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1076052 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:20:32 AM
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381  Player / Games / Re: Microsoft XBox One Reveal on: June 17, 2013, 02:03:54 PM
Ama wizard! Wizard
382  Player / Games / Re: Microsoft XBox One Reveal on: June 17, 2013, 01:54:15 PM
Never owned a console, never will. I honestly don't care either way. It's just a piece of technology (just as a computer is) to which people for some reason add a lot of inherit value and are willing to verbally fight each other over. Never got it. Anything more than a simple "here's what it looks like and that's how much it costs" is overplaying it and trying to make it seem more than it is. It being a piece of technology that allows you to play games and watch tv. That's it.

Go figure.
383  Player / Games / Re: Microsoft XBox One Reveal on: June 17, 2013, 06:33:18 AM
It needed minimum another year of development.

And some functional brains. Right now the sum of IQ's of the people behind the project clearly struggles to exceed a single digit Roll Eyes
384  Developer / Art / Re: show us some of your pixel work on: June 16, 2013, 11:30:38 AM
Chompy McChompster


Doing any sort of UI work isn't exactly my favourite pastime activity but graphical buttons are good to have I guess.



This is a "Shipwright" button for building ships. A label below the button will clarify that.
385  Player / General / Re: I've Changed My Avatar. on: June 15, 2013, 12:53:56 PM
Blink
386  Feedback / DevLogs / Re: moonman on: June 13, 2013, 07:24:20 AM
luvly Hand Thumbs Up Right
387  Developer / Business / Re: How to gather attention to Kickstarters? on: June 10, 2013, 10:02:52 AM
Quote
This game will merge both Egyptian and biblical testaments into a story driven third person shooter.

Facepalm

Do you realize how dumb this sounds? That's something you come up as a joke when mashing together random game ideas. That's fine, but what you do is you giggle at it for a moment and then put it away, not try and make it into a game ..
388  Feedback / DevLogs / Re: Starshock, a retro-esque arcade shooter [NOW WITH A DEMO!] on: June 10, 2013, 09:07:00 AM
I do hope the game is up to par!
389  Feedback / DevLogs / Re: Starshock, a retro-esque arcade shooter [NOW WITH A DEMO!] on: June 10, 2013, 08:34:10 AM
Whaaa .. Epileptic

How much did that cost?
390  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: June 10, 2013, 03:36:18 AM
Carrion, you're right, I didn't get it. I didn't even realize it was a screenshot of Halo (or whatever game that is that looks very generic). Never played it. You win. Back to actual mockups now, shall we.
391  Feedback / DevLogs / Re: Cloudface on: June 10, 2013, 03:26:22 AM
I think Cloudcace is Wagglicioustm

Don't change a thing.
392  Developer / Business / Re: AppEggs on: June 09, 2013, 08:34:17 PM
Just don't put all eggs in one basket.
393  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: June 09, 2013, 03:52:39 AM
Mockup for an experimental puzzle platforming art game I'm working on called Avante Grandiose Les Dispoots. It's heavily based around exploration and the main character resembles my inner feels and childhood.




What? Huh?
394  Feedback / DevLogs / Re: Cloudface on: June 08, 2013, 01:13:04 PM

Big Laff
395  Developer / Technical / Re: HTML 5 on: June 08, 2013, 11:05:47 AM
No, it isn't.

2011 standard of C++ simply supports ECMAScript regular expression syntax (<regex>), among others.
396  Feedback / DevLogs / Re: Screenshot Saturday on: June 07, 2013, 09:49:07 AM
Yeah, that was pretty rude.
397  Feedback / Playtesting / Re: Home made free 3D game! on: June 06, 2013, 05:38:00 AM
Quote
.. I know it feels dump to review it ..

Durr...?
398  Feedback / DevLogs / Re: Cloudface on: June 05, 2013, 11:15:16 PM
Man, look at him go. Wee-heee!
399  Player / General / Re: TIGSource Theme Song on: June 05, 2013, 11:25:37 AM
Expecting to hear of a TIGSource cover band soon.
400  Developer / Technical / Re: Problem with shadow casting / fov on: June 05, 2013, 07:20:14 AM
Something like this shoud work:

Code:
for(int angle = 0; angle < 360; angle += 8)
{
    for(int r = 0; r < CIRCLE_SIZE; ++r)
    {
        // These should be tile coords (what is mx, my? World position or tile coords?)
        int x = mx + (int)(Math.Cos(MathHelper.ToRadians(angle)) * r);
        int y = my + (int)(Math.Sin(MathHelper.ToRadians(angle)) * r);

        if (walls[x, y].TileIndex > 2)
        {
            break;
        }
        else
        {
            isLit[x, y] = true;
        }
    }
}


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