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876951 Posts in 32840 Topics- by 24282 Members - Latest Member: serioussam909

May 18, 2013, 07:14:28 AM
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Pages: [1] 2 3 ... 66
1  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: May 17, 2013, 02:00:04 PM
He tried, it was called STEALER, but he's move on to working on MAZE
2  Developer / DevLogs / Re: Delver on: May 17, 2013, 12:56:43 PM
https://www.youtube.com/watch?v=rxKAHT_zva0
Well here goes the Yogcast
3  Developer / DevLogs / Re: Hidden Planet on: May 16, 2013, 11:51:53 PM
My brain can't comprehend the smoother, almost vector parts of the background and the pixelly bits being in the same image.
4  Developer / Art / Re: show us some of your pixel work on: May 15, 2013, 12:42:07 AM


That guy

That fourth guy with the hat.  I know him.  He's Notch.  He made Minecraft

I'm pretty good at this, aren't I, guys?  Do I get a prize?  Guys?
The last guy reminds me of Booker from Bioshock: Infinite
5  Developer / DevLogs / Re: Eastward Quest on: May 14, 2013, 03:33:27 PM
The map/overview player seems very out of sync with the one you're actually controlling
6  Developer / DevLogs / Re: Project Rain World on: May 14, 2013, 10:46:19 AM
It almost feels as if someone isn't controlling that.
7  Developer / DevLogs / Re: Eastward Quest on: May 12, 2013, 12:13:54 PM
Oh, that's a cursor, and the black lines which are changing is the gold count going up
8  Developer / Art / Re: show us some of your pixel work on: May 12, 2013, 10:25:25 AM

Remade some of the older, actual, characters and made a new one.
Interesting thing to note is that 1960's casual fashion isn't.
9  Developer / Art / Re: show us some of your pixel work on: May 12, 2013, 01:15:45 AM

Yet another rendition of a MafiaDude (Hint it's the far right one)
Based partially on one of my other sprites I made:


It's interesting to see how my art goes from:
Tiny, Stark colors
Large, Stark colors (Thoughts at the time: "oh god what have I done making it this big")
Tiny, Faded Colors (Thoughts at the time: "I like these colors")
Small, Stark Colors (Thoughts at the time: "Hm, but let's go back..")
Medium, Faded Colors (Thoughts at the time: "Must make 'realistic', yet humorous...")
Medium, Faded Colors, Pink skin (Thoughts at the time: "Hm... let's try something")
Medium, Stark Shades, Faded Colors, White skin (Thoughts at the time: "The old ways are best. But let's make something still new")

10  Developer / DevLogs / Re: BLOCPK on: May 09, 2013, 09:32:20 AM
I died.
Buh-byeeeee!
11  Developer / Art / Re: TIG Palette Game on: May 06, 2013, 10:44:39 PM
hey guys I know I whine about this a lot but ffs stop needlessly quoting images
especially when you're responding to the last post in the thread
my scroll wheel is so exhausted

didn't you they learn any internet forum etiquette in school
space = scroll down ~1 page
shift + space = scroll up ~1 page (this one I only found out about like 4 days ago, oh god it's wonderful)

Still bad to quote images ad nauseum though  Hand Thumbs Up Right
Oh my god this works with backspace too.
12  Developer / Art / Re: show us some of your pixel work on: May 05, 2013, 11:09:22 PM
Problem is people would need to do two art pieces.
Because if it was one piece, and if I use the palette you used, and you used the palette before you, we'd be using the same palette as the first guy
13  Developer / DevLogs / Re: BLOCPK on: May 05, 2013, 01:49:42 PM
I don't see the upper half affecting the lower half very much here, so it seems like if you just split them it could work fine.
14  Developer / Art / Re: GIF's of games being worked on on: May 05, 2013, 12:06:51 PM
Please tell me that you control the character with the arrow keys and that you kill the others by pressing the corresponding key on your keyboard.
And that when you press escape a finger jabs at you.
15  Developer / DevLogs / Re: BLOCPK on: May 05, 2013, 11:55:46 AM
What exactly are you having issues with?
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