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701
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Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!]
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on: August 01, 2012, 01:04:00 PM
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Blinking has traditionally indicated the after-damage invincibility period ever since games like super mario bros.  you also forget to mention that the flashing colors rather than alpha has indicated full invincibility ever since games like super mario bros.
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702
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Feedback / DevLogs / Re: Delver
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on: August 01, 2012, 10:34:58 AM
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* ? ? ?
You ass. Now I have to play. God damnit interrupt, why are there dirt tiles in wooden libraries? That's it. I hate flying enemies in the sewers. You can't hit them with your sword so your only option is magic. But my wands are usually so far down my tool bar that I fumble for them wasting potions and the like as I try to reach them.
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704
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Developer / Design / Re: What makes an intimidating enemy?
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on: August 01, 2012, 12:22:41 AM
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I've found Endermen from Minecraft to be pretty intimidating until I get the gear to deal with them. I think size matters for intimidation. I mean cats attempt themselves up to make themselves look bigger if they're in a fight, and Perfect Chaos from Sonic is also pretty freaking scary at first because Sonic is so small and Chaos is just knocking down buildings like it's nothing.
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705
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Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread
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on: July 31, 2012, 11:22:01 AM
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Oh, and in case it isn't obvious, it's a DooM fangame, those are supposed to be chibi-DoomGuys.
Once I have confidence in my abilities, I'll move to more original concepts.
You have my attention sir. However the doom inspiration wasn't obvious for me until you pointed it out.
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708
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Feedback / DevLogs / Re: Screenshot Saturday
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on: July 28, 2012, 11:55:24 PM
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She looks a bit like Chell there, and whatever gun thing she's holding there doesn't help to dissuade that image.
But I looked at one of the other screenshots, and unless Chell is using a shotgun now...
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713
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Developer / Creative / Re: So what are you working on?
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on: July 28, 2012, 01:45:53 AM
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Prototype of my dungeon crawler. In Game Maker because I'm a programming baby.
I know the pain. I'm trying (and so far failing) at trying to learn LWJGL and OpenGL. I have a game idea I really want to make though, and I'd like to be able to make it 3d.
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714
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Feedback / DevLogs / Re: Delver
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on: July 27, 2012, 03:20:31 PM
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Blarrgh, I don't understand LWJGL at all, how'd you learn it Int?
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716
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Developer / Art / Re: show us some of your pixel work
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on: July 23, 2012, 11:09:34 AM
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 Tried a less realistic approach to my Sub-Terra characters. I might re-add the shoulder pads onto the female character, because while the male can do without them, the female looks like she isn't battle ready.
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718
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Feedback / DevLogs / Re: Delver
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on: July 23, 2012, 10:11:55 AM
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Hah! It's near impossible to get that far on mine due to the sheer number of floors.
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720
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Developer / Art / Re: Tigworld v3.0
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on: July 22, 2012, 01:40:40 PM
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RULES: 4. You can make as many pieces as you want, just please only do one at a time and don't do TOO many. In addition, don't make your pieces right next to each other.
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