Your comments were pretty insightful.
I really like the idea, and I like the game too for the most part, but the spikes are BULLSHIT.
Sigh, I wish I had read TheAdam's comment before playing. I too hated the spikes, but got fed up with them and went the other way so I didn't spend forever on that death trap.
Yeah, we did notice the spikes trap felt a lot more unpredictable (as in frustatingly so) than we wanted. Some people also complained that the spikes per se are quite hard to see, making the death look sudden and arbitrary. Did you guys thought the same?
I guess we shouldn't rely solely on surprise attacks, some tiles where the spikes are in plain sight are also an alternative to some parts of the map.
Combat - I found hammering the wolves awkward.
Personally I think it's because the animation feels kinda sluggish.Definitely not as fluid and instantaneous as a punch or a sword stab would be, maybe we should tweak it with that direction in mind.
The opening text - You shouldn't have it disappear after a timer goes off. Also, the phrase:
"I really don't recall the details" is immersion breaking. You should drop it. The phrase "I'll be frank with you" also implies that the narrator often decided against being frank and might be untrustworthy... idk if you want that implication?
Uh...Never really thought about it that way. "I really don't recall the details" is immersion breaking. You should drop it. The phrase "I'll be frank with you" also implies that the narrator often decided against being frank and might be untrustworthy... idk if you want that implication?

I'll revise the text right away!
The game does have more more than one way to reach the finish line, but a couple of then should just LOOK like they are endurance tests (but they were actually impossible). Needs more play-testing and more fine-tuning (especially the time limit).
Again, thanks everyone! This means a lot for us.

