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401
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Developer / Technical / Re: HTML 5
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on: June 03, 2013, 10:13:26 PM
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HTML5 is great for rapid prototyping, something I'm definitely going to do more in the future. It takes about a minute to set up a canvas with the first script and you're ready. Changes apply pretty much instantly. Good stuff.
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402
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Feedback / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive.
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on: June 03, 2013, 02:58:06 AM
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That image makes the game look very flat. Almost like a sidescroller. The real game is anything but that ... you might want to reconsider and show the wonkyness of the terrain, underground rooms and all that good stuff, things that make DwarfCorp's look.
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404
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Feedback / DevLogs / Re: The Executive (Riverman Media)
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on: May 29, 2013, 09:21:05 AM
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Hi everyone, thanks again for all of your encouragement!
What? Who are you referring to? Pro-tip: when you lazily copy-paste a reply from another forum at least make sure it fits. This is just embarrassing  The game looks really cool though.
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405
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Developer / Technical / Re: HTML5 Canvas - A new Canvas for each Object?
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on: May 27, 2013, 11:24:40 AM
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Why would you want to use a new canvas for every object ... ?  The canvas is your screen. It's nothing in itself - not a background nor any specific object. You would have a function that does the drawing by going through, let's say, an array of objects that each have an image and a position. You iterate the array and simply take the image of the object and draw it in the correct position.
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406
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Developer / Art / Re: Tigworld v3.0
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on: May 26, 2013, 11:47:22 PM
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you beautiful bastard
Who, me?  Pixelulsar set a pretty good time with 06:16. I have some room for improvement with my 25 minutes ...
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411
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Player / Games / Re: Microsoft XBox One Reveal
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on: May 22, 2013, 11:25:48 PM
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How many teraflops does it take to render brown? Serious question, seriously. To complicate matters even worse, let's say there are also occasional blobs of gray.
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413
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Player / Games / Re: Microsoft XBox One Reveal
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on: May 22, 2013, 10:13:59 AM
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"Here, try out the new Xbox. Xbox One. It has all the latest and greatest features. You can watch TV, sports and ..."
Sorry, my TV already shows TV with sports on it. Not interested.
"Oh ... okay. But we also have many other features you will certainly love. You can use gestures and your voice to control ..."
Balls no, not interested.
"Then maybe I can interest you in the new Call of Duty. It has a dog."
Go to hell.
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415
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Feedback / DevLogs / Re: Canatrap
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on: May 22, 2013, 04:41:42 AM
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They're not talking about the mistake in the name, they're punning on the name to come up with something more unique gameplaywise. I too think that's something you should do. But you said you had plans to make it more unique so I'll hold back my comments until then. Otherwise you will always run into the comment "hey, this is a canabalt rip-off!" with good reason.
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416
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Hidden / Unpaid Work / Re: voxel game
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on: May 21, 2013, 12:28:21 PM
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Take a chill pill [and get a life].
With conflict resolution skills like this, I can see you will make a wonderful team leader!  No, seriously, listen to the man. He made several valid points. I also wouldn't rule out the option that game development isn't the right thing for you. The bar has been raised pretty high in the [indie] game development world, so you really got to pack a lot of skills. If think there are two ways to approach it. You either pick a subject and hone in on that skill specifically, or you try to expand your skill-set as much as possible, and while you won't be able to master everything, you will become self-sustainable. Lots of people (including me) have chosen the latter so they can produce art and music of certain quality but also design and program the actual thing. If that's something you can't do pick something specific and start working on that. Game design for example. Ideas are important but expanding and being able to write them down is even moreso. You've got to have an answer to every question your team-member might have.
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418
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Feedback / DevLogs / Re: Call from the Wilds
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on: May 21, 2013, 05:09:22 AM
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These are your favourite colors, arent they?  It's cool to see this sort of continuity between your projects. I really like the concept and I'll try out the freeware version / demo as soon as I can. The different environments look sweet. Especially I like the one with the "totems". The metallic UI doesn't quite fit in my mind but that's no biggy.
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420
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Player / Games / Re: Razer Hydra
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on: May 21, 2013, 04:54:06 AM
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I got to try them out last week together with Oculus Rift and they feel pretty gimmicky to be honest. If someone gifted them to me I'd accept them gladly but I won't be spending any monies on it.
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