11:34:04 PM
hey udderdude, thanks for being concerned on our behalf. rest assured the issue of legality has been a long standing concern for ToGCC in regards to getting this game made, and that we have consulted carefully in order to make sure everything was cleared.

as you mention, the original game was made almost entirely of re-appropriated assets, and had a really strong identity made up of patchwork videogame and sports icons. the sequel takes a bit of a different approach.

there was a lot more to the first game than the surface layer pop-culture stew; of course it's a matter of opinion whether that game stands on the merits of it's own humor or not, but we believe this game will easily outstrip the first in that regard =)

cboyardee covers a lot of this in greater deal in this interview.
4  Developer / DevLogs / Re: The Secret Land on: June 30, 2012, 12:35:18 AM
thong
5  Player / General / Residents of Atlantic Canada on: June 18, 2012, 07:41:20 AM
The Canadian Game Studies Association is looking to make connections in the Atlantic provinces. If you (or someone you know) is involved in independent game development and/or related communities, please get in touch by email (alviscera at gmail dot com) or PM me here. It'll be worth your time!

Thanks
6  Community / Get Togethers / Re: Any TORONTO Indie Enthusiasts on: March 19, 2012, 09:42:12 PM
the toronto scene is pretty healthy

yeah dude, come out to events and stuff there are tons of us...
7  Developer / DevLogs / Re: 2-in-1 devlog → Probability 0 + Starseed Pilgrim on: October 31, 2011, 10:11:00 AM
i think you're missing the point. these games are functionally complete.
8  Player / Games / Re: RPG/Roguelike sports games? on: September 28, 2011, 04:11:44 PM
I've been playing this game Rogue Hockey

game rules
9  Player / General / Re: How to dress like a video game character on: September 27, 2011, 03:33:13 PM
I have never read anything by Tim Rogers, Leigh Alexander, Kieron Gillen (apart from the infamous Darwinia review) or any other prominent "NGJ" writer.

wow! gee whiz!
10  Player / Games / Re: iPhone recommendations? on: September 20, 2011, 05:56:22 AM
http://minotaurproject.co.uk
11  Player / Games / Cave Story+ on: September 08, 2011, 12:17:44 PM
So this version has been rereleased with an extra stage for Mac
http://itunes.apple.com/gb/app/cave-story/id456447717?mt=12

Coming to Steam later
12  Developer / Paid Work / Re: Full-time paid position for venture-backed Silicon Valley indie studio! on: August 30, 2011, 09:37:58 AM
13  Player / Games / Re: Block that matter on: August 23, 2011, 10:24:14 PM
offal, I'm asking why he decided to make the homage to Alexey and Markus
and so am i

Nothing should ever reference anything that came before it
narrowly implying that other developers made the game is an entirely different thing
14  Player / Games / Re: Block that matter on: August 23, 2011, 07:28:15 PM
Quote from: the internet, at large
"Blocks that matter" Just got released on Steam for PC and Mac, Created by Alexey and Markus (Notch)

I didn't make any connexion

Quote from: the trailer



Not sure if I should [...] But if you have questions, I'll be glad to answer them.

what inspired your storyline?

please enlighten us, william.
15  Player / Games / Re: Block that matter on: August 22, 2011, 08:50:50 PM
betelgeuse betelgeuse betelgeuse
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