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878920 Posts in 32944 Topics- by 24352 Members - Latest Member: odingrey

May 23, 2013, 12:06:47 AM
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1  Developer / DevLogs / Re: Dog and Bone on: April 12, 2012, 01:28:20 PM
Ooops, sorry about that, i go a little nervous and did not write much information.

The game will be a 2D puzzle platformer. It will feature two characters that will have to scroll around the level trying to find the other.

Aside from the ground, there will be moving platforms, some different deathly objects which can kill the players, teleport zones and triggers that will remove doors and create bridges.

The game will not focus on skill, rather on thinking. (Unfortunately the small screen area does not allow for much visibility).

The game will have minimalist controls, just two buttons, a left one and a right one, when the player presses left, the character will go left, when the player presses right, the character will go right, when the player presses both buttons, the character will jump.

The objective of each level is to get the characters together.

The game will feature 48 levels. The levels will require between 1 and 4 minutes to be completed.

[note: i added some more information to the original post]
2  Developer / DevLogs / Dog and Bone on: April 12, 2012, 11:49:27 AM
Hi.

I am currently developing a game single device multiplayer game for Windows Phone 7. The game will feature a split screen and each player will play on a end of the phone.
Each player will have two buttons, a left and a right one. When the player presses the left button, the character will go left, when the player presses the right button , the character will go right, and when the player presses both buttons, the character will jump.
The levels will feature moving platforms, deathly objects, teleport zones and other obstacles.
Some design pictures:
picture 1
picture 2

The objective of the game is to get both characters together. The game can be played by one or two players.
And here is is a small gameplay video. =)

www.youtube.com/watch?v=v723Eo_JfSE

Thanks for reading Wink
3  Developer / Design / Re: Best game UI experience you've had? on: March 29, 2012, 06:23:41 AM
Pokemon games are really bad in my opinion. Takes too long to open the menu and do whatever you want. Also using HM's are really annoying... yeah I know I can break this rock... yeah I want to use rock smash... yeah pikachu used rock smash... repeat ON EVERY ROCK.


Very good observation. One can only wonder why they didn't fixed that. I don't like that(prior to generation 4) you had to press B to sprint. Just like in FF7. Its like they want to frustrate the player.
4  Developer / Technical / Re: Replicating a randomly-generated result on: March 18, 2012, 01:57:20 PM
This is a very interesting subject.
I am currently using Mersenne Twister pseudorandom number generator.
I learned about it in the book  Game Coding Complete. The author even provides an implementation in c++
5  Developer / Art / Re: 3D thread on: March 12, 2012, 02:37:17 AM
I remember someone doing that 3d -> pixels with cartoonish trains and the end result looked great. It was either in these forums or somewhere on polycount.

As for what to use - Blender. Free, open source, full package (modeling, rigging, animation, rendering), less of a resource hog than the big packages like maya or max, and you can find lots of free learnig resources like this video series on 3dbuzz.com. I'm also pretty sure that most dvds in blender shop are free to download (being licensed under CC).

Bio mechanic, are you referring to Aubrey from Wolfire? He did some 3d pixel inspired trains for Mojam.
You can watch his videos no his Justin.tv account.
6  Developer / Tutorials / Re: Pixel Art Tutorials on: March 12, 2012, 02:05:26 AM
Ah, there was a dude who did some amazing pixel art trains by making a 3D model first and then cleaning up the exported renders. They were lovely. Dan Ossler? Ostler? He's on this forum, somewhere...

Jotapeh, are you referring to Aubrey from wolfire? He did some pixel art based 3d trains for Mojam.
Anyone can watch the videos of him making them in his Justin.tv account =).
7  Player / Games / Re: peter molyneux leaves lionhead, goes indie on: March 11, 2012, 04:01:53 PM
I agree your options.
It just bothers me to think that Peter Molyneux is going to spend time "relearning" to program when he could spend that time doing what he does best, designing. I mean wherever technology he used 17 years ago, must be obsolete by now.
I thought about it, and maybe is is learning to program just to see how powerful the platform is going to develop is.

I hope he is learning to program in order to improve is game creation skills and not because of some middle age crisis ... Ok i am drifting now Smiley.

Gonna shut my brain Smiley.
8  Developer / Technical / Re: Developing For Windows 8 Metro (C++) on: March 11, 2012, 01:33:42 PM
The best resource page i have bookmarked to start programming metro application with c++ and direct x.

Hope this is helpful Wink




9  Player / Games / Re: peter molyneux leaves lionhead, goes indie on: March 11, 2012, 01:19:16 PM
I am really happy to see Peter Molyneux getting more freedom to develop his games.

That said, i don't understand why he would get back on programming. Chances are, years of neglect made him "rusty" and he should have enough money to hire a programmer.

Also, i love the little jab he sent to his doppelganger  Smiley.

10  Developer / Design / Re: Best game UI experience you've had? on: March 11, 2012, 12:48:43 PM
In terms of mobile games, my favorite is Fruit ninja's menu.
I love that in a game where you have to cut things to earn points, you also have to cut the menu options. It creates an amazing synergy between gameplay and menu design.

11  Developer / Design / Re: Best game UI experience you've had? on: March 11, 2012, 12:24:59 PM
My favorite game UI experience is from one of the most underrated games of this generation, namely Splinter Cell Conviction Smiley.

I loved how the interface was drawn on the 3d scene, i have never seen nothing like that before Smiley.





12  Developer / Feedback / Re: Run Pixel Run on: March 11, 2012, 11:12:32 AM
Here are my suggestions:

  • Change the word "Up" to "W".
  • Allow the player to restart pressing "W" or "S" instead of "X". IT can be a little tiring to have to move the finger to restart the level when i already have them possioned at "W" and "S".
  • Allow different buttons in addition to "W/S" like "X/C" or "Up/Down".

Hope this is helpful  Wink.
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