Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075767 Posts in 44140 Topics- by 36113 Members - Latest Member: Hardcore2dacore

December 29, 2014, 01:04:07 AM
  Show Posts
Pages: 1 ... 16 17 [18] 19 20 ... 57
341  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: July 31, 2013, 09:05:24 AM
I'm glad you like it Smiley
342  Player / General / Re: Is the Apple member center down? on: July 29, 2013, 09:12:12 AM
I have several developer accounts and I'm assigned to many teams but all certs, profiles and app ID-s seem to be in order. Maybe not all data is synced to every server yet, seeing how they replaced their whole server and database software.
343  Player / General / Re: What is the worst way you ever emotionally harmed someone you cared about? on: July 29, 2013, 08:04:52 AM
In second or third grade a classmate of mine turned up at my door as I was having a birthday party. He cried a lot hence wasn't too popular in our class so my mates didn't want him there. And I did as was told. He was all happy and had a kringle in his hand as he waited outside my apartment and I told him he had to go home Concerned

I can't even explain how bad I felt afterwards ... that image of a sad boy with a kringle walking away ... but I thoroughly apologized and we were best mates later on in life.

I haven't hurt people with words or fists ever since.
344  Feedback / DevLogs / Re: DwarfCorp: Ruthless Capitalism RTS in a Fantasy World [ KICKSTARTER ] on: July 28, 2013, 12:32:51 PM
Gentleman

Congrats on reaching the halfway mark! You're absolutely going to make it. This is actually the first and only project I've backed on Kickstarter so I really wish good things to come of it for you.
345  Developer / Art / Re: show us some of your pixel work on: July 28, 2013, 12:27:28 PM
I don't think that's a shadow, more like the grassy areas are protruded from the rest of the ground.
346  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 28, 2013, 11:31:28 AM
*snip*

This is great! What is it?
347  Developer / Art / Re: show us some of your pixel work on: July 28, 2013, 08:50:02 AM
barbiturates, that is beautiful! Great choice of color and I like the unevenness of the wooden planks.

I did some pixelling also. Temple of the Owlpeople's tribe. I was going for something a bit creepier. It should be quite surprising to discover this deep in the forests.

348  Developer / Design / Re: Game movie redux on: July 23, 2013, 07:58:29 AM
Gimmy, there is a Gabriel Knight 3 movie which I thought was actually more interesting to watch than it was to actually play it.
349  Feedback / DevLogs / Re: Screenshot Saturday on: July 20, 2013, 12:26:49 PM
I was messing around with wintery palettes and accidentally inverted the colors. I kind of like how it looks to be honest. It's inverted but it works because the colors are quite similar. Putting it in the game as a hidden feature Smiley

350  Developer / Technical / Re: Post if you just laughed at your code. on: July 16, 2013, 10:07:40 PM
Grin

That log line was from a iOS app I'm writing for a \terror organization. They need an app for keeping track of \terror identifiers. Their API is rather outdated (XML SOAP for crying out loud) so lots of \terror handling needed. The \nSA also gave me an horrible spec for a mobile app to begin with ..

Kidding.

SA - Software Architect
351  Feedback / DevLogs / Re: Starshock, a retro-esque arcade shooter [NOW WITH A DEMO!] on: July 15, 2013, 08:18:58 AM
You diabolical man.
352  Feedback / DevLogs / Re: Starshock, a retro-esque arcade shooter [NOW WITH A DEMO!] on: July 15, 2013, 08:05:55 AM
Lips Sealed
353  Developer / Technical / Re: Post if you just laughed at your code. on: July 15, 2013, 03:26:39 AM
Code:
NSLog(@"\terrorCode = %@", errorCode);
354  Feedback / DevLogs / Re: Pioneers on: July 14, 2013, 09:50:14 AM
Well, yeah. Managing your party and preparing for the expeditions is an important part of the whole experience. I'll do my best to launch the player into the wilderness as soon as possible but there will be micro-management, like it or not. The towns are there to divide up different locations (like a grand library or a ship building dock) and characters of different kinds.

Building your own towns has never been a goal of the game anyway.
355  Feedback / Playtesting / Sharpeye on: July 14, 2013, 09:38:11 AM
A co-worker once challenged me and told me to come up with a game you could play with just one click / touch. So this morning I had an idea and decided to realize it. The game (if you dare call it so) took ~5 hours to write. It's the simplest concept I could come up with.

Two shapes change size on the screen at rapid speed. You must use your sharply trained eye to assess when they are equal (or roughly so) in size and quickly click on the game area. Your accuracy is measured. That's it.

Try it, fail at it, get better at it and tweet your best result.


Play Sharpeye


I have an idea for another game mode where you try to guess when areas of two different shapes are roughly equal. For example a circle and a triangle. That could be challenging.
356  Feedback / DevLogs / Re: Pioneers on: July 13, 2013, 09:45:09 AM
GUESS WHO! Evil

I know, it's been a while since any sort of an update but I'm still slowly working on stuff, as evidenced by this livestream that's going on right now. Come join. It's a bit lonely in there them intertubes.

Working on implementing travelling between towns.

357  Feedback / DevLogs / Re: Screenshot Saturday on: July 13, 2013, 06:55:50 AM
Mine structure ... yeee harrrrrr

*OMG*

http://forums.tigsource.com/index.php?topic=31363.75

Them some sweet pixels! Can I have 'em? Kiss
358  Feedback / DevLogs / Re: Screenshot Saturday on: July 13, 2013, 04:03:17 AM
Working on travelling between towns in Pioneers.



(Click for larger image)
359  Feedback / DevLogs / Re: Axis - WW2 Era Dungeon Manager on: July 12, 2013, 08:17:34 AM
I like 12 best. Simple clean shapes. It reminds me of the Wolfenstein logo a bit, that's why I like it I guess. Here, I made a few variants based on 12.




The game looks and reads really nice. I like the wonkyness to the tiles, it really helps make it look more interesting and varied even though the tiles are the same. And yeah, the textures do look nice. Good work! Smiley
360  Player / Games / Re: Armikrog (successor to The Neverhood) kickstarter! on: July 10, 2013, 09:46:43 AM
Internet discussions are alienlike rituals to me. How do you have the energy for it ...

Shrug
Pages: 1 ... 16 17 [18] 19 20 ... 57
Theme orange-lt created by panic