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1075999 Posts in 44156 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 12:00:57 AM
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1  Player / Games / Re: Super Game Bakedown 2008! on: December 22, 2007, 10:21:59 PM
Help is allowed!

On the other hand, I generally don't recommend working in organized teams, as it can slow the process down. I mean, you CAN, but I susupect it would be harder.
Slows the process down?  What?

Anyway, it's a bit of an odd concept; it seems like the novel writing thing chose a month because that is a short time to make a novel, but it's relatively a long time to make a game, at least for a competition.  I mean, MinorHack is an hour long, Ludum Dare is 48 hours, Speedhack is 72, Text the Halls is two weeks ...
so why pick a month?

Also, is there a website?


To answer your questions in the order you asked them:
1: Groups may not slow you down! I don't know. It's my hunch based on personal experience.
2: I chose a month because it's enough time to make a decent product that doesn't feel too rushed. 48 hours is great for a crazy theme competition, but this is more slow-paced, emphasizing quality over quantity. Or something.
3: There WILL be a website, but there is not one yet!
2  Player / Games / Re: Super Game Bakedown 2008! on: December 22, 2007, 09:30:42 PM
Help is allowed!

On the other hand, I generally don't recommend working in organized teams, as it can slow the process down. I mean, you CAN, but I susupect it would be harder.
3  Player / Games / Super Game Bakedown 2008! on: December 22, 2007, 05:00:02 PM
Hello, TIGsource!
It's Alan Gordon, the guy who made Zombie City Tactics and Vertical Challenge and stuff. I am here to talk about the SUPER GAME BAKEDOWN.

This will be the third official year that I have organized this event. It was touched on briefly here after it ended last year; the idea is that people start coding a game at the beginning of January, then finishes the game by the end of January. Kind of a NaNoWriMo for game developers.

There are very few limitations - all game making methods are allowed, from C++ to RPG Maker. The extent of what makes a complete "game" is entirely int he judgement of the participant. The only real rules are not to start coding, drawing, or making any resources for your game before midnight, January 1st. Planning is A-OK, though.

It starts in ten days, which is a little frighteningly soon, but I was wondering if 1) anyone here would be keen on participating, and 2) if it could get a TIGsource mention before it starts. We have a website in the works, but I don't know if it will be up in time...

So far, it's just me and a few people from over on Insert Credit participating. Anyone else interested?
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