Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:32:31 PM
  Show Posts
Pages: 1 ... 15 16 [17] 18 19 ... 52
321  Feedback / Finished / Re: Ending [Puzzle Roguelike] on: January 22, 2013, 02:24:08 PM
Little weird how Allies aren't pushed by the repulsor walls...
322  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 22, 2013, 01:29:06 PM

emoticons in an postapocalytic world?
The artist replies:
Quote
hrmf
Take that as you will
323  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 22, 2013, 11:36:44 AM
324  Feedback / DevLogs / Re: NOOMIX - Split, Merge, Destroy on: January 22, 2013, 10:49:43 AM
I was not expecting the player to look like that.
325  Developer / Creative / Re: So what are you working on? on: January 21, 2013, 07:08:17 PM
http://www.reddit.com/r/tf2/comments/16xau2/im_working_on_a_random_wave_generator_for_mvm/c808sxj
I'm walking on sunshine, woah oh oh!
326  Feedback / DevLogs / Re: CraftStudio: game-making for gamers (real-time collaborative!) on: January 21, 2013, 06:48:53 PM
CraftFighter made me wonder, will this have online multiplayer support?

(As in for the games)
327  Feedback / DevLogs / Re: moonman (v0.22 OSX test build 14/11/2012) on: January 21, 2013, 06:40:50 PM


I'd like to point out that when that gif was loading, it was just everyone's there and happy, then there was a layer of blood on the ground. No explosions, just everything stopped, then dissapeared
328  Feedback / DevLogs / Re: After the Comet on: January 21, 2013, 02:45:34 PM
That senator looks quite a bit like that goon that got vaporized last page.
329  Developer / Art / Re: show us some of your pixel work on: January 21, 2013, 02:01:06 PM

If he's not intended to reveal himself at all, make one frame where both hats are down there, but they're both being used to cover himself up.
Hm, lemme see if I can edit it.

Here's the frame I added after the one where his hat is off his head

Seemed to work better to me, but I may have made his groin too high
330  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: January 21, 2013, 01:37:08 PM
I'd like to try playing that
331  Feedback / Finished / Re: Ending [Puzzle Roguelike] on: January 21, 2013, 01:29:44 PM
Yeah the pusher/repulsor interaction seems kinda buggy.
And the omni didn't kill me actually, when I moved out of the swapper, it moved forward and I killed it. A pusher came along, and that was what killed me
332  Feedback / Finished / Re: Ending [Puzzle Roguelike] on: January 21, 2013, 01:15:18 PM
So I'm probably going to regret asking this, but why is it that if a pusher pushes you into a repulsor, you don't die? Pushers are moving walls, right?


Do I win?
333  Developer / Art / Re: show us some of your pixel work on: January 19, 2013, 03:22:57 PM
His skin tone looks less like an undead ghoul, nice job.

That's a backhanded compliment, but I completely agree. Thank you.
That's pretty much what I said when I sent you the new colors though.
334  Feedback / DevLogs / Re: Pioneers (New build: Dec 3) on: January 19, 2013, 02:56:02 PM
I played minecraft too much, so as long as it's a vanilla item or block, I can recognize it.
Only texture I didn't recognize was the back of the item frame.

So yeah, recognition does build up over time.
335  Feedback / DevLogs / Re: Ultima Ratio Regum - strategy/roguelike/4x (v0.2 released, 26/11/2012!) on: January 19, 2013, 02:54:41 PM
Oh god, that's one thing I hated about nethack.
You either needed to have the controls memorized, have a list printed out, or frequently check the help command.
I spent about a minute or two trying to figure out how to put my armor on after accidentally taking it off in it. If these games weren't turn based, I'd die instantly.
336  Feedback / Finished / Re: Ending [Puzzle Roguelike] on: January 19, 2013, 02:46:28 PM
This game is simple but very challenging and fun, well done!
337  Feedback / DevLogs / Re: M.I.N.T (Mecha, Infantry, and Tactics) on: January 19, 2013, 02:42:29 AM
Gotta say, love the art, hate the name, I hope it's temporary.
338  Feedback / DevLogs / Re: Delver on: January 18, 2013, 01:35:33 PM
Sounds more like they both hit a teleport trap in quick succession.
I've had the same thing happen to me and a mob
339  Feedback / DevLogs / Re: Then Comes a Comet on: January 18, 2013, 01:34:49 PM
Holy hell those hips.
340  Feedback / DevLogs / Re: M.I.N.T (Mecha, Infantry, and Tactics) on: January 17, 2013, 12:20:05 AM
Quote
D'aww
Pages: 1 ... 15 16 [17] 18 19 ... 52
Theme orange-lt created by panic