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382
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Player / Games / Re: Microsoft XBox One Reveal
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on: June 17, 2013, 01:54:15 PM
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Never owned a console, never will. I honestly don't care either way. It's just a piece of technology (just as a computer is) to which people for some reason add a lot of inherit value and are willing to verbally fight each other over. Never got it. Anything more than a simple "here's what it looks like and that's how much it costs" is overplaying it and trying to make it seem more than it is. It being a piece of technology that allows you to play games and watch tv. That's it.
Go figure.
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383
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Player / Games / Re: Microsoft XBox One Reveal
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on: June 17, 2013, 06:33:18 AM
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It needed minimum another year of development. And some functional brains. Right now the sum of IQ's of the people behind the project clearly struggles to exceed a single digit 
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384
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Developer / Art / Re: show us some of your pixel work
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on: June 16, 2013, 11:30:38 AM
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Chompy McChompster Doing any sort of UI work isn't exactly my favourite pastime activity but graphical buttons are good to have I guess.  This is a "Shipwright" button for building ships. A label below the button will clarify that.
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387
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Developer / Business / Re: How to gather attention to Kickstarters?
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on: June 10, 2013, 10:02:52 AM
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This game will merge both Egyptian and biblical testaments into a story driven third person shooter.  Do you realize how dumb this sounds? That's something you come up as a joke when mashing together random game ideas. That's fine, but what you do is you giggle at it for a moment and then put it away, not try and make it into a game ..
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395
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Developer / Technical / Re: HTML 5
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on: June 08, 2013, 11:05:47 AM
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No, it isn't. 2011 standard of C++ simply supports ECMAScript regular expression syntax ( <regex>), among others.
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400
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Developer / Technical / Re: Problem with shadow casting / fov
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on: June 05, 2013, 07:20:14 AM
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Something like this shoud work: for(int angle = 0; angle < 360; angle += 8) { for(int r = 0; r < CIRCLE_SIZE; ++r) { // These should be tile coords (what is mx, my? World position or tile coords?) int x = mx + (int)(Math.Cos(MathHelper.ToRadians(angle)) * r); int y = my + (int)(Math.Sin(MathHelper.ToRadians(angle)) * r);
if (walls[x, y].TileIndex > 2) { break; } else { isLit[x, y] = true; } } }
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