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1076054 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:29:35 AM
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401  Developer / Creative / Re: Comicompo Four is finally finished! on: September 23, 2011, 10:21:03 PM
You should see the other three. This one doesn't have typos in comparison.
402  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 23, 2011, 02:15:45 PM
403  Player / General / Re: Social Games on: September 22, 2011, 10:13:38 PM
 Hand Money Left I have an idea, instead of selling to a small number of loyal interested people, let's ignore them and sell to everyone else who don't know or care what a good game can be! And who needs quality when we can addict them and sell them worthless "content"! Hand Money Right
404  Player / Games / Re: Skyward Sword on: September 22, 2011, 10:02:08 PM
With each passing day Nintendo seems to be relying more and more on this game's success. I think I've mentioned before, it's really the only Nintendo game I want to play these days.

It will make or break motion control, that's for sure. If Nintendo can't make it work, I doubt Sony can. But I played Swordplay on sports resort and like it just fine.

It's all of these buttons, messages, icons that are bothering me. Between that and an artstyle that is way too much like PH/ST I'm worried about the linear collectathon buddy adventure it could become. Everyone, including the enemies just looks so darn happy.

We'll play it and see on November 20th I guess. Here's hoping.
405  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: September 22, 2011, 02:40:16 PM
Privacy is basically and illusion anyway. I saw that today and was super excited, half the reason I draw is to show people what's in my head. Some of you know what I mean.
406  Developer / Workshop / Re: Destral's general art improvement thread. on: September 21, 2011, 10:41:02 AM


I can see a lot of improvement, but you color palette still needs work. It's best to do a bit of research. Gold is very shiny and reflective. Clean metals usually have very high contrast in values, especially when they are round. Also outlines can be effective, but keep them on the outside, otherwise forms look very flat.
407  Developer / Creative / Re: Comicompo Four is finally finished! on: September 20, 2011, 07:52:45 PM
Oh wow. Oh wow.  My Word!
408  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: September 19, 2011, 09:40:51 PM
Oh yes. We could combine it with the amazing folklore idea or like ghost stories/urban legends. Not so much horror as frightening stories.

Also welcome back JR!
409  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 19, 2011, 02:06:58 PM
It's not about imaginary women, or women's choices at all. This is a really serious issue for our stupid industry both the paying audience and the creators. Everyone is horny and no one actually respects women. Stop it, just stop it.

Destructoid currently:


I stopped reading the gawker garbage and now I'll stop destructoid I guess. Just because it sells does not mean it is a good thing to do.
410  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 19, 2011, 12:17:04 PM
That reminds me of this: http://www.collegehumor.com/video/149026/nicks-commercials-girlss-costume-warehouse which sort of sums things up. I hadn't actually seen that before (2006, wow) and helped my friend go as a sexy firetruck last year. But this: http://www.flickr.com/photos/thirteenofclubs/5138189761/ is a pretty amazing costume as well.

411  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 18, 2011, 08:07:29 PM
I'm blaming everyone, buyers and sellers. Objectification of people is wrong, and the vast majority of it female and involving breasts. This is wrong to me, and I think the rest of you can agree, but would rather not because you're men getting the good deal. Sexuality is not wrong, it just should not be a weapon or a selling point. Character, integrity, quality... so many things to consider when making a decision then sexuality blindsides the average consumer.
412  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 18, 2011, 07:43:39 PM
Quote
"It works (pays) so do it" is a really harmful attitude.

It's also plain immoral. It makes people ignore the long term societal consequences for the short term personal benefits. There are other ways to attract people to an idea that are less blatantly shallow and objectifiying.

I can say I don't want sexuality to be a selling point. I can say it makes for shallow, sexually crass people. But everyone hates me when I say stuff like that, they don't believe I care about where society is going and how media effects teenagers and children. I'm not banning it, I just think its a horrible way to go.
413  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 18, 2011, 07:32:22 PM
As am I? What's the problem? I'm trying to explain that the reason they is a lack of variety is because that is how our culture has always been. There's so few familiar examples of females in armor, females as samurai, females as soldiers, or heroes of any sort and so many examples of females as sex objects that nearly all art reflects such.

There's plenty of variety of female sexuality, there's busty warriors busty mages busty elves busty fairies, child warriors, child mages, child elves, child fairies... It's honestly disgusting. Games and comics are the worst offenders of having a menagerie of mindless sexy women.

Whether its his point or not, its my stance that sexuality should not be a selling point. A woman on the battlefield should wear armor that protects her from battle, not shows her chest. A woman trying to look dignified and formal should be able to  wear the same amount of clothing as a man and still be able to be respected. These things however are not the case throughout Japanese and American society and I'm sorry that that bothers me so much.
414  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 18, 2011, 07:17:49 PM
Why not? Sexuality is fine for its sexual context. The topic is about how boobs are seen by all marketing men and women as a clickable focal point. I agree and it's a much bigger problem then just internet ads. American and Japanese culture is obsessed with breasts to a level that enrages me to have women who have scant strong female role-models being continually objectified.It's done with men sure, but not nearly at the same level with the same impact because of variety of roles and role-models.

I checked out the emmys for 10 seconds after reading this topic and saw males in tuxedos and famous, rich, attractive intelligent stars wearing dresses cut down to their navels. There seemed to be a connection in topics.
415  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 18, 2011, 07:06:37 PM
I'm just pointing out the bigger societal issue, a double standard that has gone on since the begining. Women do dress a certain way that makes the whole thing look completely onesided, yet at the same time this is completely accepted.


Yes JWK5, I'm sure everyone at the beach is staring at her build.
416  Player / Games / Re: 2 Vital Tips for Designing & Creating Video Games on: September 18, 2011, 06:37:33 PM
This is the reason why I can't take anime seriously. Same with most Japanese games, I just watched the TGS 3DS stream and was insulted.

Timmy's right that "it works (pays) so do it" is a really harmful attitude. I hope indies realize this because its so rarely seen in the game/film industry. Sex sells, but sex also (usually) flattens the character.

A thought though, it wouldn't hurt to do research into bold female roles historically. Having females be princesses, titwenches, geisha and schoolgirls is technically accurate so horny 30 year olds think they can get away with making them the only females in the story. Female roles for video games could be Joan of Arc, and uh... so history has this bias of not actually telling the female story, so is it our responsibly to make stories anachronistically equal? With fantasy I say why not, there is no good reason for there to be space sluts (they're mono-gender? BS) or belly-dancer sorceresses, unless you are actually 12.

But sci-fi and fantasy in general are so shallow and played out, quality as they may be, having diverse themes, settings, and characters is the best way to help games not go the way of comics.

Are you children still joking about Dr. Manhattan? Seriously?
417  Developer / Creative / Re: COMICOMPO FOUR | Writing: DONE | Art: Page 11 - JWK5 on: September 17, 2011, 08:36:46 PM
 No No NO  Screamy
418  Player / General / Re: Awkwardness on: September 17, 2011, 04:40:26 PM
I really, really love that movie. I might watch it again actually.
419  Developer / Art / Re: Art on: September 15, 2011, 05:16:55 PM
Don't be afraid of the Workshop forum guys. I know I've said this before, if you start a topic there and ask for help there's a lot of us with experience who can teach you and help you learn to improve quickly.
420  Developer / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: September 13, 2011, 04:47:58 PM
Yeah you need to step it up gameplay wise and find an artist, or work on a different game. Right now it just doesn't compare to the other remakes.
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