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1135009 Posts in 47663 Topics- by 39002 Members - Latest Member: Gaudium

July 03, 2015, 07:20:19 pm

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1  Community / Townhall / Re: Wizard Smash! on: October 22, 2010, 09:56:43 pm
The game is pretty fun so far.  One thing I would suggest is to shorten the time between dying and restarting.  The game is difficult, and having to wait for the player to get knocked out of the room and then walk back in is frustrating.
That was actually a deliberate thing, because I found people were getting too angry at it with short restarts. Probably because of the mace. It's also much easier to hit things when moving cautiously.

Thanks for the feedback guys! My next project will hopefully be smoother
2  Community / Townhall / Wizard Smash! on: October 22, 2010, 01:35:07 pm
Greetans, TIGers! I am recently very happy because I MADE A GAME god that took long enough.


In all seriousness, it's a platformer with a physics-based attack, randomly generated levels, and an AI director. It also contains a complete mockery of a score page. I made it to see if I could get past the complete lack of entry level programming jobs around here through sheer force of will. The jury is out on that, but I had fun.
3  Developer / Technical / Re: Best. Bugs. Ever. on: March 24, 2010, 11:03:09 am
When working on my first pyweek entry, I decided to save time with the physics engine by calculating the collisions with level geometry using the same data that was used to get neighboring tiles for selecting the correct graphic off the sprite sheet.

Good IN THEORY, but in practice it had two problems that caused three unique and hilarious bugs:

1) You would regularly fall into the floor and get trapped in a 32x32 box until the program quit.
2) Occasionally, while falling against a wall, you would clip into the wall at near infinite velocity.
3) You only collide with blocks that you hit directly from a face. No corner collision for you!

The third one is actually still in the finished product, since the tile adjacency only stores the neighbors in four directions, so if you approach a tile from a diagonal, it can't see it at all.
4  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: November 11, 2009, 05:13:47 pm
mmkay. I'll send you the version from directly after my post, so there's some continuity to the madness.
5  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: November 11, 2009, 12:33:52 am
seriously? go ahead. I have so much going on right now. My turn managed to come up in the middle of midterms and such, so I haven't really been able to do it justice.

6  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: October 28, 2009, 10:02:05 pm
Unfortunately, I don't really have the time at the moment to do it justice. I've sorta been poking away at the keyboard across a huge stack of papers. I've been long enough at it anyways that whoever's next might as well go.
7  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: October 28, 2009, 03:47:46 pm
Not a hell of a lot. You could try with the same save I'm using, but it's midterm week right now, so my attention is kind of split, and every time I look up at my screen it's gotten all 'your civilization has crumbled into dust' on me. so, yeah. I think that's about it for me. I think an additional week or so of ingame time passed since my last post, so there's some sort of geometric madness rate to it.

Although the deaths seemed to be dropping off near the end, presumably because the population is so sparse. oh well.
8  Player / General / Re: Just who in the hell are these people? on: October 18, 2009, 10:26:28 pm

I got a beard upgrade. I need to update my avatar.
9  Developer / Creative / Re: Today I created... on: October 16, 2009, 11:48:40 pm
Did someone call me?
Whassup dawg. I herd you like strategically placed same-color particles.

More. Now doing the game part. Flixel is a very friendly engine.
10  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: October 16, 2009, 11:32:46 pm
I'm going to make a longer post later, but let's just say I don't think this fortress is long for this world.
11  Developer / Creative / Re: Today I created... on: October 15, 2009, 07:51:24 pm
I taught myself flixel and flash and made the start of a thing.

Bonus picture:
12  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: October 14, 2009, 10:30:22 pm
Early winter:
Oh god, helmauthors is an accident waiting to happen. Raw materials and industry are pretty damn good, but morale. MORALE. PIGS HAVE MORE MORALE. Pigs don't even know what to do with morale. They'd just shit in it. Dwarves know what to do with morale though. More specifically, they know what to do when they have none: Throw a fit and kick kittens in the nuts.

First order of business is definately going to be to make the peasantry happy, while the second order of business is to keep the gentry happy. As it is, I can only conclude that every previous manager of the fortress have hated dwarves.

Wah wah wah you don't have a home cry some more and eat cake too fatty.

At least there are more than enough quarters now, what with everyone being horribly maimed and killed. It's like every fifth person I come across is trying to commit suicide.

I have found a microcline lever. It appears to be under construction, although I am having some trouble discerning its function. I fully intend to pull it next time the shit hits the fan.

Holy goddamn two dead dwarves. Where did they come from. Far too much crap to make coffins for. I will commence construction of a super rad egypt style pyramid thing to pile dead morons in. That little square piece of terrain will serve as the base. It will also allow me to rain arrows on goblin and horse raids.

Just as I thought I had everything under control, a champion goes berzerk in the middle of the hospital. The rage zombie of the now award goes to Tun Thottokomarren von Longname.

Protip: the patients did not make a full recovery.

He was struck down very very shortly afterwards by the entire remaining military. A peasant and a douchebag with a lame job both went berzerk on seeing him. Fortress population is now 30. I have resorted to pile graveyards.

The hospital full of dead people is starting to stink.

Another champion gone berserk. I think it will continue untill the population drops below some sort of critical mass, almost like a nuclear reaction of pure unbridled rage. The more champions go berserk, the faster it gets there, so more power to 'em at this point. It's not like there's a hell of a lot I can do about it. 6 people just flipped their shit in about 4 minutes realtime.


although now they are infighting, which sorta self regulates a little.
The captain of the guard has been heroicly guarding a doorway. By heroically guarding I mean a champion appears to have a broomhandle shoved up his ass and is mopping the ceiling with his beard. There goes any hope of raising morale.

Population is now 22. Ima take a break. All the above appears to have happened in the span of about 5 days of game time. I get the feeling that this place is hooped, but there's still a small chance the madness will stop.

On that note, an incredibly cool carving.

Spiffeh arts, suicidal mans.
13  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: October 14, 2009, 09:34:17 pm
kay I'm good for it I think. I'll start today, and see what I can come up with.
14  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: October 10, 2009, 09:48:26 pm
Giv'r a poke. I'm still interested for sure.
15  Player / General / Re: Dwarf Fortress succession game - HELMAUTHORS HAS STARTED! on: October 10, 2009, 09:27:05 am
Holy crap, those berserk dwarf chain reactions are like a zombie apocalypse.
16  Player / General / Re: OCD Moments In Games on: October 08, 2009, 11:12:22 am
So far, the entirety of mount and blade has been pretty much an OCD thing for me. I find myself doing merchant things even when I don't need to.
17  Feedback / Playtesting / Re: The "thing" I'm working on... on: October 07, 2009, 07:51:21 am
It reminds me a lot of those old living books things. Except with strange bugs and blue cats.

that is an old picture. It now says frame4.
18  Feedback / Playtesting / Re: The "thing" I'm working on... on: October 06, 2009, 07:15:36 pm
Frame 2?
19  Developer / Technical / Re: The Experimental Technology Thread on: October 06, 2009, 07:57:28 am
A spiffeh article about how bungie made the halo 2 AI. I am currently trying to make a thing based on it. Ver' cool so far.
20  Developer / Creative / Re: Today I created... on: October 01, 2009, 09:17:00 pm
A portfolio blog:

Let's hope I can remember to keep it current WTF
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