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879706 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 05:58:46 PM
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1  Developer / DevLogs / Re: Saturated Dreamers on: April 20, 2013, 10:18:35 AM
The art seems beautfiul
Congrats on creating all of that Paul

So you are the rival of Phil fish ? Smiley
2  Developer / DevLogs / Re: Digital Bath on: April 02, 2013, 04:26:26 PM
adventure horor game ?
3  Developer / DevLogs / Re: Sprout devlog on: April 02, 2013, 04:24:19 PM
A bit strange

Doesnt very feel like it was in water ?
4  Developer / DevLogs / Re: Suns3t - Puzzle Platformer on: March 31, 2013, 02:25:06 PM
Very nice man!

What kind of game it is ?
Need some infos even if you risk your life
5  Developer / DevLogs / Re: Malaika Princess - The Game (2d Action Platformer ) on: March 29, 2013, 12:49:04 PM
The fourth bosses will be done by this night i hope and then i'll start the graphic of the game
The real graphics!

I hope to put cool graphics without getting lag and slow down
6  Developer / DevLogs / Re: Malaika Princess - The Game (2d Action Platformer ) on: March 29, 2013, 03:35:13 AM
Hi
Third update

http://www.kongregate.com/games/airman4/malaika-princess-the-game-build-1-0

3 bosses are done now.

The fourth in the left is not ready yet.

7  Developer / DevLogs / Re: Malaika Princess - The Game (2d Action Platformer ) on: March 25, 2013, 11:13:15 PM
Hi !

New update
A third boss is here

I'll not give much infos

Let's see if some people managa to defeat that weapon (hammer)

The last part of hammer is a bit messy , i'll improve it later
http://www.stencyl.com/game/play/18076
8  Developer / DevLogs / Re: Frequency Domain on: March 22, 2013, 08:17:26 PM
The problem that I see with this game is that not a lot of songs offer a good area to drive through or explore.
Like for example you've usually got this large mountainous area to the left, and then seemingly chaotic bumps in the middle, and then barely anything interesting to the right.

Personally, I think the platformer sounds like a cooler idea.

Yeah, the frequency spread was an issue as you pointed out (too much on left, not enough on right). This was mainly due to the fact that I was using the FFT data as Unity gave it to me, i.e. on linear scale. Music doesn't really work that way, it's easier to see on a logarithmic scale.

I recently got around to implementing a pseudo-log scale for the data that's flexible, allowing my to tweak the data on the fly (blog post about it here --> http://sagzorz.com/2013/02/28/a-technical-breakdown-of-frequency-domain/

This results in a far more balanced spread in the terrain.

Here's a gif of the current build (give it a moment, it's rather large).



I'll have a video up asap, it'll make things much more clear  Grin

As for the original platformer idea, it's something I'd like to go back to someday. There are really good reasons why I put the project on hold and started Frequency Domain, I'm going to have to write that post-mortem on of these days >___<

reminds me 2001 space odyssey xd
9  Developer / DevLogs / Re: Malaika Princess - The Game (2d Action Platformer ) on: March 20, 2013, 10:14:59 PM
http://www.kongregate.com/games/airman4/malaika-princess-the-game-build-1-0

This update adds a new "Boss weapon" to fight
I made a lot of changes like the bar life wich allows you to dash also
When you use the dash, your life is removed , when you are hit , your life is removed
Orbs now give more life, it's very important for staying in the course!

The game have a new strategy feeling , you can dash as much you want but if your bar life is in the red , you'll die.
If you are close of death , if you hit an orb or an object special , you'll get more orb to catch !

I let you try and play around

For the new weapon "fast sword", just don't attack all the time , don't rush too much .

I'll continue with a third boss and after that i'll start the true graphics work.



Graham.

Humm yeah , i hope find good idea through the dev of this game
thanks!
10  Developer / DevLogs / Re: Hammerwatch - Co-op Hack & Slash (BETA/DEMO ACT1) on: March 20, 2013, 06:36:09 PM
Neat graphic and atmosphere Smiley
11  Developer / DevLogs / Re: the Game (by Graham) on: March 16, 2013, 05:53:04 PM
I'll be finishing the first design iteration today. I'll share the process I used to get there after I share the design. The process will take some explanation to make comprehensible and I'd like to do a semi-decent job it.

In the meantime here is a warm-up exercise I did yesterday. I just start writing down and idea and go with it until I’m tried of brainstorming.

Also I've been doing a lot of overhead stuff, like monetization strategy, details on the design process, research into some of my inspirational areas – tv, what I want out of the game long-term, how I plan for the “collaborate on the game across the web” details to work out and so on.

-----

That's the first part of this post: wolves in the forest

And you hated the tutorial of star and light ?

You should have enjoyed this (secretely)
12  Developer / DevLogs / Re: Armillo - 3D Platformer (Wii U eShop, PC & Mac) on: March 16, 2013, 05:05:03 PM
Congrats for wii u game !!

where i can find some videos ?
13  Developer / DevLogs / Re: Malaika Princess - The Game (2d Action Platformer ) on: March 16, 2013, 09:44:50 AM
Yeah star and light. I just clicked random links.

The video of the boss battle with the giant sword is cool. The blood on the sword is atmospheric and the dash through his vulnerable place is tactile and sudden. Cool.

Yeah star and light is my first major game

My first tutorial too
Okay it was bad , or not fun , i dont know.

I'll do a much better tutorial for malaika princess , i'll do my best.
Star and light have more things than it shows so i wanted to be sure people will get all of them.

Anyway that's it.

For malaika princess , yeah the ennemies are true weapons , but with a life core , it's kinda strange but i love the idea.
You can guess the life's ennemy by the rendering of the blood on that weapon
The weapon graphics are placeholder.
14  Developer / DevLogs / Re: Malaika Princess - The Game (2d Action Platformer ) on: March 16, 2013, 09:24:41 AM
Are you talking about star and light ?

It's one of my games , i dont understand how you mistaken ?


Anyway

I'll work on a new mecanic of gameplay :
You can dash without getting the orbs
The orbs will became life items
Each time you dash your life goes down
Getting orbes will give more life back.

There will be only one jauge to check now
And you can dash and attack all the time you are alive.
15  Developer / DevLogs / Re: Malaika Princess - The Game (2d Action Platformer ) on: March 16, 2013, 07:47:19 AM
Video gameplay recording

http://www.youtube.com/watch?v=jF6bPIZAeck&feature=youtu.be

I'll modificate some stuff again

and yeah sometimes the game is laggy but the video records badly , the game was fine but the video is hard to follow.
I took three times to beat him lol.

I'll probably put him in medium difficulty.
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