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879462 Posts in 32981 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:38:13 AM
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1  Developer / Feedback / Re: Spelunky v1.0! on: September 03, 2009, 08:51:59 PM
652 deaths. One win. Oh my god i finally did it, and i unlocked the Changing and Sun rooms in the same run.  Big Laff I'm so happy right now.

Oh, and a very minor thing but that moon room description before the unlock is still hanging around.
2  Developer / Feedback / Re: Spelunky v0.99.9 on: September 02, 2009, 03:33:11 AM
Thank you! Corny Laugh (I'm so tired.)

Man buying with P just feels so weird. I'm sure i'll get used to it, but man...

You can change it in the config. Smiley


Brilliant Smiley
3  Developer / Feedback / Re: Spelunky v0.99.9 on: September 02, 2009, 12:45:03 AM
Man buying with P just feels so weird. I'm sure i'll get used to it, but man...
4  Developer / Technical / Re: Level Generation? on: June 30, 2009, 12:27:20 AM
Thanks for the quick replies. Smiley BorisTheBrave, i actually chose to learn as2 because there were more tutorials available from a quick search. I plan to migrate to as3 soon. ZeuglinRush, thanks particularly to you since that's what i was thinking of and you just clarified it for me.

edit: since it's been brought up, a tutorial for as2 to as3 conversion would be fantastic
5  Developer / Technical / Level Generation? on: June 29, 2009, 01:57:57 AM
What would be the easiest way to create a simple level randomiser/ generator (for example, like in Spelunky) in actionscript 2? I'm thinking creating an array and getting it to (something) under a few guidelines but i'm not sure.

Is there a better/ easier/ more efficient way?
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