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1076080 Posts in 44161 Topics- by 36127 Members - Latest Member: DSSiege11

December 30, 2014, 09:15:57 AM
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381  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: December 17, 2009, 06:18:55 PM
This is the Mac version: http://thirdcog.eu/apps/cfxr
382  Community / Assemblee: Part 1 / Re: Ted's Arts - Hi Res Spaceships & Character Portraits (finished) on: December 17, 2009, 10:14:20 AM
Yo, I used this model in a Unity tutorial: http://infiniteammo.ca/schpooter/

If the credits need to be changed in any way, let me know! Thanks.  Beer!
383  Player / Games / Re: Insane Gamasutra comment thread on Adam Coate's game Flytrap on: December 16, 2009, 11:48:15 AM
Wait, so he pisses his pants over some guy who calls himself "The Negative Gamer" giving his game a negative review?  Facepalm

I thought he was a troll at first, but after reading everything here and on Gamasutra I'm convinced he's just crazy. I also have a feeling he's going to show up here, he seems like the kind of person who obsessively googles his own name.  Screamy

I believe he will appear if we chant his name three times...
384  Player / Games / Re: Insane Gamasutra comment thread on Adam Coate's game Flytrap on: December 16, 2009, 09:05:31 AM
Thanks for the update, Luke. I was curious about that.

I was like... "how could someone ever get pissed off at Luke?"

There doesn't seem to be a legit reason. Tongue
385  Community / Jams & Events / Re: BLIP on: December 16, 2009, 08:46:36 AM
I MISSED MY TRAIN GOD DAMMIT

Really? Shit.  WTF
386  Player / Games / Re: Insane Gamasutra comment thread on Adam Coate's game Flytrap on: December 16, 2009, 12:47:57 AM
 Facepalm
387  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: December 15, 2009, 04:48:51 PM
Aha, yeah... you have to set the view manually to 16:9. Its not something that's saved in the project files.

BTW there is stuff in the scene above, you're just really far away by default. (I guess?) Select something in the heirarchy, then select the scene window and press "F"... the scene camera should zoom it into focus. Smiley
388  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: December 15, 2009, 03:36:35 PM
http://infiniteammo.ca/blog/tutorial-tuesday-schpooter/

Part 1 is up!

Could someone test it out and make sure it runs on Unity indie? (free unity) Thanks!  Beer!
389  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: December 15, 2009, 12:40:14 PM
Next tutorial will be about how this is made: http://infiniteammo.ca/schpooter/

Working on recording it right now!  Gentleman
390  Developer / Tutorials / Re: Using Unicode TTF fonts [ C++/SFML ] on: December 08, 2009, 07:48:52 AM
Wow, I need this!

Will read...  Coffee
391  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: December 07, 2009, 12:07:13 AM
I wonder... is it possible to have "collision group"
I mean if i want my camera to collide with certain element but not my character, and my character collide with some element and not the camera (and retain physics ability. I have got through the feature of unity and did find any hint of this. Game are much more simpler to do if we can manage collision by group, as collision is nearly the basis of everything.

There's no built-in collision group system (because of the version of PhysX that Unity uses I think) however Flashbang has written their own collision group manager. They hate it though. I'm actually using it because there's nothing else that I know of at the moment. (its not bad for prototyping at any rate)
392  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: December 07, 2009, 12:06:20 AM
I haven't really looked into this (being preoccupied with making a 2d game for assemblee, as well as finals approaching), so maybe a tutorial about using physics with a camera off the ground would be helpful. Currently, I've got my camera walking around and jumping just fine with physics, but it's stuck to the floor.

Just set an offset on the collider or parent the camera to the object that does the moving and set its local position.
393  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: December 07, 2009, 12:05:45 AM
So, is there a way to make changes made whilst running persistent? I noticed when you made the floor object whilst running you said how it was really cool. I agreed (through gritted teeth) and then hit stop and it disappeared (of course). Is there a solution to this or is it a "feature"?

One way sort of around that is to change prefabs, since those changes are preserved.

But I'm not sure if there's a way to save scene changes made while the editor is running. (it would be a weird problem for them to solve, what about all the stuff you wouldn't want to save?)
394  Developer / Audio / Re: CD Baby on: December 05, 2009, 10:42:48 PM
Haven't used CD baby yet, but we have used Bandcamp, BigCartel and Etsy to ship CDs. (printed at a factory in Canada)

Shipping product yourself isn't too hard and can be fun if you have someone to help you ship stuff each week.

I'd recommend Bandcamp and BigCartel for price + functionality. Bandcamp wins best customer support, hands down. Etsy has a bunch of negative aspects.
395  Community / Jams & Events / TIGJam: Winnipeg *Registration Is Up!* on: November 27, 2009, 10:39:11 PM


What's TIGJam? It stands for "The Independent Game Jam!" Basically, a bunch of game developers get together and improvise on new ideas. Awesome games have come out of TIGJams in the past.

Meet new friends, collaborate on new ideas, share your knowledge and get inspired!

Yes, Bring!
- Laptop (conserve space)
- Good Pair of Headphones (so you can get in the zone)
- Working Workflow (engine/tools set up 'n ready to go)
- Your Game Development Skills (code, art, design, music, etc!)
 
No, Do Not Bring!
- Bad Vibes
- A Huge Setup

For more info: http://forums.tigsource.com/index.php?topic=9472

Dates: May 29 - May 30, 2010 (optional setup Friday evening, May 28)
Location: Fortune Cat Games Studio, 201-62 Albert Street Winnipeg
Province: MANITOBA.
Country: Canada. (duh!)
 
Special Thanks To:
Fortune Cat Games Studio
New Media Manitoba
Matthew Wegner

Don't Forget to Register!

Right Here: http://tigjamwpg.eventbrite.com/

We're also looking for a tshirt design! See details here.
396  Community / Assemblee: Part 1 / Re: The Nihilist's Factorium -- lofi 3D and some music on: November 26, 2009, 12:17:50 AM
Cool! I can't get them to import though. : (
397  Community / Assemblee: Part 1 / Re: DBB's Tilessets & Mecha Construction Kit - update: 24 Nov on: November 24, 2009, 01:55:32 PM
Just popping in to say these sprites are fuckin awesome. Nice job!  Gentleman Hand Thumbs Up Right
398  Community / Assemblee: Part 1 / Re: The Nihilist's Factorium -- lofi 3D and some music on: November 24, 2009, 01:49:12 PM
Would it be cool if I used these models in my next Unity tutorial?

Let me know, thanks.  Gentleman
399  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: November 23, 2009, 03:19:43 PM
Holy crap Unity is awesome. I'm just now realizing how awesome it really is.

 Well, hello there!
400  Developer / Tutorials / Re: Unity3D: Video Tutorials by Alec on: November 23, 2009, 01:26:17 PM
Sweet. Smiley
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