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879467 Posts in 32981 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:51:34 AM
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1  Developer / Unpaid Work / Re: The Cat & The Castle looking for programers and artists! on: May 16, 2013, 03:54:13 AM
sent you an email, love the artwork, goodluck
2  Developer / Art / Re: show us some of your pixel work on: May 16, 2013, 01:11:58 AM
Single color animations are a bit of a challenge, but I'm having fun figuring this out.


holy jees ive never considered how hard that must be.
3  Player / Games / Re: League of Legends on: May 16, 2013, 01:10:30 AM
i refunded nami to get some rp and bought hecarim. then found out they're buffing nami. was a bit annoyed but not really because her gameplay is still
so boring
4  Developer / Business / Re: Searching for brilliant people to help me build game dev studio from scratch on: May 15, 2013, 02:41:58 AM
Don't get me wrong, I like a harsh crowd ha - I used to post really critical comments in the Unity3D collaboration forum until they closed all threads to replies in that sub forum because people were asking too many questions and being too critical. Glad to see I can be critical on Tigsource hehe

Yeah it can be good in some senses, people dont fall into working on projects like this beacuse they look at the 'hate' in the comments and just go well obviously these people know if this is good or not.
Although sometimes it can put people off stuff :C i prefer constructive criticism (say on something i'm new to and have just asked a stupid question or asked for help) not 'go back to school' and all that.
5  Player / Games / Re: League of Legends on: May 15, 2013, 02:37:51 AM
then wait a year and get a rework becoming op, yay!

Karma's still trash after her rework  Sad

i had karma before rework for troll / try and make her decent.
since she's been reworked i've played her twice (aram only). the abilities are nicer in most aspects, but they still dont have any impact on the game. she isn't strong, nor does she have particular poke, nor cc, and so the rework didn't do much except just mildly change what she did.
shame Sad

also i think she's more popular but a lower win rate after rework XD (or something like that, maybe the other way around)
6  Developer / Tutorials / Re: Audio Processing C# on: May 15, 2013, 02:33:06 AM
aha i hope you have added that to some documentation because there will be some confused people out there o.O

what's the feasibility of displaying both frequency domain and time domain graphs in real time too ? and how difficult would that be to make?

edit: i figure you'd just look at each sample and then plot a graph of that, then update that graph every sample rate, and put the time stamp of the last sample back whatever your sample time is. (if that makes sense)
7  Developer / Tutorials / Re: Audio Processing C# on: May 14, 2013, 01:38:33 PM
Make a game out of it :D Can you try produce a wave input to obtain a wave output, or something. Though make it more fun than settings and all, make it people looking stupid by whining dumb things into the microphone.

I hope to get in to DSP. May start (this summer) in designing electronic circuits for it first. Or maybe a mix.
8  Developer / Tutorials / Re: Audio Processing C# on: May 14, 2013, 10:13:46 AM
Wow small world.

Will read into it.
9  Developer / Tutorials / Re: Audio Processing C# on: May 14, 2013, 09:06:25 AM
Sounds good to me.

What do you think about making the actual signal processing in matlab but then have an enclosing program in C#. (the interface and all, I think if I were able to get a community of effect developers that would be awesome).
10  Developer / Business / Re: Searching for brilliant people to help me build game dev studio from scratch on: May 14, 2013, 06:24:32 AM
Could just be inexperience as a leader.

Most likely.
11  Developer / Tutorials / Re: Audio Processing C# on: May 14, 2013, 06:20:49 AM
@eclectocrat

I dont mind patronization :D my whole point for wanting to do this was for my computing A2 next year (we have to do a project). And I wanted to make something that could easily create presets and which people could then download onto a bit of hardware which I'd have an input and output and people could effectively share and create easily a load of different effects. I know it'd be a load of work and that's why what this thread is for is me to look into what it would involve and the length of it.

(we're taught pascal at school but my roots are in electronics and that's where my core understanding of signal processing comes from. my c# knowledge comes from unity but then some expansion into XNA).

I was thinking that maybe I could use Matlab to process the signal (in case anyone has experience with that) but that seems both expensive and not viable for a years work. This wasn't going to just be a VST but actually a full project (also wasn't planning on doing the hardware in the same year).

If you have some tutorials for C/C++ audio processing I'll read through those but am keeping in mind the advice on difficulty! (This is not me being set on doing this, hey, maybe I'll even have an excuse to make a video game for the project which would be awesome - though it needs to have a purpose for an end user / commissioner).

Anyway thanks :D
12  Player / General / Re: What are you listening to at the moment? on: May 14, 2013, 01:32:15 AM


New Anamanaguchi is pretty cool and a little different from what they've done in the past. Also, 22 tracks holy shit. idk how to get it except from kickstarter at the moment, though.

Yeeeh it is awesome :D

Also can anyone recommend me some jazz? I want Louis Armstrong style (old-time) except without the singing. (pref not eclectic)
13  Developer / Business / Re: Searching for brilliant people to help me build game dev studio from scratch on: May 14, 2013, 12:36:07 AM
A leader does everything no one else wants to do, or it doesn't get done.

Had experience on this recently and didn't know if it was just a bad leader... so I guess I can vouch for that.
14  Developer / Design / Re: The designer's workshop on: May 13, 2013, 11:22:51 AM
nice, but any games?
15  Developer / Design / Re: The designer's workshop on: May 13, 2013, 07:26:34 AM
There's plenty of good looking low poly 3d model art out there.

GIVE
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