|
327
|
Feedback / DevLogs / Re: moonman (v0.22 OSX test build 14/11/2012)
|
on: January 21, 2013, 06:40:50 PM
|
I'd like to point out that when that gif was loading, it was just everyone's there and happy, then there was a layer of blood on the ground. No explosions, just everything stopped, then dissapeared
|
|
|
|
|
329
|
Developer / Art / Re: show us some of your pixel work
|
on: January 21, 2013, 02:01:06 PM
|
If he's not intended to reveal himself at all, make one frame where both hats are down there, but they're both being used to cover himself up. Hm, lemme see if I can edit it. Here's the frame I added after the one where his hat is off his head  Seemed to work better to me, but I may have made his groin too high
|
|
|
|
|
331
|
Feedback / Finished / Re: Ending [Puzzle Roguelike]
|
on: January 21, 2013, 01:29:44 PM
|
|
Yeah the pusher/repulsor interaction seems kinda buggy. And the omni didn't kill me actually, when I moved out of the swapper, it moved forward and I killed it. A pusher came along, and that was what killed me
|
|
|
|
|
332
|
Feedback / Finished / Re: Ending [Puzzle Roguelike]
|
on: January 21, 2013, 01:15:18 PM
|
So I'm probably going to regret asking this, but why is it that if a pusher pushes you into a repulsor, you don't die? Pushers are moving walls, right?  Do I win?
|
|
|
|
|
333
|
Developer / Art / Re: show us some of your pixel work
|
on: January 19, 2013, 03:22:57 PM
|
His skin tone looks less like an undead ghoul, nice job.
That's a backhanded compliment, but I completely agree. Thank you. That's pretty much what I said when I sent you the new colors though.
|
|
|
|
|
334
|
Feedback / DevLogs / Re: Pioneers (New build: Dec 3)
|
on: January 19, 2013, 02:56:02 PM
|
|
I played minecraft too much, so as long as it's a vanilla item or block, I can recognize it. Only texture I didn't recognize was the back of the item frame.
So yeah, recognition does build up over time.
|
|
|
|
|
335
|
Feedback / DevLogs / Re: Ultima Ratio Regum - strategy/roguelike/4x (v0.2 released, 26/11/2012!)
|
on: January 19, 2013, 02:54:41 PM
|
|
Oh god, that's one thing I hated about nethack. You either needed to have the controls memorized, have a list printed out, or frequently check the help command. I spent about a minute or two trying to figure out how to put my armor on after accidentally taking it off in it. If these games weren't turn based, I'd die instantly.
|
|
|
|
|
338
|
Feedback / DevLogs / Re: Delver
|
on: January 18, 2013, 01:35:33 PM
|
|
Sounds more like they both hit a teleport trap in quick succession. I've had the same thing happen to me and a mob
|
|
|
|
|