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Developer / Feedback / Re: NEW Slenderman Game: SlenderMod
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on: August 25, 2012, 01:51:28 AM
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if I wanted to play Slender I would play Slender. why would I want to play a direct copy of it?
seems like a colossal waste of time to me, to remake another person's game. you would learn a lot more if you just took what you liked about Slender and made it into your own thing. and it would be immensely more interesting than a 'remake' of a game that already exists and is technically still in development.
This is a valid concern. I should've added in my original post that it's not simply a remake, but has serious improvements and a lot of changes in regard to the original slender. There's quite a large group of people waiting for something like this. I'm just hoping they like what we've done with it  Thanks for taking your time to reply to my post 
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Developer / Feedback / NEW Slenderman Game: SlenderMod
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on: August 24, 2012, 09:54:32 AM
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Greetings! We from Flying Pie Entertainment have been working on a project which originally started as a simple modification of the original slenderman game by Parsec. Instead of simply building a new level for the game we ended up creating a complete remake of the game. We don't have the intention to 'steal' anything made by Parsec. We really enjoyed his game and thought it was a great concept. We did this project mostly for our own enjoyment, learning purposes and hopefully to scare the crap out of as many people as possible. Enjoy! More info & download: http://www.flyingpie.nl/?page=slendermodSome of the things we changed:-Post processing effects for an old horror movie atmosphere -A complete new environment with tons of new props and a serious graphics overhaul -Many new sounds to mess with your head -The code has been completely re-written and improved. Unlike the original slender game we're therefore not bound to a completely flat terrain and can use different terrain assets -New triggers & jumpscares added. You'll have to play to find out what they are  I'd love to hear what you think about it! Cheers! Tim Spaninks & Marco van den Oever Some Screenshots:   
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Developer / Feedback / Re: Metal Mayhem – the indie Steampunk Battle Arena Game
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on: July 03, 2012, 11:26:23 PM
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Looks like a promising start , will there be power ups or abilities besides the gun? Classes?
Thanks Slushy_, sorry for the slow reply, I've been on a short vacation. we've started out with tons of those ideas and eventually I hope we'll be able to implement those. Our priorities right now are fixing a couple core gameplay things such as visibility of your character, clear objectives and some more clarity in other visual elements of the game. And we still have to optimise the game a bit so it runs smoother on low-end machines. If we fix those things we're offered a possibility to show off our game at the Indigo showcase in the Netherlands. After these changes I guess we'll first have to make the game accessible for more people, so we'll check out possibilities like networking and different control options than just the xbox controllers. So after this at some point I indeed hope we'll be able to introduce more variety in the game 
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Developer / Feedback / Metal Mayhem – the indie Steampunk Battle Arena Game
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on: June 21, 2012, 12:40:06 PM
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Greetings, For the past two months I’ve been working on a battle arena game called Metal Mayhem with a team consisting of me and three fellow students. Even though the game is not finished yet, we would love to know what you think!  You can check out the trailer of our game here: http://www.youtube.com/watch?v=Htf0KB7Ts68Show your support and like our facebook page: http://www.facebook.com/metalmayhemgameIf you’d like to try the game for yourself, that’s also possible! The current build runs on windows (at least xp, vista, and windows 7), requires at least 2 xbox 360 controllers and is offline multiplayer only, so grab a friend and download the game from the link below! https://www.dropbox.com/s/1pyjk8d7kxbc7um/Metal%20Mayhem.rarI’m looking forward to hearing from you, Tim Spaninks [email protected]
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Developer / DevLogs / Re: Shadowpuppets of Java
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on: January 26, 2012, 12:31:07 PM
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Thanks for the positive feedback guys. We've decided we want to give it a go and try to develop the game. It'll take a large amount of time though seeing we're going to have to develop the game in our spare time. Really nice concept and idea! Also, very immersive atmosphere. 1) the more complex puzzle should not become huge trial and error loops. For example, solving it should come more from thinking about a solution than from finding the exact spot of some stick on the grid. 2) the complex puzzles should also integrate the shadow concept at its core.
I completely agree on those two, and I would add: 3) The transition between front and backstage, although nicely done, is a bit slow as it is now, and with complex puzzles could break the game play flow. Aside from this, good luck and keep up the good work!  Hehe, that sounds familiar. Initially, we literally rotated the camera from one side of the screen to the other with a nice swoosh, which frankly looked awesome. Though it was painstakingly slow so we had to leave it out. Anyways, we haven't really had alot of time to tweak things to perfection yet, but I'll see to it we might chop a fraction of the time off to make it even smoother  Thanks again for taking your time to respond.
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Developer / DevLogs / Re: Shadowpuppets of Java
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on: January 17, 2012, 01:08:54 PM
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Well, considering this was a short-term project so far we haven't really incorporated long-term gameplay into the concept yet. Though there is a hint to a possible story line in which the character is on a journey. In the demo (as you can see in the playthrough) the palace in the background is drawing closer in each level.
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Developer / DevLogs / Shadowpuppets of Java
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on: January 17, 2012, 02:09:49 AM
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Hey guys, As a school assignment I've cooperated with three of my classmates to design and create a proof-of-concept of a puzzle game we called 'Shadowpuppets of Java'. We're considering developing the full game, which would consume a huge amount of time, so we'd really love to find out what people think of the concept. I'd appreciate it if you'd take a look at it and let us know what you think about it, so I uploaded a playthrough of our demo on youtube. There's more information in the description there: http://www.youtube.com/watch?v=d_F5bEgqLYULooking forward to hearing from you, Tim Spaninks
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