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1075984 Posts in 44155 Topics- by 36122 Members - Latest Member: Peggyfreeman

December 29, 2014, 09:55:10 PM
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1621  Player / General / Re: You favorite website designs on: August 15, 2007, 01:25:57 PM
a good design rule of thumb for information interfaces is to try and have any bit of information accesible within 3 clicks from the main index. nothing should ever be more than 3 clicks away from anything else.

its harder than it sounds.

1622  Player / Games / Re: Games with unusual music on: August 15, 2007, 08:11:35 AM
i think bioshock is going to have a great musical ambiance.
the sound design in the demo was awesome!
1623  Feedback / Playtesting / Re: Rotrix on: August 15, 2007, 06:33:10 AM
Perhaps something like a cubist vectorman.

YES.
1624  Player / Games / Re: Games with unusual music on: August 14, 2007, 12:57:49 PM
or aesthetics.

not completely related but for WEEKS now ive been completely obsessed with snakefinger's version of kraftwerk's the model.

she's. a model and she's looking guuuud.

slide guitar FTW.
1625  Player / Games / Re: Games with unusual music on: August 14, 2007, 12:53:42 PM
and random mention: BULLY had an amazing original score.

. And had one of the only soundtracks I ever felt the need to copy to my MP3 player.

same here.
its the first thing that struck me when i played the game.
id ride the bike just to hear the bike riding theme, and get annoyed everytime id bail out and the music would stop and id have to start it over from the beginning.
1626  Player / Games / Re: Games with unusual music on: August 14, 2007, 12:50:10 PM
from what ive heard so far from mass effect, the music there is amazing.
we had bioware guys give a presentation at out IGDA chapter about a year ago and the main sound guy kept talkinng about how they were trying to emulate that almost haunting quality film scores had in the 70s and 80s. He kept mentioning Vangelis and whoever it was that made all the sound effects for star wars.

ive been keeping an eye on this game and whenever i see in game stuff i try to listen to music and sound ambiance. the big 1up preview from last week had some footage of the galaxy map, and the music there sounded exactly like what sound-guy was talking about.

also, i like it when games build themselves a soundtrack from liscenced music that makes sense. im not talking about EA trying to be cool with the kids, im talking Jet Set Radio or the first tony hawk.

and random mention: BULLY had an amazing original score.
1627  Player / General / Re: What do you dislike about commercial games these days? on: August 14, 2007, 11:06:58 AM
thats your usual mile end story, yup.
(mile end being the culturaly diverse neighborhood whereall the artsy kids live. there's train tracks for all your hopping needs and almost regular secret shows under overpasses and such.)

and haha, wolf parade show stories.
i have a few of those.
1628  Player / Games / Re: OMG! Why didn't anyone tell me??!!!? on: August 14, 2007, 10:59:43 AM
ive been watching lots of old star trek episodes.
1629  Player / General / Re: What do you dislike about commercial games these days? on: August 14, 2007, 10:58:32 AM
i lied.
ive never been to victoria.
its a montreal hipster joke.
everybody's from victoria.
so you hear "once, in victoria" a LOT.
i once knew a guy who trainhopped from victoria to montreal.
yup.
1630  Player / General / Re: What do you dislike about commercial games these days? on: August 14, 2007, 10:38:43 AM
the worst sandwiches are match-3-sandwiches type of sandwiches.
those sandwiches are only in it for the sandwich money.

i like artsandwiches myself.
1631  Player / General / Re: What do you dislike about commercial games these days? on: August 14, 2007, 10:35:50 AM
mainstream sandwiches suck.
i had this sandwich once, in Victoria, guy made it from vegetables he grew on solar panels in his house made of grass. indie sandwiches are way better.
1632  Feedback / Playtesting / Re: The Ion Adventures Demo on: August 14, 2007, 10:25:01 AM
has a game ever had some SY on its soundtrack?
1633  Player / General / Re: What do you dislike about commercial games these days? on: August 14, 2007, 10:23:02 AM
dude, give it a rest.
1634  Player / General / Re: What do you think of WiiWare? on: August 14, 2007, 09:53:24 AM
im using XNA right now.
well not me, the coder.
but still. its coming along great.
only issue with it is code portability.
1635  Player / General / Re: What do you think of WiiWare? on: August 14, 2007, 09:48:51 AM
i hope that nintendo does what the other 2 have been doing at events like slamdance and IGF and just pick up titles they like.
i hope that they see something they like, and that they just publish it.
regardless of if the developer has offices or not. thats just silly.
if theyre really gonna be the indie heros theyve been positioning themselves to be, they need to give us a hand and publish our stuff.

1636  Feedback / Playtesting / Re: The Ion Adventures Demo on: August 14, 2007, 08:16:28 AM
this forum needs more sonic youth references.

MOAR.
1637  Player / General / Re: Pictures of Game Developers on: August 11, 2007, 12:20:10 PM
lets make it mandatory to stroke your chin in sepia!
Derek?
1638  Player / General / Re: Pictures of Game Developers on: August 11, 2007, 12:05:28 PM
i like to think that you're both fondly remembering one another.
ah, that one summer in provance.
1639  Player / General / Re: Pictures of Game Developers on: August 11, 2007, 10:25:32 AM
oh by the way, despite this thread being totally hi-la-rious, i think its so important to be able to put a human face on the names we've heard and read so many times. take ron gilbert; i read his blog, i play his game yet i had no idea he was also famous rock singer and actor Meat loaf.
1640  Player / General / Re: Pictures of Game Developers on: August 11, 2007, 10:23:15 AM
The Mak.


The Miz...and some douchebag guy.


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