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1076080 Posts in 44161 Topics- by 36127 Members - Latest Member: DSSiege11

December 30, 2014, 09:15:57 AM
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1781  Player / General / Re: Silicon Knights sues Epic Games over Unreal Engine on: July 20, 2007, 10:25:53 AM
hmm, it was a completely different game back then. different setting, different story, different game play. (what like, 5 years ago or more?) i don't see how that would inform an opinion on the current version.

also don't really see how its a "by the numbers" sci fi plot.

new e3 trailer: http://www.gametrailers.com/player/21482.html
1782  Player / General / Silicon Knights sues Epic Games over Unreal Engine on: July 20, 2007, 10:14:26 AM
http://biz.gamedaily.com/industry/feature/?id=16868

Friend just sent me this link...

Denis Dyack has massive, massive balls.
1783  Player / General / Re: Motivation on: July 20, 2007, 09:59:41 AM
reading hateful comments about your game on the internet

muttering/yelling about things you have no effect over

getting drunk

curling up into a ball and crying
1784  Player / General / Re: The League Magazine, think about it at least on: July 20, 2007, 06:53:07 AM
I was just thinking about how we can remove ads from websites, but we can't from magazines - when I remembered how my mom cuts ads out of her subscription magazine. (macleans)

I love reading game magazines, but there's just so many ads and sometimes its discouraging.
1785  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 20, 2007, 04:55:32 AM
Those are some awesome classic computer shots. Smiley
1786  Player / General / Re: Memorable In-Game Introductory Sequences on: July 18, 2007, 10:22:19 PM
That reminds me. Smiley

Legacy of Kain: Blood Omen started out with your human main character in a tavern, finishing up a drink. You get control right away, and as soon as you leave, assassins attack you. You can try to survive for as long as possible, but eventually they'll kill you...



...then you get raised from the dead as a vampire, your first objective being to murder your would-be assassins.

 

Here's a video of a guy surviving for a really long time at the beginning. Tongue

(lol, someone mixed Nightwish, Blood Omen and Spanish and its ridiculous)
1787  Developer / Technical / Re: GoSprite! on: July 18, 2007, 04:24:25 PM
that's about as likely to happen any time soon as the rapture.

You just had to go and say it.  Huh?
1788  Player / General / Re: New! The wonder of 3D in your Mailbox! on: July 18, 2007, 04:04:59 PM
"It's yours, absolutely free".   :D

After only 29.99 monthly payments of $1
1789  Player / General / Re: Crappy Independent Game Sites on: July 18, 2007, 08:25:06 AM
In that case, I prefer "KHAAAAAN!"
1790  Player / General / Re: Crappy Independent Game Sites on: July 18, 2007, 04:45:53 AM
Huh?
1791  Feedback / Finished / Re: Fez on: July 17, 2007, 09:08:17 PM
My guess is that it has some kind of modern/new gameplay mechanic that makes use of the pixel art in an unusual way.
1792  Developer / Balding's Quest / Re: Balding's Quest: Level Design on: July 17, 2007, 06:44:45 PM
's Thread.
One pat on the back.
Alec Hurricane Spin kicks.
Hits everyone in the bunz.


I love buns.
1793  Player / General / Re: Crappy Independent Game Sites on: July 17, 2007, 06:40:27 PM

For art! the game.
1794  Player / General / Re: NEW TAKAHASHI GAME! on: July 17, 2007, 06:29:11 AM
of...art?

Oh noes
1795  Developer / Technical / Re: Storing Game Data Efficeintly on: July 17, 2007, 05:14:07 AM
I'm completely lost on the Atari comment.

Well excuse me princess.   Tongue
1796  Developer / Technical / Re: Storing Game Data Efficeintly on: July 17, 2007, 05:04:28 AM
Huh?
1797  Developer / Technical / Re: Storing Game Data Efficeintly on: July 17, 2007, 04:54:27 AM
Huh?
1798  Player / General / Re: The issue of games as self expression on: July 16, 2007, 02:52:26 PM
xix is the Ted Stevens of TIGForums, only less patient.



NO!!
1799  Developer / Technical / Best. Bugs. Ever. on: July 16, 2007, 02:50:48 PM
This is the thread for wacky bugs you've discovered in your own games (or others'). Something that was unintentional, but crazy weird and funny.

I've seen two weird ones that stand out in my time.

Back in the QBasic days, I was working on an RPG called "Ending World", which had a lot of textboxes. One time I was testing the game, one of the characters said my dad's email address 5 times in a row. It only happened once. I have no idea how it happened, unless memory somehow got corrupted and pointers were pointing to different strings.

But the best of all time for me has to be from a game I worked on in Winnipeg called "Dungeon: Gladiator". Somehow, if you exceeded the texture RAM, texture pointers weren't guaranteed to point to the texture you wanted to load - they could point to any other texture. The characters were broken up into head and body textures, and that lead to the creation of...



The Crotch Monster
1800  Developer / Technical / Re: Storing Game Data Efficeintly on: July 16, 2007, 02:43:11 PM
You don't see many games being developed for the Atari 2600 anymore...
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