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1802
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Player / General / Re: The issue of games as self expression
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on: July 15, 2007, 08:48:37 PM
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I just don't like it when people try to force an idea of art like that. It's too close-minded and I think it can have a harmful effect on other people.
Naw, he said earlier on that there is no method to art in the same interview. You're just misinterpreting what he said.
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1805
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Player / General / Re: The issue of games as self expression
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on: July 15, 2007, 03:28:07 PM
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I took it that he was just poking fun at how many kids want to make those kinds of games.  i.e. Like all the dudes that want to start making MMORPGs, and they're just like every other MMORPG but with "better features", etc. Its just not really inspired.
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1806
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Player / General / Re: The issue of games as self expression
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on: July 15, 2007, 02:25:53 PM
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Hmm, I was rereading my post, and felt I should clarify...
I don't think that design by committee necessarily means a game will be bad or anything. The ingredients to making a good game aren't limited to certain things, and great games can come out of any kind of development practice. Its like a combination of talent, timing and luck.
But I also don't find Jon's statements offensive. I don't think he's trying to say he's better than anyone. Its just his opinion.
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1807
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Player / General / Re: The issue of games as self expression
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on: July 15, 2007, 01:43:06 PM
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Are you really that offended?
I think at some point its valuable to get feedback from others. I think Jon's point was that its uninspired to start with a committee telling you what to do, if you're intending to do something artistic.
It seems the majority of great game concepts came from one or a few creators with an inspired idea that they fought to bring to life. i.e. Super Mario Brothers
Not by polling a large group of people and going with the average.
But it depends what your goals are. Some people like to make games just for the craft aspect of building the code and having it work. They're not really interested so much in a vision or doing something that speaks to them.
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1808
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Player / General / Re: Memorable In-Game Introductory Sequences
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on: July 14, 2007, 06:18:12 PM
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The intro to Prey was pretty much the only part of the game I enjoyed; you just walk around in a bar until you get abducted by aliens while listening to Blue Oyster Cult.
Seconded! I guess I wish the game was more of a reserve simulator or something. Reserve Tycoon?
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1809
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Player / Games / Re: Beginner's guide to indie gaming (WIP)
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on: July 14, 2007, 12:14:00 PM
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"The game suggestion thread in the forum is stymied by hand wringing over genre classifications. There is a real push for discussion to stay open-minded. The message is that games should be considered as games, not implementations of genres. Oh, UNLESS the game in question fits the “match-3” genre. Then burn it straight to hell! And crassly insult the artwork and people that made it! Fuck it! If I, a 20-something male, can’t enjoy it, then it isn’t indie! Period! But please don’t call these other games “platformers”. No, it’s not fair; they have subtle improvements past the genre definition and it would unjust to narrowly define their artistic greatness in those confines." (from front page comments)
Woot!
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