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Developer / Creative / Re: So what are you working on?
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on: July 08, 2012, 03:31:46 PM
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Joshua: Looking mighty fine! I really need to check out this game after seeing so very many excellent texture packs coming out for it. SlGVATR: Its certainly looking good, I don't know enough about sounds to know what it does. But if by appearance alone, it has to kick arse. Currently working on, not entirely sure if it will turn into anything yet  
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: July 07, 2012, 01:06:00 AM
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alex pang: Just getting 404 - File or directory not found. on this one. DustyDrake: Its quite impressive that you even noticed that. I made this, and even I had to look for it in the shot. Its just a URL, it brings you to the website: http://www.outracks.no/So nothing to terribly interesting. alemke: That is looking pretty sweet, would be interesting to see how it looks moving. Now I'm just imagining all of the greenery sparkling, the stars fading in and out. and the thing I can only describe as a discoball moon doing both.
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: July 06, 2012, 06:26:17 AM
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Thanks guys! The bottom shot was taken inside of Unity3d which was one of the early mockups (was easier for me to set up at the time). The top one was the inside the engine that ran on the device. Which was written in an internal programming language that compiles to Java and OpenGL ES2.x among several other languages and shader languages. Not entirely sure how much I can say about it. Looks a lot like a dialect of C# but with Shader Language implementation directly in the language syntax. So no passing things to inn and out of Shaders. Works like a charm.
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Developer / Art / Re: 3D thread
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on: July 06, 2012, 05:53:18 AM
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Only recently started on 3D and this is my first foray into texturing...took way, way longer than I'd have thought...  That is incredibly inspiring. Now I want to head home and get to work on some models of my own. very nice and clean.
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: July 06, 2012, 05:47:55 AM
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DustyDrake: Thats a wonderful idea! although I do feel that there might be some more fun ways to combine things than through a menu. Still very nice! I'm posting something here that might seem a bit strange. It was a demo we did for a client before GDC2012, but it was never a proper game. (playable, but not really any actual gameplay) I did all the assets for it, and it ran smoothly on a Samsung Galaxy SII. Here are a couple of mockups from that: (I know generic shooter and all that  )   edit: PS: All assets are properties of Outracks Technologies (should probably mention that)
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Developer / Creative / Re: So what are you working on?
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on: May 31, 2012, 02:37:57 AM
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wait does that mean my game is a kings quest clone!??? shit!+
Is that a fez wearing, cigar smoking?! Douglas Adams reading, Limo surfing, Zelda fanatic Turtle?!! You know, I had that exact same idea this morning  (not really) That's a LOT of awesome in a picture though
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Developer / Art / Re: Art
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on: May 30, 2012, 02:19:56 PM
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Messing around a bit with markers and PS, The Cosmic cat: It prefers starfish but ordinary fish is okay too.
Lovely style indeed, and looks like a ton of work went into bringing the stars together. Although I think I would be terrified, this cosmic cat looks like it would just as easily swallow me O_o A brave girl no doubt
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Developer / Creative / Re: So what are you working on?
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on: May 30, 2012, 02:13:20 PM
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finally recorded a 1080p vid of moonman. behold!  Sorry but how does it differ from a Terraria clone? Although I can't disagree with this comment, I must say that the visual style and atmosphere is absolutely hilarious! great in fact. I'm looking forward to see where you're taking this game from here to make it its own. Terraria like a lot of other games was hardly original, but there were specific elements that made it, its own. And I'm sure by taking this further you'll be able to do that too. Currently, it certainly looks the part. *Edit:.* SolarLune: Thanks  much appreciated
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Developer / Creative / Re: So what are you working on?
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on: May 30, 2012, 05:25:31 AM
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My stuff just doesn't seem nearly as interesting as all of the other stuff featured in this thread, but figured I'd start a record of my current project in something less daunting than its own thread. Here is a collection of images which touches of some of the things I've been doing this week.  I'm working on trying to do a small RPG demo as a learning experience. So nothing full featured or lengthy, but hopefully well polished and fun in the end.
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Developer / Creative / Re: Daily Development Routines
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on: April 04, 2012, 05:44:41 AM
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Well, thinking about this I would say I have what I would consider an optimal schedule and an actual schedule. Unfortunately.
My optimal schedule seldom passes, so my actual is:
Get up around noon. Take a shower, go to work (flexible hours for the win!) at which point I eat and watch something (Usually the Dailyshow from the day before). This makes it about 1 in the afternoon at which point I start working. If we don't have any projects lined up I move onto freelance stuff, mostly graphics related.
Get home about 10ish in the evening. I've grabbed most of my meals at work, so I continue with tinkering on some of my own projects, till around 3am. I go to bed and read till I fall asleep. Often between 4am and 5am.
Repeat.
Weekends are similar, but I try to do some more social stuff as well.
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